Evolution

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Revision as of 18:48, 13 June 2021 by 79.172.70.121 (talk)


The optimistic god of Evolution, Nila is one of the main characters of Portals of Phereon. Her special ability is that she can turn herself into other species she has had sex with, and get upgrades that effect every form by performing rituals. She can also adapt any character, giving them any genetic traits she has previously learned. While she doesn't have the same ability to customize her units as the Creation, or as many unique abilities as the druid, Nila can have incredible raw power, depending on her form, she can fit almost any role, and excel in it.

Evolution is by far the easiest to use. Her transformations give her unmatched versatility, and she also has special transformations to give her incredible performance for specific roles. Unlike Creation, whose stats relies on genes to grow stronger; or Druid who needs to save then spend skill points gained; Nila gets a flat 5% boost with every level up, giving her a superior power growth as well.

In earlier versions of the game "evo" used to work far differently from her current state, much closer to how you would expect a shapeshifter to work in an RPG. She would unlock forms of hybrids and base species and then level as them to increase her stats in related forms.(Leveling as special forms gave increases to all stats across the board.)

The perk tree was still a perk list (well, mostly a list) which gave you much more versatility in terms of developing. And some of the options on the list were endless, which provided a "post cap" growth avenue.

The total amount of possible levelling was frankly excessive, and the end result was frankly OP, but at least that gave you avenues for continued MC's growth.

Unfortunately, instead of being adjusted and fixed, the old system was pretty much just scrapped with barely a trace of it left.

The total stats bonuses were nerfed to the point where a well levelled generic character with decent genes can actually outperform the "god" MC. Repeatable stat perks were removed, even though evo still can't hold on to any permanent stat alterations provided by special potions. The perk tree is now choke-full of trade-off perks and even perks that take more than give (like berserk), even though evo is still supposedly about versatility and not specialization. Even though you still need to level generations after generations of generic characters, Evo now has only one level "pool". So once you hit 20 or 25 that's it - no more significant MC progression.

Essentially evo changed from shape-shifter, that used to migrate from one form to the next and cultivate them to make itself stronger, into a shape-picker that just pokes around the universe in order to cherry-pick a good form and just stick to it till a better one opens up.

Still a strong character by the endgame (and a versatile one before that) but the feeling of being invested into it's growth is pretty much not there any more.

Pick a role you want to "stick" to at the beginning, and hunt for related chimera parts. Make (keep re-making actually) a form out of them so that MC can at least bear their own weight while the special forms are locked. Then expand your arsenal for better parts for other roles, all the while you're in the progress of unlocking special forms. And once the ultimate one is in play ("god" form is doable within less than a month, about half a month if you focus on breeding for it IIRC), you're pretty much DONE - the rest of the game will be all about building up the contents of your 5 party slots.

When party build-up is concerned Evo's contribution is mostly about species versatility. Your genes will never keep up with those of either bred or fused characters (long as you're doing it right of cause), but what you DO have over them is the ability to change inherited "species" gene at the drop of a hat. Use that both to expand your initial genetic pool of breeders and to facilitate access to hybrids. The key advantage here is that you don't need to have access to it's portal to introduce a species gene through evo - you can get some unavailable bases through arena, or, if you're in a desperate hurry, even though a brothel.

Of cause the above is mostly only useful if you want to start breeding very early. As the game goes on your opportunities to grab new types from portals will naturally fill the whole gene pool for you, and the gap between the genes will only widen with time.