Version History: Difference between revisions
portalsofphereon>Kozd (new game version) |
portalsofphereon>Kozd m (new version) |
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! Versions |
! Versions |
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! Date |
! Date |
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|- |
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| [[#012001|V0.13.0.1 Bugfixes]] |
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| 27/07/2020 |
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|- |
|- |
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| [[#013000|V0.13.0.0 Changelog]] |
| [[#013000|V0.13.0.0 Changelog]] |
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| [[#0980|V0.9.8.0 Changelog]] |
| [[#0980|V0.9.8.0 Changelog]] |
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| 08/12/2019 |
| 08/12/2019 |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="013001" |
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! V0.13.0.1 Bugfixes |
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|- |
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==== Noteworthy bigfixes: ==== |
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* servicing didn't clear lust when target had no energy |
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* rng for some things didn't change each day in some occasions (spawned same tavernquests etc.) |
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* "enticed" made ai behave weirdly even when no character is presenting |
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* full restore wasn't useable |
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* shelldrakes dropped invalid materials |
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* could collect infinite mushrooms from one spot |
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* genetic size/gender for crea summons weren't always accurate |
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* some overworld event pics weren't shown |
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* enemies in new merchant event were all bosses |
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* needed to have more basic resources to craft something (instead of equal+) |
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* eggs from an event were always lava type |
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* some uniques didn't have the unique trait |
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* evo lost lavaimmunity trait after normal transformations |
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* enemy evo in special forms showed (wrong) clothing overlay |
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* removed automatic milking upgrade as its kinda redundant now |
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* gallery pics for evel didn't unlock |
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* tentacle research event couldn't trigger, as the loccation was inaccessible. (moved to guild) |
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* couldn't mindcontrol lustbound characters |
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* petite/busty/Wellendowed traits didn't affect energy/milk |
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* sexmaster/god affects recruiting chance now. |
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* recruit chance no longer capped between 1 and 90%. (can be higher than 100 to show skills more clearly) |
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* producer increased production by +2 and *2, instead of just +2 |
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* equalising room upgrade behaved weirdly/opposite |
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* stored eggs were weirdly aligned |
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* could have same trait multiple times in tavernquest requirements |
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* fixed some weird behaviour for quickruns right after doing a random battle |
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* gallery didn't show loot/produced materials for creatures |
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==== Added: ==== |
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* avy's familiar has maxlv 10 now. avy has increased potion uses |
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* manaworms can spawn in the wild now and gained mount trait |
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* added some recipes for previously unused materials |
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* can now get sexmaster/god traits with mc when reaching lv 10/15 in any skill |
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* devil/angel pacts change stats more (and change base stats) |
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* added some pics to gallery |
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|} |
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Line 54: | Line 101: | ||
* can choose for starters, otherwise spawn randomly |
* can choose for starters, otherwise spawn randomly |
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* can see variations in gallery. can also toggle clothing in gallery |
* can see variations in gallery. can also toggle clothing in gallery |
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Line 62: | Line 110: | ||
* Hatchery has multiple rooms which can be set to different types/build upgrades etc. |
* Hatchery has multiple rooms which can be set to different types/build upgrades etc. |
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* Any character can be assigned as a hatcher in a room, increasing egg growth at cost of exhaustion. |
* Any character can be assigned as a hatcher in a room, increasing egg growth at cost of exhaustion. |
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Line 67: | Line 116: | ||
* Each character has milk/semen("energy") storage/regen based on species/some traits (lower numbers like 5(+2/day) etc.) |
* Each character has milk/semen("energy") storage/regen based on species/some traits (lower numbers like 5(+2/day) etc.) |
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* bonus milk capacity based on titsize |
* bonus milk capacity based on titsize |
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* Each harvest gets that amount of crafting materials (semen type based on eggtype. Milk is just one resource). |
* Each harvest gets that amount of crafting materials (semen type based on eggtype. Milk is just one resource). |
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* Collecting can be done from charactermenu as well |
* Collecting can be done from charactermenu as well |
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* During camping any character can use stored milk as free temporary food |
* During camping any character can use stored milk as free temporary food |
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Line 74: | Line 123: | ||
* Energy as a resource in combat |
* Energy as a resource in combat |
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* new action Service: chance target cums (equal to lust percentage)->target loses energy. You collect crafting materials based on species equal to energy lost |
* new action Service: chance target cums (equal to lust percentage)->target loses energy. You collect crafting materials based on species equal to energy lost |
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* Fuck: both characters lose energy. chance to recruit equal to enemy lustpercentage. malus for remaining energy |
* Fuck: both characters lose energy. chance to recruit equal to enemy lustpercentage. malus for remaining energy |
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* Passives triggered by fucking only do so if energy was lost. (They are generally a lot stronger now) |
* Passives triggered by fucking only do so if energy was lost. (They are generally a lot stronger now) |
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* Whenever a character loses energy but doesn't have any, they become weakened for the remaining battle. |
* Whenever a character loses energy but doesn't have any, they become weakened for the remaining battle. |
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Line 80: | Line 129: | ||
* Presenting: Can "Seduce" self to trigger a new action. Nearby enemies have a chance to become enticed, prioritizing fucking the presenting character before other actions. |
* Presenting: Can "Seduce" self to trigger a new action. Nearby enemies have a chance to become enticed, prioritizing fucking the presenting character before other actions. |
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* Enemies at 100% lust or enticed will fuck nearby player characters, if they are at 50%+ or "presenting". |
* Enemies at 100% lust or enticed will fuck nearby player characters, if they are at 50%+ or "presenting". |
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* Collect energy when fucked instead of losing it. (converting it into their type) |
* Collect energy when fucked instead of losing it. (converting it into their type) |
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* can instantly produce eggs using energy (effectively breed with self) |
* can instantly produce eggs using energy (effectively breed with self) |
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* new fishes as materials. possible fishes change based on fishing-spot/biome/weather |
* new fishes as materials. possible fishes change based on fishing-spot/biome/weather |
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* many new items |
* many new items |
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==== Balancing: ==== |
==== Balancing: ==== |
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* Lowered aggression of enemies/increased stealth effect |
* Lowered aggression of enemies/increased stealth effect |
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* Decreased enemy density in story portals |
* Decreased enemy density in story portals |
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* Most legendary items are stronger |
* Most legendary items are stronger |
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* entangled limits ap-gain to 1/turn. constrict now entangles |
* entangled limits ap-gain to 1/turn. constrict now entangles |
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* creatures with suckmana/life can convert their max hp/mana into strength/magic |
* creatures with suckmana/life can convert their max hp/mana into strength/magic |
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Line 118: | Line 171: | ||
* you now get the profession specific starting items in quickruns |
* you now get the profession specific starting items in quickruns |
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* tamer profession increases stat growth of creatures, instead of a one-time bonus when caught |
* tamer profession increases stat growth of creatures, instead of a one-time bonus when caught |
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Line 128: | Line 182: | ||
* starters had wrong genetic lvType |
* starters had wrong genetic lvType |
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* could camp in unstable worlds with the hotkey |
* could camp in unstable worlds with the hotkey |
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Line 157: | Line 212: | ||
* a unique event wasn't unique |
* a unique event wasn't unique |
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* ForestSatyr didn't unlock in gallery |
* ForestSatyr didn't unlock in gallery |
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==== Added: ==== |
==== Added: ==== |
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* each quickrun starts with an S-rank quest in the tavern. |
* each quickrun starts with an S-rank quest in the tavern. |
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* also added a new loadingscreen pic |
* also added a new loadingscreen pic |
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|} |
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* Spirits integrated more. (more enemy variance etc.) |
* Spirits integrated more. (more enemy variance etc.) |
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* Farm/fusion work more together. |
* Farm/fusion work more together. |
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* new world types with more restricted movement (caves etc.) |
* new world types with more restricted movement (caves etc.) |
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* special consumables + unlockable farmpotions for special world types |
* special consumables + unlockable farmpotions for special world types |
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==== Characters/Creatures: ==== |
==== Characters/Creatures: ==== |
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* 2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines |
* 2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines |
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- Light: combo based magic/support species |
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- Shadow: terrain based team species, introducing shadow tiles in combat |
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* 11 new unique characters (mostly missing unique combat sprites, but many aren't really battle characters) |
* 11 new unique characters (mostly missing unique combat sprites, but many aren't really battle characters) |
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Line 194: | Line 255: | ||
* shadowform increases speed more and only costs upkeep outside of shadow. no longer increases armor |
* shadowform increases speed more and only costs upkeep outside of shadow. no longer increases armor |
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* requirements of being in shadowform often replaced with being on a shadow tile |
* requirements of being in shadowform often replaced with being on a shadow tile |
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* can use instantbreed without pairing (can still pair afterwards and keep progress) |
* can use instantbreed without pairing (can still pair afterwards and keep progress) |
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* can toggle between creature/humanoid (can breed same species creatures) |
* can toggle between creature/humanoid (can breed same species creatures) |
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* some new farm items unlocked through explorations/events. |
* some new farm items unlocked through explorations/events. |
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* descriptions now adapted to alchemists bonus. |
* descriptions now adapted to alchemists bonus. |
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* fertility/virility potions increase by a flat amount of 30 instead of +50% |
* fertility/virility potions increase by a flat amount of 30 instead of +50% |
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* eggs/day capped at 3 per pair. removed doubled crystal gain for farmer. eggs spoil quicker |
* eggs/day capped at 3 per pair. removed doubled crystal gain for farmer. eggs spoil quicker |
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* more modifiers/starting traits |
* more modifiers/starting traits |
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* generally higher chances for more interesting/rare things |
* generally higher chances for more interesting/rare things |
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* unranked arena battles can have combat modifiers |
* unranked arena battles can have combat modifiers |
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* Rivals can have any element, not just the basic 3 |
* Rivals can have any element, not just the basic 3 |
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* Corruption now sets the maxlevel to the characters current level. |
* Corruption now sets the maxlevel to the characters current level. |
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those species are stronger now (might be weird with summoning/fusing) |
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* Castalia sells potions once you unlocked the reward thresholds |
* Castalia sells potions once you unlocked the reward thresholds |
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* new genetic traits (mostly start/end of combat effect) |
* new genetic traits (mostly start/end of combat effect) |
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* genes have less impact on stats (10 = doubled stats, prev *2.5 - *3) |
* genes have less impact on stats (10 = doubled stats, prev *2.5 - *3) |
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* slime type characters are stronger, but corrupt sets their maxlevel to current level |
* slime type characters are stronger, but corrupt sets their maxlevel to current level |
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* sleeping multiple times the same day resulted in same events |
* sleeping multiple times the same day resulted in same events |
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* crafting draining bow required wrong resource |
* crafting draining bow required wrong resource |
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==== Seeded runs: ==== |
==== Seeded runs: ==== |
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* Can play quickruns based on a seed, affecting starting traits/element/characters/profession etc. |
* Can play quickruns based on a seed, affecting starting traits/element/characters/profession etc. |
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(Unlocked traits etc. don't matter. Can still do achievements in quickruns to unlock stuff for normal runs) |
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* some settings are the same for all quickruns |
* some settings are the same for all quickruns |
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* shorter (15 days) runs with some timing adjustments. |
* shorter (15 days) runs with some timing adjustments. |
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* producer only gives 50% bonus instead of 100% (bonus is applied every generation in addition to increased value.) |
* producer only gives 50% bonus instead of 100% (bonus is applied every generation in addition to increased value.) |
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* more things are based on a seed |
* more things are based on a seed |
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* event softlock was still possible if events stacked in the same location. Also put in safety, if an event somehow ever has no option it will just end |
* event softlock was still possible if events stacked in the same location. Also put in safety, if an event somehow ever has no option it will just end |
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* zookeeper gave all characters exp each day (instead of creatures only) |
* zookeeper gave all characters exp each day (instead of creatures only) |
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* 2 new creatures |
* 2 new creatures |
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* 2 unique characters |
* 2 unique characters |
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* default save type set to town-only and adjusted modifiers |
* default save type set to town-only and adjusted modifiers |
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* dating mechanic now optional as difficulty modifier |
* dating mechanic now optional as difficulty modifier |
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* highlighted places that require attention (eggs hatchable, special portals etc.) |
* highlighted places that require attention (eggs hatchable, special portals etc.) |
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* new location with some special items |
* new location with some special items |
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* can accept/keep track of a few quests. (can't remove quests or reputation loss?) |
* can accept/keep track of a few quests. (can't remove quests or reputation loss?) |
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* new journal tab for quests |
* new journal tab for quests |
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* Can select genes to 100% take the gene from this character instead |
* Can select genes to 100% take the gene from this character instead |
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* More selections = higher crystal cost. (free up to a point) |
* More selections = higher crystal cost. (free up to a point) |
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* default save type set to town-only and adjusted modifiers |
* default save type set to town-only and adjusted modifiers |
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* dating mechanic now optional as difficulty modifier |
* dating mechanic now optional as difficulty modifier |
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* ranks increase stats. Each rank increase is the same as a levelup without sizemodifier. |
* ranks increase stats. Each rank increase is the same as a levelup without sizemodifier. |
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* keep equipment. Ranked battles are a bit harder (maybe option to unequip for bonus money) |
* keep equipment. Ranked battles are a bit harder (maybe option to unequip for bonus money) |
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* Descriptions change a bit to show relevant info based on sorting type In charactermanager, you can lock selection to current group easier |
* Descriptions change a bit to show relevant info based on sorting type In charactermanager, you can lock selection to current group easier |
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* Can mark/favourite characters to sort/identify them modfied stats only show in tooltip if they are different journal color changed to make reused text more readable (as most other text backgrounds are dark) |
* Can mark/favourite characters to sort/identify them modfied stats only show in tooltip if they are different journal color changed to make reused text more readable (as most other text backgrounds are dark) |
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==== Other: ==== |
==== Other: ==== |
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* some new events, traits, skills, items etc. |
* some new events, traits, skills, items etc. |
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* strong healing pots didn't work when used from inventory |
* strong healing pots didn't work when used from inventory |
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* aquatic trait was often missing |
* aquatic trait was often missing |
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* Removed random encounters |
* Removed random encounters |
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* Enemies move on the Overworld |
* Enemies move on the Overworld |
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* Finer strength evaluation of teams. (based on size, species, genes etc. |
* Finer strength evaluation of teams. (based on size, species, genes etc.) |
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(Actual encounter difficulty is mostly the same as before) |
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* Exp-gain is equal to the enemy strength |
* Exp-gain is equal to the enemy strength |
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* Enemies on the map are represented by their strongest party member? |
* Enemies on the map are represented by their strongest party member? |
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* Winning team will gain losers items. (capped based on partycount, rest will drop on the ground) |
* Winning team will gain losers items. (capped based on partycount, rest will drop on the ground) |
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* Enemies have their items equipped (won't use active abilities/consumables) |
* Enemies have their items equipped (won't use active abilities/consumables) |
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* Resources lost when fleeing will be dropped on the enemy tile |
* Resources lost when fleeing will be dropped on the enemy tile |
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* Same enemies will stay after you flee. (can flee and come back to recruit/ for revenge etc.) |
* Same enemies will stay after you flee. (can flee and come back to recruit/ for revenge etc.) |
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* Removed movement-stances |
* Removed movement-stances |
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* Click on self ("s") to have a short rest (enemies will move) |
* Click on self ("s") to have a short rest (enemies will move) |
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* Enemies will flee from stronger parties and try to follow weaker ones (including player) |
* Enemies will flee from stronger parties and try to follow weaker ones (including player) |
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* Stealth affects range and chance of enemies noticing you |
* Stealth affects range and chance of enemies noticing you |
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==== Combat: ==== |
==== Combat: ==== |
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* Snow/ice tiles exist in battle |
* Snow/ice tiles exist in battle |
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* Some tiles have effects that trigger at the start and end of each turn: |
* Some tiles have effects that trigger at the start and end of each turn: |
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lava burns, water weakens, snow/ice slow |
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==== Characters/Species: ==== |
==== Characters/Species: ==== |
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* 5 new tundra based species (in form of a new spirit. Unlockable as starting element) |
* 5 new tundra based species (in form of a new spirit. Unlockable as starting element) |
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* Most mermaid type characters get a new special trait, making them stronger in water (Aquatic: (can't be engaged in water) restore 2 ap at the start of a turn, when in water) |
* Most mermaid type characters get a new special trait, making them stronger in water (Aquatic: (can't be engaged in water) restore 2 ap at the start of a turn, when in water) |
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* Changed the seedling monster form to fit more to evolving into a dragon |
* Changed the seedling monster form to fit more to evolving into a dragon |
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* 2 new unique characters |
* 2 new unique characters |
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* Species/characters have growth modifier for each stat (characters don't lose specialisation at higher levels) |
* Species/characters have growth modifier for each stat (characters don't lose specialisation at higher levels) |
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* Generally lowered stat growth/levels are less important. Lv-type is less extreme - easier to inherit leveltype (50%) |
* Generally lowered stat growth/levels are less important. Lv-type is less extreme - easier to inherit leveltype (50%) |
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* Partyprep inventory acts more like the ow-inventory |
* Partyprep inventory acts more like the ow-inventory |
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* Currently useable consumables are highlighted |
* Currently useable consumables are highlighted |
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* Party strength now shows roughly estimated power of your team, to compare to enemies |
* Party strength now shows roughly estimated power of your team, to compare to enemies |
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* Strength from items doesn't affect resource collecting effectivenes, but you generally get more |
* Strength from items doesn't affect resource collecting effectivenes, but you generally get more |
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* Basic mermaids start with a create water skill, but less mana |
* Basic mermaids start with a create water skill, but less mana |
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* Mindcontrol works 100% and is cheaper, but only works on weakened characters |
* Mindcontrol works 100% and is cheaper, but only works on weakened characters |
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* Bloodfairies weren't set to lv 1 |
* Bloodfairies weren't set to lv 1 |
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* Some wrong evolution lines for spirits |
* Some wrong evolution lines for spirits |
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unlockables.sav is compatible. |
unlockables.sav is compatible. |
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Not sure if other saves are technically compatible, but would probably be weird regardless |
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|} |
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==== Bugs fixed: ==== |
==== Bugs fixed: ==== |
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* base maxlust didn't start with the correct value |
* base maxlust didn't start with the correct value |
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* tentacle core for evo didnt do anything. |
* tentacle core for evo didnt do anything. |
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* base tentaclegirl had the wrong sprite |
* base tentaclegirl had the wrong sprite |
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* couldnt close inventory with "f" |
* couldnt close inventory with "f" |
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* some wrong event descriptions |
* some wrong event descriptions |
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* there were no restrictions to sending characters to the library when you choose a specific species |
* there were no restrictions to sending characters to the library when you choose a specific species |
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* tentacle species wasn't listed in the library |
* tentacle species wasn't listed in the library |
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* poisonflight didn't poison the user |
* poisonflight didn't poison the user |
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* poisonskin and poison had the same name (couldn't have both in some cases) |
* poisonskin and poison had the same name (couldn't have both in some cases) |
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* displace on attack caused problems with multi-attacks. (should be removed now) * Couldn't increase lv above cap (even with "potential" mc-traits or "growing") * prince + potential only increased maxlevel with equality, instead of the opposite |
* displace on attack caused problems with multi-attacks. (should be removed now) * Couldn't increase lv above cap (even with "potential" mc-traits or "growing") * prince + potential only increased maxlevel with equality, instead of the opposite |
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* had to target a tile to use slimesense, for no reason |
* had to target a tile to use slimesense, for no reason |
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* "ignore all focus" toggle in sextraining started off, but was shown as on. (only updated after clicking it) |
* "ignore all focus" toggle in sextraining started off, but was shown as on. (only updated after clicking it) |
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* in sextraining, focus-priority of 0 on mc-bodypart didn't apply correctly. |
* in sextraining, focus-priority of 0 on mc-bodypart didn't apply correctly. |
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==== Changed: ==== |
==== Changed: ==== |
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* heatresistant trait also makes user immune to burn. also unlockable as starting trait |
* heatresistant trait also makes user immune to burn. also unlockable as starting trait |
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* 2 new legendary traits. |
* 2 new legendary traits. |
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|} |
|} |
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* basespecies + hybrids. |
* basespecies + hybrids. |
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* mostly combo based species, working together with the different hybrids. |
* mostly combo based species, working together with the different hybrids. |
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* not accessible as starters. Mostly unique to creation |
* not accessible as starters. Mostly unique to creation. |
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can be recruited as other characters. |
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* creation enemy encounters now often use those species |
* creation enemy encounters now often use those species |
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* Creation-mc can replace a species gene with the new one, creating a new character |
* Creation-mc can replace a species gene with the new one, creating a new character |
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==== New player experience: ==== |
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==== New player experience: ==== |
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* info-popups for doing things the first time etc. |
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* info-popups for doing things the first time etc. |
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* can ask npcs more. Npcs are always at their main-location for the first day |
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* can ask npcs more. Npcs are always at their main-location for the first day |
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* some small, easier achievements to unlock stuff. |
* some small, easier achievements to unlock stuff. |
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==== QoL: ==== |
==== QoL: ==== |
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* quicker to equip/drop/use items from inventory (keyboard not needed) |
* quicker to equip/drop/use items from inventory (keyboard not needed) |
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* inventory can also be opened with f |
* inventory can also be opened with f |
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* In ow-inventory, can select character by clicking the party icon |
* In ow-inventory, can select character by clicking the party icon |
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* can sort brothelcharacters by value |
* can sort brothelcharacters by value |
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* can see current portal size in combat |
* can see current portal size in combat |
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* can see highest sexskill in character management |
* can see highest sexskill in character management |
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* added a picture of spirits selection to not forget it |
* added a picture of spirits selection to not forget it |
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==== Other stuff:: ==== |
==== Other stuff:: ==== |
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* some new events |
* some new events |
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* starters can increase their max level at the cost of exhaustion |
* starters can increase their max level at the cost of exhaustion |
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* a new creature |
* a new creature |
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* "slime" trait increases speed on slime. characters can still have normal movement types |
* "slime" trait increases speed on slime. characters can still have normal movement types |
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* starting progress towards statgains is based on genes instead of 0. |
* starting progress towards statgains is based on genes instead of 0. |
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(previously the first levels nothing happened, because most things don't progress 100%/lv) |
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==== Balance: ==== |
==== Balance: ==== |
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* halved spenttime-action time |
* halved spenttime-action time |
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* Tundra movementcosts lowered |
* Tundra movementcosts lowered |
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* battlerank brothel modifier increased |
* battlerank brothel modifier increased |
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* Camping durations halved. Only training was scaled to fit, other things have doubled efficency |
* Camping durations halved. Only training was scaled to fit, other things have doubled efficency |
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* Guarding effectiveness while camping doubled |
* Guarding effectiveness while camping doubled |
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* Bloodline characters can't be fused (kinda defeated its purpose) |
* Bloodline characters can't be fused (kinda defeated its purpose) |
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* "blind" statuseffect also lowers armor |
* "blind" statuseffect also lowers armor |
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==== Noteworthy bug fixes: ==== |
==== Noteworthy bug fixes: ==== |
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* some skilltrees upgrades didn't work |
* some skilltrees upgrades didn't work |
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* lightningstorm "destroyed" all enemies |
* lightningstorm "destroyed" all enemies |
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* "blinded" status effect permanently reduce speed by 2 |
* "blinded" status effect permanently reduce speed by 2 |
||
* antidote and draineffects didn't work as intended |
* antidote and draineffects didn't work as intended |
||
* speeding up combatanimations actually slowed them down a bit |
* speeding up combatanimations actually slowed them down a bit |
||
* "copy" skill didnt correctly apply genetic traits |
* "copy" skill didnt correctly apply genetic traits |
||
* many smaller + visual fixes |
* many smaller + visual fixes |
||
Line 585: | Line 688: | ||
* some bugs with seeded rng. (bonus- traits/professions were not changed + probably some other problems) |
* some bugs with seeded rng. (bonus- traits/professions were not changed + probably some other problems) |
||
* ignite dealt dmg based on own burn duration |
* ignite dealt dmg based on own burn duration |
||
Line 606: | Line 710: | ||
* Every element has a "net" creature now (first evolution but can't evolve further) |
* Every element has a "net" creature now (first evolution but can't evolve further) |
||
* updated art +bodypart sizes: Eaglegirl,Unicorn,LavaLizard |
* updated art +bodypart sizes: Eaglegirl,Unicorn,LavaLizard |
||
Line 617: | Line 722: | ||
* failed achievement become available again |
* failed achievement become available again |
||
* new cheat "newgameplus" to enable the option at any point |
* new cheat "newgameplus" to enable the option at any point |
||
Line 638: | Line 744: | ||
* some additions to old professions |
* some additions to old professions |
||
* small plantgirl minigame |
* small plantgirl minigame |
||
Line 647: | Line 754: | ||
* can also move with keyboard in unstable worlds (jumping 2 tiles) |
* can also move with keyboard in unstable worlds (jumping 2 tiles) |
||
* can double click species in character creation to select the base species |
* can double click species in character creation to select the base species |
||
Line 660: | Line 768: | ||
* increased base amount of stabilised portals you can have |
* increased base amount of stabilised portals you can have |
||
* Most story portals now allow Large characters |
* Most story portals now allow Large characters |
||
Line 678: | Line 787: | ||
* with the unlimited modifier, you could increase eggs stats infinitely with no stability penalty |
* with the unlimited modifier, you could increase eggs stats infinitely with no stability penalty |
||
* healing orb artifact behaved really weirdly (did no one ever use this?) |
* healing orb artifact behaved really weirdly (did no one ever use this?) |
||
Line 695: | Line 805: | ||
* Evo: LRes is not affected by level bonus anymore |
* Evo: LRes is not affected by level bonus anymore |
||
* basic insect abdomen part had the shadow manadrain instead of basic extractMana skill |
* basic insect abdomen part had the shadow manadrain instead of basic extractMana skill |
||
* seduce triggers applied before animation/pic ended |
* seduce triggers applied before animation/pic ended |
||
(also caused softlock when seducing with lifesteal kills a character) |
|||
* passives for hybrid species couldn't be unselected |
* passives for hybrid species couldn't be unselected |
||
* training battles didnt have fitting difficulty and started too strong |
* training battles didnt have fitting difficulty and started too strong |
||
Line 716: | Line 827: | ||
* can transform into/create any species(except bosses/uniques) |
* can transform into/create any species(except bosses/uniques) |
||
<nowiki> </nowiki>'''Evo:''' |
|||
'''Evo:''' |
|||
* starting gene selection means how far you can get own genes above 10 |
* starting gene selection means how far you can get own genes above 10 |
||
* special bodyparts + core (changed base stats) for chimera form for each species |
* special bodyparts + core (changed base stats) for chimera form for each species |
||
Line 722: | Line 834: | ||
* can select genetic species for special forms.(instead of special/special) |
* can select genetic species for special forms.(instead of special/special) |
||
<nowiki> </nowiki>'''Crea:''' |
|||
'''Crea:''' |
|||
* no way to increase own genes |
* no way to increase own genes |
||
* created characters are more similar to other characters and don't get flat stat increases |
* created characters are more similar to other characters and don't get flat stat increases |
||
Line 730: | Line 844: | ||
==== Combat: ==== |
==== Combat: ==== |
||
* small closeup pictures/slideshows for lewd actions, based on bodyparts (can be turned off) |
* small closeup pictures/slideshows for lewd actions, based on bodyparts (can be turned off) |
||
* Trying to tie combat and lewd stuff together a bit more |
* Trying to tie combat and lewd stuff together a bit more. |
||
Not sure about the pictures thing (ambiguous color vs fixed, etc.) |
|||
and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don't have fitting pictures yet. |
|||
* can select seduction type (ass,pussy,tits,cock) affected by different things. |
* can select seduction type (ass,pussy,tits,cock) affected by different things. |
||
* pussy/cock based seduction changes targets interest based on seducers attractiveness |
* pussy/cock based seduction changes targets interest based on seducers attractiveness |
||
Line 738: | Line 854: | ||
* enemy preferences will be revealed as you perform certain actions. |
* enemy preferences will be revealed as you perform certain actions. |
||
* Ai will also act based on what they know about preferences. |
* Ai will also act based on what they know about preferences. |
||
Line 744: | Line 861: | ||
* Aila/Sylvie updated art/outfits |
* Aila/Sylvie updated art/outfits |
||
* 5 new spirits with some new skills (4 first evolution + 1 final plant humanoid) |
* 5 new spirits with some new skills (4 first evolution + 1 final plant humanoid) |
||
Line 754: | Line 872: | ||
* lifesteal now drains hp (increases dmg, but doesn't heal on overkill) |
* lifesteal now drains hp (increases dmg, but doesn't heal on overkill) |
||
* photosynthesis trait for plants (don't require food) |
* photosynthesis trait for plants (don't require food) |
||
* Evo's percentage based stat changes will be converted into base stats after transforming |
* Evo's percentage based stat changes will be converted into base stats after transforming |
||
(are affected by traits/easier to read) |
|||
* Stat bonus for evo levelups are only applied after transforming |
* Stat bonus for evo levelups are only applied after transforming |
||
* new modifier for unique starter spirit |
* new modifier for unique starter spirit |
||
Line 764: | Line 883: | ||
* made it more obvious that you can scroll down in character gallery (some may have missed it) |
* made it more obvious that you can scroll down in character gallery (some may have missed it) |
||
* removed fusion from the breeding screen |
* removed fusion from the breeding screen |
||
Line 770: | Line 890: | ||
* when the maincharacter falls in battle, morale is only decreased by 50 instead of set to 0 |
* when the maincharacter falls in battle, morale is only decreased by 50 instead of set to 0 |
||
* Evo human form has very high LDmg, making it especially useful early on |
* Evo human form has very high LDmg, making it especially useful early on |
||
* water starting spirit has a more versatile skill |
* water starting spirit has a more versatile skill |
||
(splash: moves water + deals dmg) |
|||
* removed requirements for watermermaid evolution<br>(always guaranteed to get to stage 3 with any spirit) |
|||
* removed requirements for watermermaid evolution |
|||
(always guaranteed to get to stage 3 with any spirit) |
|||
* can't lose the game due to reputation as prince in free play |
* can't lose the game due to reputation as prince in free play |
||
* crea doesn't start with slimeheal |
* crea doesn't start with slimeheal |
||
Revision as of 21:49, 24 July 2020
Versions | Date |
---|---|
V0.13.0.1 Bugfixes | 27/07/2020 |
V0.13.0.0 Changelog | 16/07/2020 |
V0.12.0.1 Bugfixes | 28/04/2020 |
V0.12.0.0 Changelog | 26/04/2020 |
V0.11.1.0 Changelog | 03/03/2020 |
V0.11.0.1 Bugfixes | 02/20/2020 |
V0.11.0.0 Changelog | 02/16/2020 |
V0.10.0.1 Bugfixes | 12/28/2019 |
V0.10.0.0 Changelog | 12/26/2019 |
V0.9.10.1 Bugfixes | 11/16/2019 |
V0.9.10.0 Changelog | 11/13/2019 |
V0.9.9.1 Bugfixes | 09/30/2019 |
V0.9.9.0 Changelog | 09/28/2019 |
V0.9.8.1 Bugfixes | 08/13/2019 |
V0.9.8.0 Changelog | 08/12/2019 |
V0.13.0.1 Bugfixes |
---|
Noteworthy bigfixes:
Added:
|
V0.13.0.0 Changelog |
---|
Alternate art:
Egg-rework:
Milk/Semen rework:
Combat/Sex-actions:
Insectgirl-rework:
Crafting/Alchemy:
Balancing:
Other:
Noteworthy bigfixes:
only unlockables.sav is compatible (teams are probably also not compatible this time) |
V0.12.0.1 Bugfixes |
---|
Bugs Fixed:
Added:
|
V0.12.0.0 Changelog |
---|
Summary:
Portals/Overworld:
Characters/Creatures:
- Light: combo based magic/support species - Shadow: terrain based team species, introducing shadow tiles in combat
Shadow species rework:
Farm:
Quickruns:
Other:
those species are stronger now (might be weird with summoning/fusing)
Noteworthy bugfixes:
only unlockables.sav is compatible |
V0.11.1.0 Changelog |
---|
Seeded runs:
(Unlocked traits etc. don't matter. Can still do achievements in quickruns to unlock stuff for normal runs)
Small changes:
Bugs fixed:
Testing seeded runs/trying to get some opinions on base settings etc. (haven't added anything else yet) |
V0.11.0.1 Bugfixes |
---|
Bugs fixed:
|
V0.11.0.0 Changelog |
---|
Species:
Difficulty settings:
Town:
Tavern:
Fusion:
Arena:
Difficulty settings:
QoL:
Other:
Bugs fixed:
unlockables.sav is compatible (not sure about normal saves) |
V0.10.0.1 Bugfixes |
---|
Bugs fixed:
|
V0.10.0.0 Changelog |
---|
Overworld:
(Actual encounter difficulty is mostly the same as before)
Combat:
lava burns, water weakens, snow/ice slow
Characters/Species:
QoL:
Other:
Balancing:
Noteworthy bugfixes:
Generally a lot of experimental changes that require some feedback.
|
V0.9.10.1 Bugfixes |
---|
Bugs fixed:
Changed:
|
V0.9.10.0 Changelog |
---|
Tentacle basespecies:
can be recruited as other characters.
New player experience:
QoL:
Other stuff::
(previously the first levels nothing happened, because most things don't progress 100%/lv)
Balance:
Noteworthy bug fixes:
Saves from 0.9.9.0+ (maybe earlier) should be compatible. (small problems with duplicate skills) |
V0.9.9.1 Bugfixes |
---|
Fixed:
Changed:
|
V0.9.9.0 Changelog |
---|
Characters:
NewGame+:
Other:
QoL:
Balancing:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.9.8.1 Bugfixes |
---|
Bugs fixed:
(also caused softlock when seducing with lifesteal kills a character)
|
V0.9.8.0 Changelog |
---|
Evo:
Crea:
Combat:
Not sure about the pictures thing (ambiguous color vs fixed, etc.) and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don't have fitting pictures yet.
Characters:
Other:
(are affected by traits/easier to read)
Balancing (most important changes):
(splash: moves water + deals dmg)
(always guaranteed to get to stage 3 with any spirit)
Only unlockables.sav compatible |