Version History: Difference between revisions
(V0.15.0.0 Release) |
(grammar & formatting fixes.) |
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==== Characters/Content: ==== |
==== Characters/Content: ==== |
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* |
* Added new story path/alternate ending |
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* 9 new species. 6 new uniques. |
* 9 new species. 6 new uniques. |
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* |
* New achievements/professions/traits |
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* |
* New events/scenes etc. |
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==== Challenges/statistics: ==== |
==== Challenges/statistics: ==== |
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* Added scaling difficulty option. unlocks in character creation after beating the game. |
* Added scaling difficulty option. unlocks in character creation after beating the game. |
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* Scales infinitely, but after 10 some modifiers just repeat. |
* Scales infinitely, but after 10 some modifiers just repeat. |
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* |
* Keep track of highest difficulty/score/challenge wins for each character |
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==== Farm: ==== |
==== Farm: ==== |
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* |
* Simplified farm interface/less micro management (more incentivised to keep pairs once set up) |
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* Removed attraction and related stats for breeding |
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* |
* Farmpairs increase bond each day up to 10. Resets upon breaking. |
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* |
* Bond increases efficiency of everything farm related by 10% each |
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* Can toggle characters between producing eggs or twice the amount in crystals |
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* Replaced the current settings (slow/vigorous etc.) with side-activities for various bonuses (farming/milking/sextraining...) |
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==== Quick character management: ==== |
==== Quick character management: ==== |
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* Can easily move them around between places/activities |
* Can easily move them around between places/activities |
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* Toggles for relevant information |
* Toggles for relevant information |
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* |
* Quick access to all character locations |
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==== Freeplay: ==== |
==== Freeplay: ==== |
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* Changed freeplay to remove most time based scaling. |
* Changed freeplay to remove most time based scaling. |
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* No time pressure for anything. Difficulty is mostly player controlled. |
* No time pressure for anything. Difficulty is mostly player controlled. |
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* 80%+ completing a portal raises the worldlevel to that portals hostility |
* 80%+ completing a portal raises the worldlevel to that portals hostility |
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* Worldlevels work similar to ng+, raising difficulty and level caps. |
* Worldlevels work similar to ng+, raising difficulty and level caps. |
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==== QoL: ==== |
==== QoL: ==== |
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* |
* Added quickstart setting, allowing you to skip intro events (simulate default selections) |
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* In party prep: can click on empty item slots to filter inventory to that type |
* In party prep: can click on empty item slots to filter inventory to that type |
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* In inventory can click avatar to select next. Removed the small character tooltips from inventory |
* In inventory can click avatar to select next. Removed the small character tooltips from inventory. |
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* In battle, can hold middle mouse on a character to show tooltip |
* In battle, can hold middle mouse on a character to show tooltip |
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* |
* Enemies with gifted or special trait will have a star in name. Enemies with death triggered passives are also marked. |
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* Sell-toggles for party-prep/crafting window. Generally shouldn't need keyboard for most things now. |
* Sell-toggles for party-prep/crafting window. Generally shouldn't need keyboard for most things now. |
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==== Gameplay/Balance: ==== |
==== Gameplay/Balance: ==== |
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* Changed evo's adapt mechanic: |
* Changed evo's adapt mechanic: |
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**Can now permanently learn/collect traits. |
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⚫ | |||
**Learned traits can be adapted onto characters. |
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* Simulates rituals with starters at game-start |
* Simulates rituals with starters at game-start |
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* Druid has a unique skilltree branch based on selected element to support spirits. And some other new abilities |
* Druid has a unique skilltree branch based on selected element to support spirits. And some other new abilities. |
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* Removed mana penalty for shadow characters for not being in shadow |
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* Amphibious no longer has a penalty for land movement (now objectively better than basic movement) |
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* Combat-Exp gain doubled but reduced based on a characters level |
* Combat-Exp gain doubled but reduced based on a characters level |
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* |
* Fused characters can't be used for rituals, but gain +50% exp |
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* Your party fully heals on portal/relay tiles |
* Your party fully heals on portal/relay tiles |
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* Party-teleport costs crystals now |
* Party-teleport costs crystals now |
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* Traits are partially weighted based on lvType, including mutagen. |
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* New rare (<1% chance) genetic traits based on lvType.(characters with special trait will have a star in combat) |
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* More stamina fairies spawn |
* More stamina fairies spawn |
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* magicwater removes mana from enemies when in water. |
* magicwater removes mana from enemies when in water. |
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* magicice also affects characters on snow |
* magicice also affects characters on snow |
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* Adaptable mc-trait only doubles potion uses, but is cheaper |
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* More skillcombos |
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* Early portal/ |
* Early portal/guaranteed first arena battle rewards increased. |
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* Some lymeans got some electric skills |
* Some lymeans got some electric skills |
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==== Unity/UI stuff: ==== |
==== Unity/UI stuff: ==== |
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* |
* Updated unity version, so some rare crashes should be fixed |
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* Starting launcher thing was removed. |
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* Added ingame settings for resolution/fullscreen. |
* Added ingame settings for resolution/fullscreen. |
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* Can resize window |
* Can resize window |
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* Smaller file size |
* Smaller file size |
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* Generally should run better/use less ram etc. |
* Generally should run better/use less ram etc. |
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* |
* Added custom cursors based on character (not sure if i like those) |
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Only unlockables.sav is compatible |
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==== Changes/Balancing: ==== |
==== Changes/Balancing: ==== |
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* Added energy orbs in portals that recover stamina |
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* |
* Starting home capacity and upgrades increased |
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* Stamina potions restore 50 stamina instead of increasing max |
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* Injury shown more clearly on party characters at home |
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* Shows if an attack was resisted/weak in log |
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* Increased effects of secondary camping actions (scavenging/training etc.) |
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* Milk for camping capped at 5 (can use multiple times if more) |
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* In party preparation, can click portrait instead of next button |
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* Spirits/tavern characters start at full stamina |
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* Crea summons start at 100 stamina. upgrades increase it by 10 |
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* Made the farm pairs more compact |
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==== Bugfixes: ==== |
==== Bugfixes: ==== |
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* Reversed stamina loss/recovery for some things |
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* Could select all traits instead of +1 with fusion focus |
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* Fixed various weird ai behaviours |
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* Portal entry cost was still based on partysize |
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* Creation futa upgrade wasn't considered in advanced sextraining |
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* In portals there was an area on the right where inputs were blocked |
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* Wrong tooltip for poison attack |
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* Wrong description for lavaspider evolution. also added a dex path. |
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* Milk/energy buff upgrades for crea were outdated |
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* Some missing pictures |
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* Special maxlevel pots used up potion slots |
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* Farm interface didn't fully reset, causing some weird bugs |
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* When selecting a pair both potion costs shown were from the right characters |
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* instantbreed didn't work correctly on just formed pairs |
* instantbreed didn't work correctly on just formed pairs |
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* Resting tooltips were outdated |
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* Devil healing costed stamina |
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* Angel was missing some pictures |
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* You didn't always get a reinforce charge on certain dfficulty settings/professions |
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(v0.14.0.0 saves should be compatible) |
(v0.14.0.0 saves should be compatible) |
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With this update I wanted to focus on making the game play nicer. Simplify/remove some stuff + many QoL changes. |
With this update I wanted to focus on making the game play nicer. Simplify/remove some stuff + many QoL changes.<br> |
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Not a lot of new content in terms of events/characters etc. |
Not a lot of new content in terms of events/characters etc.<br> |
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Didn't really find a way I wanted to change dating so i left it untouched for now. |
Didn't really find a way I wanted to change dating so i left it untouched for now. <br> |
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Spend more time on the succubus game than expected. |
Spend more time on the succubus game than expected.<br> |
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Future updates should be quicker again (I'll probably try at least monthly) |
Future updates should be quicker again (I'll probably try at least monthly) |
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==== Exhaustion/Expeditions: ==== |
==== Exhaustion/Expeditions: ==== |
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* |
* Changed exhaustion to stamina (was always weird to have a resource where high numbers were bad) |
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* Base max stamina is now 200 |
* Base max stamina is now 200 |
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* Each step on the overworld costs one stamina (unless on road/slime as crea), battles cost 2. |
* Each step on the overworld costs one stamina (unless on road/slime as crea), battles cost 2. |
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* Some powerful/or 0ap skills also have a stamina cost (usually lowered mana or ap cost) |
* Some powerful/or 0ap skills also have a stamina cost (usually lowered mana or ap cost) |
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* Enemies start with random amount of stamina |
* Enemies start with random amount of stamina |
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==== Reserve characters: ==== |
==== Reserve characters: ==== |
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* Can have up to 4 reserve characters in party. (can switch states at any time) |
* Can have up to 4 reserve characters in party. (can switch states at any time) |
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* You can still only enter a portal with 6 characters, but can recruit characters with full party. |
* You can still only enter a portal with 6 characters, but can recruit characters with full party. |
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* Reserve characters don't start in battle/don't lose stamina and gain 50% exp the other characters earned. |
* Reserve characters don't start in battle/don't lose stamina and gain 50% exp the other characters earned.<br><!-- |
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(Total exp earned is higher the more characters are in reserve) |
-->(Total exp earned is higher the more characters are in reserve) |
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* If another ally leaves the battlefield (injures/flees...), you can call in a reserve character |
* If another ally leaves the battlefield (injures/flees...), you can call in a reserve character |
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* Fully exhausted/injured characters can't be called in |
* Fully exhausted/injured characters can't be called in |
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* Most events can now trigger even with a full party |
* Most events can now trigger even with a full party |
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==== Characters: ==== |
==== Characters: ==== |
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* Reworked some character art + added alt art |
* Reworked some character art + added alt art |
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* Reworked crea art (added clothing etc.) + new skilltree nodes affecting stats/visuals |
* Reworked crea art (added clothing etc.) + new skilltree nodes affecting stats/visuals |
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* |
* Enemy crea also gets new passives etc as corruption increases |
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* Some new abilities/passives. (including passives that change terrain on combat start for special terrain teams) |
* Some new abilities/passives. (including passives that change terrain on combat start for special terrain teams) |
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* Different looking versions for most basic spirits |
* Different looking versions for most basic spirits |
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* 1 new spirit |
* 1 new spirit |
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* 1 new unique |
* 1 new unique |
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* |
* Fire dragons integrated in fire spirits |
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==== Score: ==== |
==== Score: ==== |
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* Can check a score value for your current run (button from map) |
* Can check a score value for your current run (button from map)<br><!-- |
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consists of various things like resources/best characters/completed quests etc. |
-->consists of various things like resources/best characters/completed quests etc. |
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* Total score at time of completion will be set. (can still change flexible value) |
* Total score at time of completion will be set. (can still change flexible value) |
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==== AI rework: ==== |
==== AI rework: ==== |
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* All skills can be used by ai (including explosion etc. for now?) |
* All skills can be used by ai (including explosion etc. for now?) |
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* Generally better and can actively do everything (including defend/disengage etc.) |
* Generally better and can actively do everything (including defend/disengage etc.) |
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* Enemies act one at a time (instead of based on their action, like seducing first etc.) |
* Enemies act one at a time. (instead of based on their action, like seducing first etc.) Quicker/less transitions. |
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* Values assigned to skills/attacks etc. and compared based on situation (previously just binary condition |
* Values assigned to skills/attacks etc. and compared based on situation (previously just binary condition whether to use a skill or not) |
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* Considers more things (traits/statuseffects/terrain etc.) |
* Considers more things (traits/statuseffects/terrain etc.) |
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* Applies to player ai used as well |
* Applies to player ai used as well |
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* Animation speed selection |
* Animation speed selection |
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==== Atk/Dmg types: ==== |
==== Atk/Dmg types: ==== |
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* Each species has an attack and damage type (Fire + Cleave etc.) |
* Each species has an attack and damage type (Fire + Cleave etc.) |
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* Including ranged attacks which usually cost 2ap instead of 1 |
** Including ranged attacks which usually cost 2ap instead of 1 |
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* Shows icon for them in battle (also shows own type) |
** Shows icon for them in battle (also shows own type) |
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* Weapons can overwrite it. (no species should have 2 weapon slots anymore) |
** Weapons can overwrite it. (no species should have 2 weapon slots anymore) |
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* Tile highlights show all affected tiles for multi hit attacks etc. |
* Tile highlights show all affected tiles for multi hit attacks etc. |
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* Elemental dmg with strength/weaknesses and secondary effects. (shortens many skills and removes need for some passives) |
* Elemental dmg with strength/weaknesses and secondary effects. (shortens many skills and removes need for some passives)<br><!-- |
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(e.g fire dmg always increases burn by 1, deals less dmg against enemies in water etc.) |
-->(e.g fire dmg always increases burn by 1, deals less dmg against enemies in water etc.) |
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* On hit effects trigger on all hit enemies (multi hit passives shouldn't exist anymore) |
* On hit effects trigger on all hit enemies (multi hit passives shouldn't exist anymore) |
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* Can drop weapon in combat to revert to base damagetypes (0 ap action) |
* Can drop weapon in combat to revert to base damagetypes (0 ap action) |
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* All dmg of certain types will be affected. (shown strength/skill dmg shows updated value) |
* All dmg of certain types will be affected. (shown strength/skill dmg shows updated value) |
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* Maincharacter damagetype is based on starting element |
* Maincharacter damagetype is based on starting element |
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* |
* Skill tooltips show actual values (toggle in settings), colored based on affecting stat (no "mg/2+1" etc.) |
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==== UI/QoL: ==== |
==== UI/QoL: ==== |
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* Evo can freely change alt art for characters (just visual) |
* Evo can freely change alt art for characters (just visual) |
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* Changed item type filter to only show a certain type instead of toggling it |
* Changed item type filter to only show a certain type instead of toggling it |
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==== Other: ==== |
==== Other: ==== |
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* Lightpower doesn't require full mana |
* Lightpower doesn't require full mana |
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* Portal hostility on endless increases much slower. |
* Portal hostility on endless increases much slower. |
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==== Noteworthy bugfixes: ==== |
==== Noteworthy bugfixes: ==== |
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* "blind" and related things didn't work |
* "blind" and related things didn't work |
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==== Noteworthy bigfixes: ==== |
==== Noteworthy bigfixes: ==== |
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* |
* Servicing didn't clear lust when target had no energy |
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* rng for some things didn't change each day in some occasions (spawned same tavernquests etc.) |
* rng for some things didn't change each day in some occasions (spawned same tavernquests etc.) |
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* "enticed" made ai behave weirdly even when no character is presenting |
* "enticed" made ai behave weirdly even when no character is presenting |
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* |
* Full restore wasn't useable |
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* shelldrakes dropped invalid materials |
* shelldrakes dropped invalid materials |
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* Could collect infinite mushrooms from one spot |
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* Genetic size/gender for crea summons weren't always accurate |
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* Some overworld event pics weren't shown |
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* Enemies in new merchant event were all bosses |
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* Needed to have more basic resources to craft something (instead of equal+) |
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* Eggs from an event were always lava type |
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* Some uniques didn't have the unique trait |
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* Evo lost lavaimmunity trait after normal transformations |
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* Enemy evo in special forms showed (wrong) clothing overlay |
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* Removed automatic milking upgrade as its kinda redundant now |
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* Gallery pics for evel didn't unlock |
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* Tentacle research event couldn't trigger, as the location was inaccessible. (moved to guild) |
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* Couldn't mindcontrol lustbound characters |
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* petite/busty/Wellendowed traits didn't affect energy/milk |
* petite/busty/Wellendowed traits didn't affect energy/milk |
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* sexmaster/god affects recruiting chance now. |
* sexmaster/god affects recruiting chance now. |
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* Recruit chance no longer capped between 1 and 90%. (can be higher than 100 to show skills more clearly) |
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* Producer increased production by +2 and *2, instead of just +2 |
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* Equalizing room upgrade behaved weirdly/opposite |
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* Stored eggs were weirdly aligned |
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* Could have same trait multiple times in tavernquest requirements |
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* Fixed some weird behaviour for quickruns right after doing a random battle |
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* Gallery didn't show loot/produced materials for creatures |
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==== Added: ==== |
==== Added: ==== |
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* Avy's familiar has maxlv 10 now. avy has increased potion uses. |
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* manaworms can spawn in the wild now and gained mount trait |
* manaworms can spawn in the wild now and gained mount trait |
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* Added some recipes for previously unused materials |
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* Can now get sexmaster/god traits with mc when reaching lv 10/15 in any skill |
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* Devil/angel pacts change stats more (and change base stats) |
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* Added some pics to gallery |
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==== Alternate art: ==== |
==== Alternate art: ==== |
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* |
* Base species have some variations (mostly different hairstyles/horns etc.) |
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* Can choose for starters, otherwise spawn randomly |
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* Can see variations in gallery. can also toggle clothing in gallery. |
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==== Egg-rework: ==== |
==== Egg-rework: ==== |
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* All species have an eggtype |
* All species have an eggtype |
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* |
* Different types have certain properties/requirements |
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* eggtype is determined from female part in pairing |
* eggtype is determined from female part in pairing |
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* Hatchery has multiple rooms which can be set to different types/build upgrades etc. |
* Hatchery has multiple rooms which can be set to different types/build upgrades etc. |
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* Any character can be assigned as a hatcher in a room, increasing egg growth at cost of exhaustion. |
* Any character can be assigned as a hatcher in a room, increasing egg growth at cost of exhaustion. |
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==== Milk/Semen rework: ==== |
==== Milk/Semen rework: ==== |
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* Each character has milk/semen("energy") storage/regen based on species/some traits (lower numbers like 5(+2/day) etc.) |
* Each character has milk/semen("energy") storage/regen based on species/some traits (lower numbers like 5(+2/day) etc.) |
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* |
* Bonus milk capacity based on titsize |
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* Each harvest gets that amount of crafting materials (semen type based on eggtype. Milk is just one resource) |
* Each harvest gets that amount of crafting materials. (semen type based on eggtype. Milk is just one resource) |
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* Collecting can be done from charactermenu as well |
* Collecting can be done from charactermenu as well |
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* During camping any character can use stored milk as free temporary food |
* During camping any character can use stored milk as free temporary food |
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* |
* Various changes to traits/consumables to fit. |
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==== Combat/Sex-actions: ==== |
==== Combat/Sex-actions: ==== |
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* Energy as a resource in combat |
* Energy as a resource in combat |
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* |
* New action Service: chance target cums (equal to lust percentage)->target loses energy. You collect crafting materials based on species equal to energy lost |
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* Fuck: both characters lose energy. chance to recruit equal to enemy lustpercentage. malus for remaining energy |
* Fuck: both characters lose energy. chance to recruit equal to enemy lustpercentage. malus for remaining energy |
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* Passives triggered by fucking only do so if energy was lost. (They are generally a lot stronger now) |
* Passives triggered by fucking only do so if energy was lost. (They are generally a lot stronger now) |
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* Presenting: Can "Seduce" self to trigger a new action. Nearby enemies have a chance to become enticed, prioritizing fucking the presenting character before other actions. |
* Presenting: Can "Seduce" self to trigger a new action. Nearby enemies have a chance to become enticed, prioritizing fucking the presenting character before other actions. |
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* Enemies at 100% lust or enticed will fuck nearby player characters, if they are at 50%+ or "presenting". |
* Enemies at 100% lust or enticed will fuck nearby player characters, if they are at 50%+ or "presenting". |
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==== Insectgirl-rework: ==== |
==== Insectgirl-rework: ==== |
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* Usually have very high energy storage, but low regen. |
* Usually have very high energy storage, but low regen. |
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* Collect energy when fucked instead of losing it. (converting it into their type) |
* Collect energy when fucked instead of losing it. (converting it into their type) |
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* |
* Can instantly produce eggs using energy (effectively breed with self) |
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==== Crafting/Alchemy: ==== |
==== Crafting/Alchemy: ==== |
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* Some collectible herbs etc. are no longer items immediately but can be used in various ways |
* Some collectible herbs etc. are no longer items immediately but can be used in various ways |
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* Special recipes based on maincharacters/elements/professions etc. |
* Special recipes based on maincharacters/elements/professions etc. |
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* |
* New fishes as materials. possible fishes change based on fishing-spot/biome/weather |
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* |
* Many new items |
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==== Balancing: ==== |
==== Balancing: ==== |
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* Decreased enemy density in story portals |
* Decreased enemy density in story portals |
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* Most legendary items are stronger |
* Most legendary items are stronger |
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* |
* Entangled limits ap-gain to 1/turn. constrict now entangles |
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* Creatures with suckmana/life can convert their max hp/mana into strength/magic |
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==== Other: ==== |
==== Other: ==== |
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* |
* New scenes. new unique character. |
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* New profession + mc trait |
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* Town npcs have a unique uninheritable special trait or passive |
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* Succubus have some new skills/passives |
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* You now get the profession specific starting items in quickruns |
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* |
* Tamer profession increases stat growth of creatures, instead of a one-time bonus when caught |
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==== Noteworthy bigfixes: ==== |
==== Noteworthy bigfixes: ==== |
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* Highlighted starting professions didn't give the bonus money |
* Highlighted starting professions didn't give the bonus money |
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* Evolving seedlings didn't update their movementcosts immediately |
* Evolving seedlings didn't update their movementcosts immediately |
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* |
* Lost crystals when fusion failed due to exhaustion |
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* |
* Skill combos when fusing were based on left/right character position |
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* |
* Starters had wrong genetic lvType |
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* |
* Could camp in unstable worlds with the hotkey |
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Only unlockables.sav is compatible (teams are probably also not compatible this time) |
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==== Bugs Fixed: ==== |
==== Bugs Fixed: ==== |
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* |
* Magic shadow highlighted wrong tiles |
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* kingsquest still says you get tp |
* kingsquest still says you get tp |
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* |
* Arena fights start with last portal traits |
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* |
* Wild holySpirits had a skill that doesn't exist -> caused some problems |
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* breedingpotions didn't work correctly |
* breedingpotions didn't work correctly |
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* Toxic modifier didn't work |
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* |
* Castalia objective completions were visually offset by 1 |
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* Special portals could generate with impassible terrain/mainbiome |
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* Starting portals were always the same regardless of seed (portal seed was just its id) |
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* |
* Could tame bosses with nets/magictame |
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* Requirement for drain bow was still wrong |
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* Could teleport into rock/void tiles on ow |
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* Raiders trait reduced enemy spawns |
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* |
* Could evolve a lightorb into shadowdjinn |
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* Some wrong descriptions/skills for evolution |
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* |
* Floating didn't apply stat malus/mount traits |
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* |
* Seductive starting trait didn't unlock through eggs |
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* |
* A unique event wasn't unique |
||
* ForestSatyr didn't unlock in gallery |
* ForestSatyr didn't unlock in gallery |
||
==== Added: ==== |
==== Added: ==== |
||
* |
* Each quickrun starts with an S-rank quest in the tavern. |
||
* |
* Also added a new loadingscreen pic |
||
|} |
|} |
||
Line 469: | Line 448: | ||
* Spirits integrated more. (more enemy variance etc.) |
* Spirits integrated more. (more enemy variance etc.) |
||
* Farm/fusion work more together. |
* Farm/fusion work more together. |
||
==== Portals/Overworld: ==== |
==== Portals/Overworld: ==== |
||
Line 475: | Line 453: | ||
* Portals now have a native trait that each character in there has, including some unique ones |
* Portals now have a native trait that each character in there has, including some unique ones |
||
* New basic modifiers |
* New basic modifiers |
||
* |
* Weather effects per portal that can change each day (affecting spirit spawns etc.) |
||
* |
* Combat modifiers, affecting all battles in a portal |
||
* |
* New world types with more restricted movement (caves etc.) |
||
* |
* Special consumables + unlockable farmpotions for special world types |
||
==== Characters/Creatures: ==== |
==== Characters/Creatures: ==== |
||
* 2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines |
* 2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines |
||
** Light: combo based magic/support species |
|||
** Shadow: terrain based team species, introducing shadow tiles in combat |
|||
* 11 new unique characters (mostly missing unique combat sprites, but many aren't really battle characters) |
* 11 new unique characters (mostly missing unique combat sprites, but many aren't really battle characters) |
||
==== Shadow species rework: ==== |
==== Shadow species rework: ==== |
||
* |
* They work together with shadow spirits and share similar skills generally more hp/ less reliance on shadowform. |
||
* |
* Bonuses in shadow/malus outside |
||
* shadowform increases speed more and only costs upkeep outside of shadow. no longer increases armor |
* shadowform increases speed more and only costs upkeep outside of shadow. no longer increases armor. |
||
* |
* Requirements of being in shadowform often replaced with being on a shadow tile |
||
==== Farm: ==== |
==== Farm: ==== |
||
* |
* Simplified a lot of stuff |
||
* |
* Removed focus, now always similar to previous default settings but better |
||
* |
* Control shifted more towards using farmpotions |
||
* |
* You don't assign characters to farm ( characters at home show in farm, can assign any two to place in farm) |
||
* |
* Removing pairings puts characters back home |
||
* |
* Pairings are shown more clearly and separately with quick infos |
||
* |
* Separate sortable lists for left/right character. (rightclick can now close as other windows) |
||
* |
* Can use instantbreed without pairing (can still pair afterwards and keep progress) |
||
* |
* Can toggle between creature/humanoid (can breed same species creatures) |
||
* |
* Some new farm items unlocked through explorations/events. |
||
* |
* Descriptions now adapted to alchemists bonus. |
||
* |
* Fertility/virility potions increase by a flat amount of 30 instead of +50% |
||
* |
* Eggs/day capped at 3 per pair. removed doubled crystal gain for farmer. eggs spoil quicker. |
||
==== Quickruns: ==== |
==== Quickruns: ==== |
||
* |
* Some new world modifiers exclusively for it. Most runs now have a world modifier. |
||
* |
* Rival power starts higher than other runs (not just stage 1 spirits in final battle etc.) |
||
* |
* More modifiers/starting traits |
||
* |
* Generally higher chances for more interesting/rare things |
||
==== Other: ==== |
==== Other: ==== |
||
* |
* New events |
||
* |
* Evo art update + outfits |
||
* |
* Unranked arena battles can have combat modifiers |
||
* Rivals can have any element, not just the basic 3 |
* Rivals can have any element, not just the basic 3 |
||
* Corruption now sets the maxlevel to the characters current level. |
* Corruption now sets the maxlevel to the characters current level.<br><!-- |
||
those species are stronger now (might be weird with summoning/fusing) |
-->those species are stronger now (might be weird with summoning/fusing) |
||
* Castalia sells potions once you unlocked the reward thresholds |
* Castalia sells potions once you unlocked the reward thresholds |
||
* |
* New genetic traits (mostly start/end of combat effect) |
||
* |
* New mostly neutral difficulty modifiers |
||
* Can now buy potions from |
* Can now buy potions from Castalia once unlocked |
||
* |
* Genes have less impact on stats (10 = doubled stats, prev *2.5 - *3) |
||
* |
* Slime type characters are stronger, but corrupt sets their maxlevel to current level |
||
==== Noteworthy bugfixes: ==== |
==== Noteworthy bugfixes: ==== |
||
* |
* Tavern characters didn't correctly scale with rank (always had same total genes) |
||
* |
* Party strength (for mining/woodcutting etc.) was based on magic instead of strength |
||
* |
* Story mission portals had normal enemy spawn rate (could often just walk through without fights) |
||
* |
* Sleeping multiple times the same day resulted in same events |
||
* |
* Crafting draining bow required wrong resource |
||
⚫ | |||
⚫ | |||
|} |
|} |
||
Line 549: | Line 520: | ||
| |
| |
||
==== Seeded runs: ==== |
==== Seeded runs: ==== |
||
* Can play quickruns based on a seed, affecting starting traits/element/characters/profession etc. |
* Can play quickruns based on a seed, affecting starting traits/element/characters/profession etc.<br><!-- |
||
(Unlocked traits etc. don't matter. Can still do achievements in quickruns to unlock stuff for normal runs) |
-->(Unlocked traits etc. don't matter. Can still do achievements in quickruns to unlock stuff for normal runs) |
||
* |
* Some settings are the same for all quickruns |
||
* |
* Shorter (15 days) runs with some timing adjustments. |
||
==== Small changes: ==== |
==== Small changes: ==== |
||
* watermermaids now have watertrail onmove |
* watermermaids now have watertrail onmove |
||
* |
* Detailed descriptions for starting selections can also be seen in journal |
||
* |
* Producer only gives 50% bonus instead of 100% (bonus is applied every generation in addition to increased value.) |
||
* |
* More things are based on a seed |
||
==== Bugs fixed: ==== |
==== Bugs fixed: ==== |
||
* |
* Days sometimes didn't fully resolve, causing some other problems |
||
* instantbreed points always increased when you came back from a portal (not based on actual days passed) |
* instantbreed points always increased when you came back from a portal (not based on actual days passed) |
||
* |
* Stability worldmodifier affected story portals like the final mission and didn't affect basic portals |
||
* |
* During sextraining, bonus for cumming at the same time didn't reset |
||
* |
* Quests didn't consider modified stats (strong trait etc.) when submitting characters |
||
* |
* When enemies initiated combat, biome was ignored |
||
* IceBeasts didn' |
* IceBeasts didn't have the mount trait |
||
* |
* Freeze checked own status rather than target for validity |
||
* |
* Event softlock was still possible if events stacked in the same location. Also put in safety, if an event somehow ever has no option it will just end. |
||
* |
* Zookeeper gave all characters exp each day (instead of creatures only) |
||
Testing seeded runs/trying to get some opinions on base settings etc. (haven't added anything else yet) |
Testing seeded runs/trying to get some opinions on base settings etc. (haven't added anything else yet) |
||
Line 583: | Line 551: | ||
| |
| |
||
==== Bugs fixed: ==== |
==== Bugs fixed: ==== |
||
* |
* Unstable trait didn't work correctly |
||
* |
* Quests sometimes didn't check for species |
||
* |
* Gender for fusion was random |
||
* |
* Unique cowgirl event could trigger multiple times |
||
* |
* Stable trait added its effect for each evolution |
||
* |
* Some rockspirits didn't have the spirit trait (couldn't evolve etc.) |
||
* |
* Earthquake didn't work (only characters with access to it were probably not accessible anyway) |
||
* |
* Intro events were only triggered on first day (now first 3 days) |
||
* |
* Random location events lasting multiple days could stack, causing a softlock after ending it. |
||
* |
* Slime-poison cost more than shown. also increased it's radius by 1 |
||
* |
* Some ai problems (mostly bulb skills) |
||
* |
* Tavern points starting trait was useless. now lets you start at higher tavern rank |
||
* |
* Only the first 4 traits showed in fusion window |
||
* Lumira didn't have the aquatic trait |
* Lumira didn't have the aquatic trait |
||
* |
* Some quests skillrequirements didn't fit with required gender |
||
* |
* Some evolution paths had wrong skills/tooltips |
||
* |
* Special trader events could overlap (same trader multiple times) |
||
* |
* Genetic gender of starters didn't align with actual gender |
||
* ai turns shouldn't take the same time if they don't do anything |
* ai turns shouldn't take the same time if they don't do anything |
||
* |
* Fleeing into another encounter was bugged |
||
* |
* Naturally spawning relays didn't do anything. |
||
* |
* Home portal was listed twice in teleport menu. |
||
* |
* Only basestats were checked for tavern jobs (ignoring traits like strong etc.). |
||
|} |
|} |
||
Line 613: | Line 581: | ||
| |
| |
||
==== Species: ==== |
==== Species: ==== |
||
* |
* New spirit (5 species) |
||
* 1 new special hybrid |
* 1 new special hybrid |
||
* 2 new creatures |
* 2 new creatures |
||
* 2 unique characters |
* 2 unique characters |
||
==== Difficulty settings: ==== |
==== Difficulty settings: ==== |
||
* |
* Default save type set to town-only and adjusted modifiers |
||
* |
* Dating mechanic now optional as difficulty modifier |
||
==== Town: ==== |
==== Town: ==== |
||
* Map for quick overview of the town |
* Map for quick overview of the town |
||
* |
* Quickaccess to locations/certain things |
||
* |
* Useful tooltips/infos for locations in one place |
||
* |
* Highlighted places that require attention (eggs hatchable, special portals etc.) |
||
* |
* New location with some special items |
||
==== Tavern: ==== |
==== Tavern: ==== |
||
* |
* Removed tavernpoints |
||
* |
* Quests are ranked |
||
* |
* You now also have a quest ranking, that affects difficulty/rewards of quests |
||
* |
* Higher rank also allows you to hire stronger characters for money |
||
* |
* More varied quests/rewards |
||
* |
* Can accept/keep track of a few quests. (can't remove quests or reputation loss?) |
||
* |
* New journal tab for quests |
||
==== Fusion: ==== |
==== Fusion: ==== |
||
* |
* More control over fusion results at cost of crystals |
||
* You can select half of each characters traits (+1) |
* You can select half of each characters traits (+1) |
||
* By default all other things will be the average |
* By default all other things will be the average |
||
* Can select genes to 100% take the gene from this character instead |
* Can select genes to 100% take the gene from this character instead |
||
* More selections = higher crystal cost. (free up to a point) |
* More selections = higher crystal cost. (free up to a point) |
||
==== Arena: ==== |
==== Arena: ==== |
||
* |
* Default save type set to town-only and adjusted modifiers |
||
* |
* Dating mechanic now optional as difficulty modifier |
||
==== Difficulty settings: ==== |
==== Difficulty settings: ==== |
||
* |
* Ranks increase stats. Each rank increase is the same as a levelup without sizemodifier. |
||
* |
* Keep equipment. Ranked battles are a bit harder. (maybe option to unequip for bonus money) |
||
==== QoL: ==== |
==== QoL: ==== |
||
Line 664: | Line 625: | ||
* Can sort characters ascending/descending if you click again |
* Can sort characters ascending/descending if you click again |
||
* Can sort while selecting characters. |
* Can sort while selecting characters. |
||
* Descriptions change a bit to show relevant info based on sorting type |
* Descriptions change a bit to show relevant info based on sorting type<br><!-- |
||
-->In charactermanager, you can lock selection to current group easier |
|||
⚫ | |||
* Can mark/favourite characters to sort/identify them |
|||
* Modified stats only show in tooltip if they are different |
|||
⚫ | |||
==== Other: ==== |
==== Other: ==== |
||
* |
* Some new events, traits, skills, items etc. |
||
==== Bugs fixed: ==== |
==== Bugs fixed: ==== |
||
* |
* Evolving characters didn't update their statgrowth, making all seedlings/spirits kinda useless |
||
* |
* Evo unequipped items after transforming in chimera form |
||
* |
* Chimera form didn't update some stats + percentages were ignored |
||
* |
* Couldn't re-hire town npcs after recalling home |
||
* |
* Size of captured spirits was set to medium after reshaping |
||
* |
* Strong healing pots didn't work when used from inventory |
||
* |
* Aquatic trait was often missing |
||
unlockables.sav is compatible (not sure about normal saves) |
unlockables.sav is compatible (not sure about normal saves) |
||
Line 707: | Line 668: | ||
* Removed random encounters |
* Removed random encounters |
||
* Enemies move on the Overworld |
* Enemies move on the Overworld |
||
* Finer strength evaluation of teams. (based on size, species, genes etc.) |
* Finer strength evaluation of teams. (based on size, species, genes etc.)<br><!-- |
||
(Actual encounter difficulty is mostly the same as before) |
-->(Actual encounter difficulty is mostly the same as before) |
||
* Exp-gain is equal to the enemy strength |
* Exp-gain is equal to the enemy strength |
||
* Enemies on the map are represented by their strongest party member? |
* Enemies on the map are represented by their strongest party member? |
||
Line 722: | Line 683: | ||
* Enemies will flee from stronger parties and try to follow weaker ones (including player) |
* Enemies will flee from stronger parties and try to follow weaker ones (including player) |
||
* Stealth affects range and chance of enemies noticing you |
* Stealth affects range and chance of enemies noticing you |
||
==== Combat: ==== |
==== Combat: ==== |
||
* Snow/ice tiles exist in battle |
* Snow/ice tiles exist in battle |
||
* Some tiles have effects that trigger at the start and end of each turn: |
* Some tiles have effects that trigger at the start and end of each turn:<br><!-- |
||
lava burns, water weakens, snow/ice slow |
-->lava burns, water weakens, snow/ice slow |
||
==== Characters/Species: ==== |
==== Characters/Species: ==== |
||
* 5 new tundra based species (in form of a new spirit. Unlockable as starting element) |
* 5 new tundra based species (in form of a new spirit. Unlockable as starting element) |
||
* Most mermaid type characters get a new special trait, making them stronger in water |
* Most mermaid type characters get a new special trait, making them stronger in water<br><!-- |
||
-->(Aquatic: (can't be engaged in water) restore 2 ap at the start of a turn, when in water) |
|||
* Changed the seedling monster form to fit more to evolving into a dragon |
* Changed the seedling monster form to fit more to evolving into a dragon |
||
* 2 new unique characters |
* 2 new unique characters |
||
* Species/characters have growth modifier for each stat (characters don't lose |
* Species/characters have growth modifier for each stat (characters don't lose specialization at higher levels) |
||
* Generally lowered stat growth/levels are less important. Lv-type is less extreme - easier to inherit leveltype (50%) |
* Generally lowered stat growth/levels are less important. Lv-type is less extreme - easier to inherit leveltype (50%) |
||
==== QoL: ==== |
==== QoL: ==== |
||
Line 745: | Line 704: | ||
* Partyprep inventory acts more like the ow-inventory |
* Partyprep inventory acts more like the ow-inventory |
||
* Currently useable consumables are highlighted |
* Currently useable consumables are highlighted |
||
==== Other: ==== |
==== Other: ==== |
||
Line 753: | Line 711: | ||
* Sped up some animations (lv-up, fucking non-enemies...) |
* Sped up some animations (lv-up, fucking non-enemies...) |
||
* Party strength now shows roughly estimated power of your team, to compare to enemies |
* Party strength now shows roughly estimated power of your team, to compare to enemies |
||
* Strength from items doesn't affect resource collecting |
* Strength from items doesn't affect resource collecting effectiveness, but you generally get more |
||
==== Balancing: ==== |
==== Balancing: ==== |
||
Line 761: | Line 718: | ||
* Basic mermaids start with a create water skill, but less mana |
* Basic mermaids start with a create water skill, but less mana |
||
* Mindcontrol works 100% and is cheaper, but only works on weakened characters |
* Mindcontrol works 100% and is cheaper, but only works on weakened characters |
||
==== Noteworthy bugfixes: ==== |
==== Noteworthy bugfixes: ==== |
||
Line 771: | Line 727: | ||
* Some wrong evolution lines for spirits |
* Some wrong evolution lines for spirits |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
Not sure if other saves are technically compatible, but would probably be weird regardless |
Not sure if other saves are technically compatible, but would probably be weird regardless |
||
|} |
|} |
||
Line 783: | Line 737: | ||
| |
| |
||
==== Bugs fixed: ==== |
==== Bugs fixed: ==== |
||
* |
* Base maxlust didn't start with the correct value |
||
* |
* Tentacle core for evo didn't do anything. |
||
* |
* Base tentaclegirl had the wrong sprite |
||
* |
* Couldn't close inventory with "f" |
||
* |
* Some wrong event descriptions |
||
* |
* There were no restrictions to sending characters to the library when you choose a specific species |
||
* |
* Tentacle species wasn't listed in the library |
||
* poisonflight didn't poison the user |
* poisonflight didn't poison the user |
||
* poisonskin and poison had the same name (couldn't have both in some cases) |
* poisonskin and poison had the same name (couldn't have both in some cases) |
||
* |
* Displace on attack caused problems with multi-attacks. (should be removed now) |
||
* Couldn't increase lv above cap (even with "potential" mc-traits or "growing") |
* Couldn't increase lv above cap (even with "potential" mc-traits or "growing") |
||
* |
* Prince + potential only increased maxlevel with equality, instead of the opposite |
||
* |
* Had to target a tile to use slimesense, for no reason |
||
* "ignore all focus" toggle in sextraining started off, but was shown as on. (only updated after clicking it) |
* "ignore all focus" toggle in sextraining started off, but was shown as on. (only updated after clicking it) |
||
* |
* In sextraining, focus-priority of 0 on mc-bodypart didn't apply correctly. |
||
==== Changed: ==== |
==== Changed: ==== |
||
* heatresistant trait also makes user immune to burn. also unlockable as starting trait |
* heatresistant trait also makes user immune to burn. also unlockable as starting trait. |
||
* 2 new legendary traits. |
* 2 new legendary traits. |
||
|} |
|} |
||
Line 811: | Line 764: | ||
==== Tentacle basespecies: ==== |
==== Tentacle basespecies: ==== |
||
* basespecies + hybrids. |
* basespecies + hybrids. |
||
* |
* Mostly combo based species, working together with the different hybrids. |
||
* |
* Not accessible as starters. Mostly unique to creation.<br><!-- |
||
can be recruited as other characters. |
-->can be recruited as other characters. |
||
* |
* Creation enemy encounters now often use those species |
||
* Creation-mc can replace a species gene with the new one, creating a new character |
* Creation-mc can replace a species gene with the new one, creating a new character |
||
* |
* New skilltrees (some changes to old ones) - new abilities etc. |
||
==== New player experience: ==== |
==== New player experience: ==== |
||
* |
* Info-popups for doing things the first time etc. |
||
* |
* Can ask npcs more. Npcs are always at their main-location for the first day |
||
* |
* Some small, easier achievements to unlock stuff. |
||
==== QoL: ==== |
==== QoL: ==== |
||
* |
* Quicker to equip/drop/use items from inventory (keyboard not needed) |
||
* |
* Inventory can also be opened with f |
||
* In ow-inventory, can select character by clicking the party icon |
* In ow-inventory, can select character by clicking the party icon |
||
* |
* Can sort brothelcharacters by value |
||
* |
* Can see current portal size in combat |
||
* |
* Can see highest sexskill in character management |
||
* |
* Added a picture of spirits selection to not forget it |
||
==== Other stuff:: ==== |
==== Other stuff:: ==== |
||
* |
* Some new events |
||
* |
* Starters can increase their max level at the cost of exhaustion |
||
* |
* A new creature |
||
* "slime" trait increases speed on slime. characters can still have normal movement types |
* "slime" trait increases speed on slime. characters can still have normal movement types |
||
* |
* Starting progress towards statgains is based on genes instead of 0.<br><!-- |
||
(previously the first levels nothing happened, because most things don't progress 100%/lv) |
-->(previously the first levels nothing happened, because most things don't progress 100%/lv) |
||
==== Balance: ==== |
==== Balance: ==== |
||
* |
* Halved spenttime-action time |
||
* Tundra movementcosts lowered |
* Tundra movementcosts lowered |
||
* battlerank brothel modifier increased |
* battlerank brothel modifier increased |
||
* Camping durations halved. Only training was scaled to fit, other things have doubled |
* Camping durations halved. Only training was scaled to fit, other things have doubled efficiency |
||
* Guarding effectiveness while camping doubled |
* Guarding effectiveness while camping doubled |
||
* Bloodline characters can't be fused (kinda defeated its purpose) |
* Bloodline characters can't be fused (kinda defeated its purpose) |
||
* "blind" statuseffect also lowers armor |
* "blind" statuseffect also lowers armor |
||
==== Noteworthy bug fixes: ==== |
==== Noteworthy bug fixes: ==== |
||
Line 860: | Line 808: | ||
* antidote and draineffects didn't work as intended |
* antidote and draineffects didn't work as intended |
||
* speeding up combatanimations actually slowed them down a bit |
* speeding up combatanimations actually slowed them down a bit |
||
* "copy" skill |
* "copy" skill didn't correctly apply genetic traits |
||
* many smaller + visual fixes |
* many smaller + visual fixes |
||
Saves from 0.9.9.0+ (maybe earlier) should be compatible. (small problems with duplicate skills) |
Saves from 0.9.9.0+ (maybe earlier) should be compatible. (small problems with duplicate skills) |
||
Line 873: | Line 820: | ||
==== Fixed: ==== |
==== Fixed: ==== |
||
* kingsquest hostility was wrong (starting at 0, which also made rewards 0) |
* kingsquest hostility was wrong (starting at 0, which also made rewards 0) |
||
* |
* Sauna/pool upgrades only reduced exh. by 2 instead of 3 (what the description said) |
||
* |
* Speeding up combatanimations didn't work |
||
* |
* Characters sometimes got duplicated when fleeing after they got injured |
||
* |
* Some wrong names in some events for evo |
||
* |
* Stinger wasn't flying |
||
* |
* Some bugs with seeded rng. (bonus- traits/professions were not changed + probably some other problems) |
||
* |
* Ignite dealt dmg based on own burn duration |
||
==== Changed: ==== |
==== Changed: ==== |
||
* |
* Reduced portal-hostility scaling for non-hardmode games |
||
* |
* Increased range of portal hostility |
||
* |
* Some negative traits in the skilltree are less extreme |
||
* |
* Ignite costs 0ap and ignores armor, but 1 mana more |
||
* |
* Flying units and characters with swimmer trait can enter deepwater |
||
|} |
|} |
||
Line 898: | Line 844: | ||
* 2 new rare biomes |
* 2 new rare biomes |
||
* 9 new species |
* 9 new species |
||
* |
* New skills etc. |
||
* Every element has a "net" creature now (first evolution but can't evolve further) |
* Every element has a "net" creature now (first evolution but can't evolve further) |
||
* |
* Updated art +bodypart sizes: Eaglegirl,Unicorn,LavaLizard |
||
==== NewGame+: ==== |
==== NewGame+: ==== |
||
* |
* After beating the game you can carry over 5 characters + equipped items into a new game |
||
* |
* Has to happen the same day as you came back from the final mission (button at home) |
||
* Enemies will get a buff that increases their stats (The buffs values increase randomly and endlessly every new game) |
* Enemies will get a buff that increases their stats (The buffs values increase randomly and endlessly every new game) |
||
* Limits for maxlevel/genes/hostility etc. increase |
* Limits for maxlevel/genes/hostility etc. increase |
||
* You'll get some worldmodifiers applied to the world (similar to dificulty mods) |
* You'll get some worldmodifiers applied to the world (similar to dificulty mods) |
||
* |
* Failed achievement become available again |
||
* |
* New cheat "newgameplus" to enable the option at any point |
||
==== Other: ==== |
==== Other: ==== |
||
* |
* Some choices during story events |
||
* |
* Variations + ways to influence main rivals. |
||
* |
* Different endings |
||
* 10+ new items (mostly commons/rares)(+ updated some mythic item pics). updated some professions' starting item sets |
* 10+ new items (mostly commons/rares)(+ updated some mythic item pics). updated some professions' starting item sets |
||
* 5 new achievements + unlockable traits |
* 5 new achievements + unlockable traits |
||
* 6 new world modifiers |
* 6 new world modifiers |
||
* |
* Some new events |
||
* |
* New basic starting profession: Merchant (Simple for beginner. when you only want to make money through portals/loot) |
||
* Shadowform counts as temporary effect for cleanse etc. |
* Shadowform counts as temporary effect for cleanse etc. |
||
* Spirits change size relative to their original size. (wild spirits can start at different sizes) |
* Spirits change size relative to their original size. (wild spirits can start at different sizes) |
||
* |
* Speeding up enemy turns also affects seduction pics etc. (Rightclick now also speeds up) |
||
* |
* The non chosen maincharacters get an element you didnt choose and have some of those species in combat |
||
* |
* Submitting characters for the library gives bonus progress based on their level |
||
* |
* Some more combatsex animations/pics + added them to basic sextraining if available |
||
* Small bonuses to some random professions/traits in character creation to encourage using others |
* Small bonuses to some random professions/traits in character creation to encourage using others |
||
* |
* Some additions to old professions |
||
* |
* Small plantgirl minigame |
||
==== QoL: ==== |
==== QoL: ==== |
||
* |
* Can filter shown items in stash by rarity/type |
||
* |
* Can scroll through pages of characters at home, instead of combination of scrolling + page changes |
||
* |
* Farm window doesn't automatically open when you press "F", as there are now also other things at the farm |
||
* |
* Can also move with keyboard in unstable worlds (jumping 2 tiles) |
||
* |
* Can double click species in character creation to select the base species |
||
==== Balancing: ==== |
==== Balancing: ==== |
||
* Less max amount of enemies |
* Less max amount of enemies |
||
* |
* Total gene values scale slower with portal hostility (affects all encounters) |
||
* Buffed a lot of higher rarity items |
* Buffed a lot of higher rarity items |
||
* |
* Difficulty of battles against the rivals are more in line with the random encounters |
||
* |
* Power of rivals mostly affects enemy types (spirit/seedling ranks, special summons etc.) + rival, instead of only enemy amount + levels |
||
* plantgirls have spawn vine as guaranteed skill, switched with healingflower |
* plantgirls have spawn vine as guaranteed skill, switched with healingflower |
||
* |
* Most insectgirls have higher magicstrength to make their extractmana skill useful |
||
* |
* Increased base amount of stabilized portals you can have |
||
* Most story portals now allow Large characters |
* Most story portals now allow Large characters |
||
==== Noteworthy bugfixes: ==== |
==== Noteworthy bugfixes: ==== |
||
* |
* Spirits never changed size during evolutions, making mounts kinda pointless. |
||
* |
* Maincharacter lost items after losing party-only training battles |
||
* |
* On no-injury difficulty, destroyed characters always got exp, even when fleeing |
||
* insectclone ability was bugged |
* insectclone ability was bugged |
||
* |
* Wrong foodusage shown for non humanoids (always same as mc) |
||
* |
* Some skillTree nodes didn't do anything |
||
* |
* Some creation buffs from skilltree didn't work correctly |
||
* |
* Token characters(tentacles etc.) didn't get any genes/traits as enemies |
||
* swampslime's absorb set all genes to min 10 if others were higher |
* swampslime's absorb set all genes to min 10 if others were higher |
||
* |
* Creations power scaled on evos power for some things |
||
* quickloading a game after a random/test battle, reset the maincharacter |
* quickloading a game after a random/test battle, reset the maincharacter |
||
* |
* Net skill wasn't based on magicstrength (like the description said.) |
||
* |
* With the unlimited modifier, you could increase eggs stats infinitely with no stability penalty |
||
* |
* Healing orb artifact behaved really weirdly (did no one ever use this?) |
||
Only unlockables.sav is compatible |
Only unlockables.sav is compatible |
||
Line 979: | Line 919: | ||
==== Bugs fixed: ==== |
==== Bugs fixed: ==== |
||
* massSeduction skill had the wrong type |
* massSeduction skill had the wrong type |
||
* |
* Some skills obtained later for crea/druid couldn't be (re)selected (or for summons instead) |
||
* |
* Enemy preferences were shown in tooltip, defeating the point in revealing them |
||
* |
* Changing cock interest in any way would set it to the characters pussy interest before |
||
* Evo: exp didnt reset to 0 each level (every level took 10 exp only) |
* Evo: exp didnt reset to 0 each level (every level took 10 exp only) |
||
* Evo: LRes is not affected by level bonus anymore |
* Evo: LRes is not affected by level bonus anymore |
||
* |
* Basic insect abdomen part had the shadow manadrain instead of basic extractMana skill |
||
* |
* Seduce triggers applied before animation/pic ended<br><!-- |
||
(also caused softlock when seducing with lifesteal kills a character) |
-->(also caused softlock when seducing with lifesteal kills a character) |
||
* |
* Passives for hybrid species couldn't be unselected |
||
* |
* Training battles didnt have fitting difficulty and started too strong |
||
|} |
|} |
||
Line 996: | Line 936: | ||
| |
| |
||
==== SkillTree/"C"-menu: (druid unaffected) ==== |
==== SkillTree/"C"-menu: (druid unaffected) ==== |
||
* |
* Upgrades are now in a grid with various paths |
||
* |
* Side branches can require points from other species |
||
* |
* More impactful/varied upgrades |
||
* |
* More differences between evo and crea |
||
* |
* More versatile upgrades/not species specific |
||
* |
* Only one type of skillpoint per species (only gained through rituals/crystals) |
||
* specialforms/summons are nodes in the tree. Summon/transform exhaustion cost for those is halved |
* specialforms/summons are nodes in the tree. Summon/transform exhaustion cost for those is halved |
||
* |
* Size choices are always available and affect the summon/transform cost |
||
* |
* Can get all genes 10 for summons/ +10 for evos own genes |
||
* |
* Can transform into/create any species(except bosses/uniques) |
||
'''Evo:''' |
'''Evo:''' |
||
* |
* Starting gene selection means how far you can get own genes above 10 |
||
* |
* Special bodyparts + core (changed base stats) for chimera form for each species |
||
* |
* Chimera form window now also shows actual stats (affected by upgrades/level) |
||
* |
* Can select genetic species for special forms.(instead of special/special) |
||
'''Crea:''' |
'''Crea:''' |
||
* |
* No way to increase own genes |
||
* |
* Created characters are more similar to other characters and don't get flat stat increases |
||
<br> |
|||
==== Combat: ==== |
==== Combat: ==== |
||
* |
* Small closeup pictures/slideshows for lewd actions, based on bodyparts (can be turned off) |
||
* Trying to tie combat and lewd stuff together a bit more. |
* Trying to tie combat and lewd stuff together a bit more.<br><!-- |
||
Not sure about the pictures thing (ambiguous color vs fixed, etc.) |
-->Not sure about the pictures thing (ambiguous color vs fixed, etc.)<br><!-- |
||
and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don't have fitting pictures yet. |
-->and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don't have fitting pictures yet. |
||
* |
* Can select seduction type (ass,pussy,tits,cock) affected by different things. |
||
* |
* Pussy/cock based seduction changes targets interest based on seducers attractiveness |
||
* |
* Seducing has a crit(ldmg*2)/fail(ldmg=1) chance based on the preferences of the target. |
||
* (only the preferences/stats shown in the quicktooltip matter) |
* (only the preferences/stats shown in the quicktooltip matter) |
||
* |
* Recruitment chance is slightly increased for each known preference |
||
* |
* Enemy preferences will be revealed as you perform certain actions. |
||
* Ai will also act based on what they know about preferences. |
* Ai will also act based on what they know about preferences. |
||
==== Characters: ==== |
==== Characters: ==== |
||
* Aila/Sylvie updated art/outfits |
* Aila/Sylvie updated art/outfits |
||
* 5 new spirits with some new skills (4 first evolution + 1 final plant humanoid) |
* 5 new spirits with some new skills (4 first evolution + 1 final plant humanoid) |
||
==== Other: ==== |
==== Other: ==== |
||
* |
* Base spirits and first evolution sometimes spawn in the wild (rare) |
||
* |
* Removed specialtraits from chosen affinity, as they are now in the skilltrees |
||
* |
* New seduction triggered passives for succubus characters |
||
* |
* Some other new skills/passives |
||
* |
* Lifesteal now drains hp (increases dmg, but doesn't heal on overkill) |
||
* |
* Photosynthesis trait for plants (don't require food) |
||
* Evo's percentage based stat changes will be converted into base stats after transforming |
* Evo's percentage based stat changes will be converted into base stats after transforming<br><!-- |
||
(are affected by traits/easier to read) |
-->(are affected by traits/easier to read) |
||
* Stat bonus for evo levelups are only applied after transforming |
* Stat bonus for evo levelups are only applied after transforming |
||
* |
* New modifier for unique starter spirit |
||
* |
* New modifier to remove (or increase) many limits (enemy/hostility scaling, genes/level etc.) |
||
* |
* Tit/cock size preferences are more likely to be higher |
||
* |
* Good score in sextraining changes tit/cock size preferences towards yours |
||
* Entertainer profession gets *2 bonus on town-npc objectives |
* Entertainer profession gets *2 bonus on town-npc objectives |
||
* |
* Onfo about current best ritual level in combat quick tooltip, marked with +/- if its higher |
||
* |
* Made it more obvious that you can scroll down in character gallery (some may have missed it) |
||
* |
* Removed fusion from the breeding screen |
||
==== Balancing (most important changes): ==== |
==== Balancing (most important changes): ==== |
||
* |
* When the maincharacter falls in battle, morale is only decreased by 50 instead of set to 0 |
||
* Evo human form has very high LDmg, making it especially useful early on |
* Evo human form has very high LDmg, making it especially useful early on |
||
* |
* Water starting spirit has a more versatile skill<br><!-- |
||
(splash: moves water + deals dmg) |
-->(splash: moves water + deals dmg) |
||
* removed requirements for watermermaid evolution |
* removed requirements for watermermaid evolution<br><!-- |
||
(always guaranteed to get to stage 3 with any spirit) |
-->(always guaranteed to get to stage 3 with any spirit) |
||
* |
* Can't lose the game due to reputation as prince in free play |
||
* |
* Crea doesn't start with slimeheal |
||
Only unlockables.sav compatible |
Only unlockables.sav compatible |
Revision as of 22:14, 7 February 2021
Versions | Date |
---|---|
V0.15.0.0 Changelog | 06/02/2021 |
V0.14.0.1 Bugfixes | 21/10/2020 |
V0.14.0.0 Changelog | 16/10/2020 |
V0.13.0.1 Bugfixes | 27/07/2020 |
V0.13.0.0 Changelog | 16/07/2020 |
V0.12.0.1 Bugfixes | 28/04/2020 |
V0.12.0.0 Changelog | 26/04/2020 |
V0.11.1.0 Changelog | 03/03/2020 |
V0.11.0.1 Bugfixes | 02/20/2020 |
V0.11.0.0 Changelog | 02/16/2020 |
V0.10.0.1 Bugfixes | 12/28/2019 |
V0.10.0.0 Changelog | 12/26/2019 |
V0.9.10.1 Bugfixes | 11/16/2019 |
V0.9.10.0 Changelog | 11/13/2019 |
V0.9.9.1 Bugfixes | 09/30/2019 |
V0.9.9.0 Changelog | 09/28/2019 |
V0.9.8.1 Bugfixes | 08/13/2019 |
V0.9.8.0 Changelog | 08/12/2019 |
V0.15.0.0 Changelog |
---|
Characters/Content:
Challenges/statistics:
Farm:
Quick character management:
Freeplay:
QoL:
Gameplay/Balance:
Unity/UI stuff:
Only unlockables.sav is compatible |
V0.14.0.1 Bugfixes |
---|
Changes/Balancing:
Bugfixes:
(v0.14.0.0 saves should be compatible) |
V0.14.0.0 Changelog |
---|
With this update I wanted to focus on making the game play nicer. Simplify/remove some stuff + many QoL changes. Exhaustion/Expeditions:
Reserve characters:
Characters:
Score:
AI rework:
Atk/Dmg types:
UI/QoL:
Other:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.13.0.1 Bugfixes |
---|
Noteworthy bigfixes:
Added:
|
V0.13.0.0 Changelog |
---|
Alternate art:
Egg-rework:
Milk/Semen rework:
Combat/Sex-actions:
Insectgirl-rework:
Crafting/Alchemy:
Balancing:
Other:
Noteworthy bigfixes:
Only unlockables.sav is compatible (teams are probably also not compatible this time) |
V0.12.0.1 Bugfixes |
---|
Bugs Fixed:
Added:
|
V0.12.0.0 Changelog |
---|
Summary:
Portals/Overworld:
Characters/Creatures:
Shadow species rework:
Farm:
Quickruns:
Other:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.11.1.0 Changelog |
---|
Seeded runs:
Small changes:
Bugs fixed:
Testing seeded runs/trying to get some opinions on base settings etc. (haven't added anything else yet) |
V0.11.0.1 Bugfixes |
---|
Bugs fixed:
|
V0.11.0.0 Changelog |
---|
Species:
Difficulty settings:
Town:
Tavern:
Fusion:
Arena:
Difficulty settings:
QoL:
Other:
Bugs fixed:
unlockables.sav is compatible (not sure about normal saves) |
V0.10.0.1 Bugfixes |
---|
Bugs fixed:
|
V0.10.0.0 Changelog |
---|
Overworld:
Combat:
Characters/Species:
QoL:
Other:
Balancing:
Noteworthy bugfixes:
Generally a lot of experimental changes that require some feedback. |
V0.9.10.1 Bugfixes |
---|
Bugs fixed:
Changed:
|
V0.9.10.0 Changelog |
---|
Tentacle basespecies:
New player experience:
QoL:
Other stuff::
Balance:
Noteworthy bug fixes:
Saves from 0.9.9.0+ (maybe earlier) should be compatible. (small problems with duplicate skills) |
V0.9.9.1 Bugfixes |
---|
Fixed:
Changed:
|
V0.9.9.0 Changelog |
---|
Characters:
NewGame+:
Other:
QoL:
Balancing:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.9.8.1 Bugfixes |
---|
Bugs fixed:
|
V0.9.8.0 Changelog |
---|
Evo:
Crea:
Combat:
Characters:
Other:
Balancing (most important changes):
Only unlockables.sav compatible |