Version History: Difference between revisions
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portalsofphereon>Kozd mNo edit summary |
portalsofphereon>Kozd (new game version) |
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! Date |
! Date |
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| [[# |
| [[#013000|V0.13.0.0 Changelog]] |
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| 16/07/2020 |
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| [[#012001|V0.12.0.1 Bugfixes]] |
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| 28/04/2020 |
| 28/04/2020 |
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| [[#0980|V0.9.8.0 Changelog]] |
| [[#0980|V0.9.8.0 Changelog]] |
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| 08/12/2019 |
| 08/12/2019 |
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{| class="article-table mw-collapsible mw-collapsed" id="013000" |
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! V0.13.0.0 Changelog |
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==== Alternate art: ==== |
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* base species have some variations (mostly different hairstyles/horns etc.) |
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* can choose for starters, otherwise spawn randomly |
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* can see variations in gallery. can also toggle clothing in gallery |
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==== Egg-rework: ==== |
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* All species have an eggtype |
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* different types have certain properties/requirements |
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* eggtype is determined from female part in pairing |
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* Hatchery has multiple rooms which can be set to different types/build upgrades etc. |
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* Any character can be assigned as a hatcher in a room, increasing egg growth at cost of exhaustion. |
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==== Milk/Semen rework: ==== |
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* Each character has milk/semen("energy") storage/regen based on species/some traits (lower numbers like 5(+2/day) etc.) |
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* bonus milk capacity based on titsize |
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* Each harvest gets that amount of crafting materials (semen type based on eggtype. Milk is just one resource). |
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* Collecting can be done from charactermenu as well |
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* During camping any character can use stored milk as free temporary food |
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* various changes to traits/consumables to fit. |
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==== Combat/Sex-actions: ==== |
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* Energy as a resource in combat |
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* new action Service: chance target cums (equal to lust percentage)->target loses energy. You collect crafting materials based on species equal to energy lost |
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* Fuck: both characters lose energy. chance to recruit equal to enemy lustpercentage. malus for remaining energy |
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* Passives triggered by fucking only do so if energy was lost. (They are generally a lot stronger now) |
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* Whenever a character loses energy but doesn't have any, they become weakened for the remaining battle. |
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* max lust always increases after sex actions (instead of only at 50%+ lust) |
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* Presenting: Can "Seduce" self to trigger a new action. Nearby enemies have a chance to become enticed, prioritizing fucking the presenting character before other actions. |
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* Enemies at 100% lust or enticed will fuck nearby player characters, if they are at 50%+ or "presenting". |
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==== Insectgirl-rework: ==== |
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* Economy + sexual support characters. |
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* Usually have very high energy storage, but low regen. |
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* Collect energy when fucked instead of losing it. (converting it into their type) |
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* can instantly produce eggs using energy (effectively breed with self) |
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==== Crafting/Alchemy: ==== |
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* Can collect materials in various ways (herbs/mushrooms/semen/milk etc.) |
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* Special materials can be earned from npc objectives (kingsquests/tavern/ranked/portalrewards) |
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* Can collect semen during brothel shows |
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* Materials are stored in separate inventory/list with infinite capacity (Don't need to bring them back from portals) |
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* Creatures drop materials like scales/fur etc. based on species when defeated in combat |
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* Characters produce daily materials like honey/poison/silk etc. when conditions are met (housing+morale) |
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* Craft potions/items etc. with those materials (+ regular resources) |
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* Some collectible herbs etc. are no longer items immediately but can be used in various ways |
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* Special recipes based on maincharacters/elements/professions etc. |
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* new fishes as materials. possible fishes change based on fishing-spot/biome/weather |
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* many new items |
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==== Balancing: ==== |
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* Lowered aggression of enemies/increased stealth effect |
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* Decreased enemy density in story portals |
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* Most legendary items are stronger |
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* entangled limits ap-gain to 1/turn. constrict now entangles |
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* creatures with suckmana/life can convert their max hp/mana into strength/magic |
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==== Other: ==== |
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* new scenes. new unique character |
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* new profession + mc trait |
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* town npcs have a unique uninheritable special trait or passive |
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* succubus have some new skills/passives |
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* you now get the profession specific starting items in quickruns |
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* tamer profession increases stat growth of creatures, instead of a one-time bonus when caught |
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==== Noteworthy bigfixes: ==== |
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* Blinded reduced speed/Armor each tick instead of once. (and only regained once when removed) |
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* Highlighted starting professions didn't give the bonus money |
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* Evolving seedlings didn't update their movementcosts immediately |
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* lost crystals when fusion failed due to exhaustion |
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* skill combos when fusing were based on left/right character position |
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* starters had wrong genetic lvType |
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* could camp in unstable worlds with the hotkey |
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only unlockables.sav is compatible (teams are probably also not compatible this time) |
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V0.12.0.0 |
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==== Summary: ==== |
==== Summary: ==== |
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* More interesting portals |
* More interesting portals |
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* 2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines<br> - Light: combo based magic/support species<br> - Shadow: terrain based team species, introducing shadow tiles in combat |
* 2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines<br> - Light: combo based magic/support species<br> - Shadow: terrain based team species, introducing shadow tiles in combat |
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* 11 new unique characters (mostly missing unique combat sprites, but many aren't really battle characters) |
* 11 new unique characters (mostly missing unique combat sprites, but many aren't really battle characters) |
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==== Shadow species rework: ==== |
==== Shadow species rework: ==== |
Revision as of 17:40, 16 July 2020
Versions | Date |
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V0.13.0.0 Changelog | 16/07/2020 |
V0.12.0.1 Bugfixes | 28/04/2020 |
V0.12.0.0 Changelog | 26/04/2020 |
V0.11.1.0 Changelog | 03/03/2020 |
V0.11.0.1 Bugfixes | 02/20/2020 |
V0.11.0.0 Changelog | 02/16/2020 |
V0.10.0.1 Bugfixes | 12/28/2019 |
V0.10.0.0 Changelog | 12/26/2019 |
V0.9.10.1 Bugfixes | 11/16/2019 |
V0.9.10.0 Changelog | 11/13/2019 |
V0.9.9.1 Bugfixes | 09/30/2019 |
V0.9.9.0 Changelog | 09/28/2019 |
V0.9.8.1 Bugfixes | 08/13/2019 |
V0.9.8.0 Changelog | 08/12/2019 |
V0.13.0.0 Changelog |
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Alternate art:
Egg-rework:
Milk/Semen rework:
Combat/Sex-actions:
Insectgirl-rework:
Crafting/Alchemy:
Balancing:
Other:
Noteworthy bigfixes:
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V0.12.0.1 Bugfixes |
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Bugs Fixed:
Added:
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V0.12.0.0 Changelog |
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Summary:
Portals/Overworld:
Characters/Creatures:
Shadow species rework:
Farm:
Quickruns:
Other:
Noteworthy bugfixes:
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V0.11.1.0 Changelog |
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Seeded runs:
Small changes:
Bugs fixed:
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V0.11.0.1 Bugfixes |
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Bugs fixed:
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V0.11.0.0 Changelog |
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Species:
Difficulty settings:
Town:
Tavern:
Fusion:
Arena:
Difficulty settings:
QoL:
Other:
Bugs fixed:
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V0.10.0.1 Bugfixes |
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Bugs fixed:
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V0.10.0.0 Changelog |
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Overworld:
Combat:
Characters/Species:
QoL:
Other:
Balancing:
Noteworthy bugfixes:
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V0.9.10.1 Bugfixes |
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Bugs fixed:
Changed:
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V0.9.10.0 Changelog |
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Tentacle basespecies:
New player experience:
QoL:
Other stuff::
Balance:
Noteworthy bug fixes:
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V0.9.9.1 Bugfixes |
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Fixed:
Changed:
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V0.9.9.0 Changelog |
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Characters:
NewGame+:
Other:
QoL:
Balancing:
Noteworthy bugfixes:
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V0.9.8.1 Bugfixes |
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Bugs fixed:
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V0.9.8.0 Changelog |
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Evo:
Crea:
Combat:
Characters:
Other:
Balancing (most important changes):
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