Version History: Difference between revisions
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(V0.15.0.0 Release) |
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! Versions |
! Versions |
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! Date |
! Date |
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| [[#015000|V0.15.0.0 Changelog]] |
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| 06/02/2021 |
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| [[#014001|V0.14.0.1 Bugfixes]] |
| [[#014001|V0.14.0.1 Bugfixes]] |
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| [[#0980|V0.9.8.0 Changelog]] |
| [[#0980|V0.9.8.0 Changelog]] |
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| 08/12/2019 |
| 08/12/2019 |
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{| class="article-table mw-collapsible mw-collapsed" id="015000" |
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! V0.15.0.0 Changelog |
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==== Characters/Content: ==== |
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* added new story path/alternate ending |
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* 9 new species. 6 new uniques. |
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* new achievements/professions/traits |
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* new events/scenes etc. |
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==== Challenges/statistics: ==== |
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* Added scaling difficulty option. unlocks in character creation after beating the game. |
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* Scales infinitely, but after 10 some modifiers just repeat. |
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* keep track of highest difficulty/score/challenge wins for each character |
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==== Farm: ==== |
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* simplified farm interface/less micro management (more incentivised to keep pairs once set up) |
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* removed attraction and related stats for breeding |
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* farmpairs increase bond each day up to 10. Resets upon breaking |
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* bond increases efficiency of everything farm related by 10% each |
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* can toggle characters between producing eggs or twice the amount in crystals |
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* replaced the current settings (slow/vigorous etc.) with side-activities for various bonuses (farming/milking/sextraining...) |
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==== Quick character management: ==== |
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* Added town screen to quickly see/manage all your characters (middle mouse button) |
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* Can easily move them around between places/activities |
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* Toggles for relevant information |
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* quick access to all character locations |
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==== Freeplay: ==== |
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* Changed freeplay to remove most time based scaling. |
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* No time pressure for anything. Difficulty is mostly player controlled. |
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* 80%+ completing a portal raises the worldlevel to that portals hostility |
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* Worldlevels work similar to ng+, raising difficulty and level caps. |
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* Starting level/gene caps are lower than usual |
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==== QoL: ==== |
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* added quickstart setting, allowing you to skip intro events (simulate default selections) |
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* In party prep: can click on empty item slots to filter inventory to that type |
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* In inventory can click avatar to select next. Removed the small character tooltips from inventory |
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* In battle, can hold middle mouse on a character to show tooltip |
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* enemies with gifted or special trait will have a star in name. Enemies with death triggered passives are also marked |
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* Sell-toggles for party-prep/crafting window. Generally shouldn't need keyboard for most things now. |
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==== Gameplay/Balance: ==== |
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* Changed evo's adapt mechanic: can now permanently learn/collect traits. learned traits can be adapted onto characters.<!-- |
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--><br>Druid/Crea have/unlock a restricted variation of that ability. |
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* ranged attacks now use all ap instead of requiring 2. (can move before. Restoring 1 ap lets you attack again etc.) |
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* Simulates rituals with starters at game-start |
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* Druid has a unique skilltree branch based on selected element to support spirits. And some other new abilities |
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* removed mana penalty for shadow characters for not being in shadow |
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* amphibious no longer has a penalty for land movement (now objectively better than basic movement) |
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* Combat-Exp gain doubled but reduced based on a characters level |
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* fused characters can't be used for rituals, but gain +50% exp |
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* Your party fully heals on portal/relay tiles |
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* Party-teleport costs crystals now |
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* traits are partially weighted based on lvType, including mutagen. |
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* new rare (<1% chance) genetic traits based on lvType. (characters with special trait will have a star in combat) |
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* More stamina fairies spawn |
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* magicwater removes mana from enemies when in water. |
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* magicice also affects characters on snow |
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* adaptable mc-trait only doubles potion uses, but is cheaper |
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* more skillcombos |
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* Early portal/guarenteed first arena battle rewards increased. |
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* Some lymeans got some electric skills |
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==== Unity/UI stuff: ==== |
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* updated unity version, so some rare crashes should be fixed |
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* starting launcher thing was removed. |
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* Added ingame settings for resolution/fullscreen. |
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* Can resize window |
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* Smaller file size |
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* Generally should run better/use less ram etc. |
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* added custom cursors based on character (not sure if i like those) |
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only unlockables.sav is compatible |
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Revision as of 02:29, 7 February 2021
Versions | Date |
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V0.15.0.0 Changelog | 06/02/2021 |
V0.14.0.1 Bugfixes | 21/10/2020 |
V0.14.0.0 Changelog | 16/10/2020 |
V0.13.0.1 Bugfixes | 27/07/2020 |
V0.13.0.0 Changelog | 16/07/2020 |
V0.12.0.1 Bugfixes | 28/04/2020 |
V0.12.0.0 Changelog | 26/04/2020 |
V0.11.1.0 Changelog | 03/03/2020 |
V0.11.0.1 Bugfixes | 02/20/2020 |
V0.11.0.0 Changelog | 02/16/2020 |
V0.10.0.1 Bugfixes | 12/28/2019 |
V0.10.0.0 Changelog | 12/26/2019 |
V0.9.10.1 Bugfixes | 11/16/2019 |
V0.9.10.0 Changelog | 11/13/2019 |
V0.9.9.1 Bugfixes | 09/30/2019 |
V0.9.9.0 Changelog | 09/28/2019 |
V0.9.8.1 Bugfixes | 08/13/2019 |
V0.9.8.0 Changelog | 08/12/2019 |
V0.15.0.0 Changelog |
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Characters/Content:
Challenges/statistics:
Farm:
Quick character management:
Freeplay:
QoL:
Gameplay/Balance:
Unity/UI stuff:
only unlockables.sav is compatible |
V0.14.0.1 Bugfixes |
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Changes/Balancing:
Bugfixes:
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V0.14.0.0 Changelog |
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With this update I wanted to focus on making the game play nicer. Simplify/remove some stuff + many QoL changes. Not a lot of new content in terms of events/characters etc. Didn't really find a way I wanted to change dating so i left it untouched for now. Spend more time on the succubus game than expected. Future updates should be quicker again (I'll probably try at least monthly)
Exhaustion/Expeditions:
Reserve characters:
(Total exp earned is higher the more characters are in reserve)
Characters:
Score:
consists of various things like resources/best characters/completed quests etc.
AI rework:
Atk/Dmg types:
(e.g fire dmg always increases burn by 1, deals less dmg against enemies in water etc.)
UI/QoL:
Other:
Noteworthy bugfixes:
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V0.13.0.1 Bugfixes |
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Noteworthy bigfixes:
Added:
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V0.13.0.0 Changelog |
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Alternate art:
Egg-rework:
Milk/Semen rework:
Combat/Sex-actions:
Insectgirl-rework:
Crafting/Alchemy:
Balancing:
Other:
Noteworthy bigfixes:
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V0.12.0.1 Bugfixes |
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Bugs Fixed:
Added:
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V0.12.0.0 Changelog |
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Summary:
Portals/Overworld:
Characters/Creatures:
- Light: combo based magic/support species - Shadow: terrain based team species, introducing shadow tiles in combat
Shadow species rework:
Farm:
Quickruns:
Other:
those species are stronger now (might be weird with summoning/fusing)
Noteworthy bugfixes:
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V0.11.1.0 Changelog |
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Seeded runs:
(Unlocked traits etc. don't matter. Can still do achievements in quickruns to unlock stuff for normal runs)
Small changes:
Bugs fixed:
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V0.11.0.1 Bugfixes |
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Bugs fixed:
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V0.11.0.0 Changelog |
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Species:
Difficulty settings:
Town:
Tavern:
Fusion:
Arena:
Difficulty settings:
QoL:
Other:
Bugs fixed:
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V0.10.0.1 Bugfixes |
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Bugs fixed:
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V0.10.0.0 Changelog |
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Overworld:
(Actual encounter difficulty is mostly the same as before)
Combat:
lava burns, water weakens, snow/ice slow
Characters/Species:
QoL:
Other:
Balancing:
Noteworthy bugfixes:
Not sure if other saves are technically compatible, but would probably be weird regardless |
V0.9.10.1 Bugfixes |
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Bugs fixed:
Changed:
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V0.9.10.0 Changelog |
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Tentacle basespecies:
can be recruited as other characters.
New player experience:
QoL:
Other stuff::
(previously the first levels nothing happened, because most things don't progress 100%/lv)
Balance:
Noteworthy bug fixes:
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V0.9.9.1 Bugfixes |
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Fixed:
Changed:
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V0.9.9.0 Changelog |
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Characters:
NewGame+:
Other:
QoL:
Balancing:
Noteworthy bugfixes:
|
V0.9.8.1 Bugfixes |
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Bugs fixed:
(also caused softlock when seducing with lifesteal kills a character)
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V0.9.8.0 Changelog |
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Combat:
Not sure about the pictures thing (ambiguous color vs fixed, etc.) and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don't have fitting pictures yet.
Characters:
Other:
(are affected by traits/easier to read)
Balancing (most important changes):
(splash: moves water + deals dmg)
(always guaranteed to get to stage 3 with any spirit)
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