Version History: Difference between revisions
(V0.15.0.1 Release) |
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! Versions |
! Versions |
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! Date |
! Date |
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| [[#026200|V0.26.2.0 Changelog]] |
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| 28/02/2023 |
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| [[#026100|V0.26.1.0 Changelog]] |
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| 10/02/2023 |
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|- |
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|- |
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| [[#026000|V0.26.0.0 Changelog]] |
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| 23/12/2023 |
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|- |
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|- |
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| [[#025001|V0.25.0.1 Changelog]] |
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| 06/11/2023 |
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|- |
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|- |
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| [[#025000|V0.25.0.0 Changelog]] |
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| 05/11/2023 |
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|- |
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|- |
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| [[#024100|V0.24.1.0 Changelog]] |
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| 18/07/2023 |
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|- |
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|- |
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| [[#024001|V0.24.0.1 Changelog]] |
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| 04/07/2023 |
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|- |
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|- |
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| [[#024000|V0.24.0.0 Changelog]] |
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| 24/06/2023 |
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|- |
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|- |
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| [[#023001|V0.23.0.1 Changelog]] |
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| 13/04/2023 |
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|- |
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|- |
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| [[#023000|V0.23.0.0 Changelog]] |
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| 07/04/2023 |
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|- |
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|- |
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| [[#022001|V0.22.0.1 Changelog]] |
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| 14/12/2022 |
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|- |
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|- |
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| [[#022000|V0.22.0.0 Changelog]] |
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| 11/12/2022 |
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|- |
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|- |
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| [[#021001|V0.21.0.1 Bugfixes]] |
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| 26/09/2022 |
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|- |
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|- |
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| [[#021000|V0.21.0.0 Changelog]] |
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| 25/09/2022 |
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|- |
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|- |
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| [[#020002|V0.20.0.2 Bugfixes]] |
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| 15/07/2022 |
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|- |
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| [[#020001|V0.20.0.1 Bugfixes]] |
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| 11/07/2022 |
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|- |
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| [[#020000|V0.20.0.0 Changelog]] |
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| 09/07/2022 |
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|- |
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| [[#019001|V0.19.0.1 Bugfixes]] |
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| 27/02/2022 |
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|- |
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| [[#019000|V0.19.0.0 Changelog]] |
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| 23/02/2022 |
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|- |
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| [[#018001|V0.18.0.1 Bugfixes]] |
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| 07/12/2021 |
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|- |
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| [[#018000|V0.18.0.0 Changelog]] |
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| 07/12/2021 |
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|- |
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| [[#017001|V0.17.0.1 Bugfixes]] |
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| 09/09/2021 |
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|- |
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| [[#017000|V0.17.0.0 Changelog]] |
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| 31/08/2021 |
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|- |
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| [[#016002|V0.16.0.2 Bugfixes]] |
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| 19/05/2021 |
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|- |
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| [[#016001|V0.16.0.1 Bugfixes]] |
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| 17/05/2021 |
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|- |
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| [[#016000|V0.16.0.0 Changelog]] |
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| 16/05/2021 |
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|- |
|- |
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| [[#015001|V0.15.0.1 Bugfixes]] |
| [[#015001|V0.15.0.1 Bugfixes]] |
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| [[#0980|V0.9.8.0 Changelog]] |
| [[#0980|V0.9.8.0 Changelog]] |
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| 08/12/2019 |
| 08/12/2019 |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="026200" |
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! V0.26.2.0 Changelog |
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|- |
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| |
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==== Bugfixes: ==== |
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* Could get quests to increase salary when it's already maxed. |
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* Mindcontrol never worked. |
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* Some effects that shouldn't be able to reduce hp to 0 could. |
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* Elementalist didn't get all starting skills. |
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* Challenge portals required 100% completion instead of mentioned 50%. (now both 80%) |
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==== Dating: ==== |
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* You have 3 decks with different starting cards and passive ability. |
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** Generally one versatile, one casual, one lewd. |
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* Removed deck choice from character creation. |
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* They share the same upgrade points. Can freely choose decks/target of upgrades |
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* Each deck has a fixed passive and a secondary. (many possible passives of various rarities) |
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* Utility skillpoints can be used to change a secondary passive. (always one guaranteed upgrade option) |
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* 2 new resources/buttons, similar to rerolls: |
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** Passion: Earned by acting based on partners interests. Spend to increase lewd by 1 and bridge gaps. |
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*** (for example lewd deck starts with some based on partners lewdity, but has no low lewd cards) |
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** Burns: Earned by rejecting/ignoring stuff. Spend to remove a card for remaining date (or use as a one card reroll). |
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* Unplayable/Incompatible cards get replaced with random fumble cards, which are just pretty bad cards, but still playable. |
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* When you have not enough cards in deck, you generate fumble cards as needed. |
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* Added some more cards. |
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* Added some pictures to utility cards. |
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==== Plans for dating/upcoming update: ==== |
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* More interesting passives/cards to build decks around. |
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* Include new resources more into event options and balance stuff etc. |
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* Add interests to characters/uniques. More reactions/different event outcomes based on character/choices. |
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* More complex "question" card events/discussions with lore/quests for uniques etc. (currently always same generic linear 3 things) |
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* Longer event chains involving multiple locations/reoccuring characters etc. |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="026100" |
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! V0.26.1.0 Changelog |
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|- |
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| |
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==== Characters/Species: ==== |
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* 1 new unique |
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* Added fungal spirits as unlockable starting option. |
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* Added electric base spirit. (also unlockable) |
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* 1 new special hybrid. |
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==== Brothel: ==== |
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* Added some bonus modifiers for various team setups with special effects. |
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* Multiplier should more accurately show in total appeal. |
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* Buying/Expanding rooms is cheaper. Even more on fast games. |
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* Added a few actions/traits for shows |
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==== Endgame stuff: ==== |
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* Added challenge portals after winning. Each day you choose portals to open with increasingly high difficulty. |
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** Enemies in there have a higher cap on level/party size. |
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** Special rare enemies can spawn in there. |
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==== SaveSystem: ==== |
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* Should be much faster to open save window with many saves. |
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* Now an additional file is created in the saveData folder, storing information. |
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** The file isn't necessary and could be deleted etc. temporarily removing info from the save window. |
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** File is readable/searchable. Journal entries will be included there. They also appear as tooltip in save window. |
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* Saves from the same start can be more clearly recognized by an id. |
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* Can sort saves by name/id/character/date. |
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* Can toggle a simplified view. |
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==== Quickruns: ==== |
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* Seeds can contain things to modify them. (case sensitive. can use multiple) |
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** "Crea/CreaM/CreaF","Evo","Druid/DruidM/DruidF","Other" to guarantee mc. |
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** "Fav" for currently favourite gallery character/4th mc. (seed won't be fixed with different selections) |
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** "Fire","Water"... for affinity |
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** "Fusion","Fusion+","Farm","Farm+" override default farmfocus |
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** "Medium","Long","FreePlay", override gamelength |
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** Other selected traits: Gacha, Natural, Hard |
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** Example: "FireCreaGacha69" = starts a run with Creation/Fire element and Gacha, while other stuff is random. |
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* Each unique seed should always result in the same start more accurately now. |
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==== Other: ==== |
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* 4 new difficulty modifiers and 2 new achievements/traits. |
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* Added some town npc objectives/tasks. |
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* Npcs now keep up to 2 actions for the next day if unused. |
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* Added some new events/gallery entries |
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* Option to keep items in party stash when returning |
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* Many small changes |
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==== Balancing: ==== |
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* Sprout now costs 0ap. Druid hiddenpower skillnodes have bonus stats. |
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* Buffed some slimebulb abilities. Crea gets a skill to throw bulbs. Infected also heals/damage 10% if it's higher. |
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* Spores created by spore effect have genes equal to their origin. |
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* Item value no longer scales exponentially with upgrade ranks. |
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==== Noteworthy bugfixes: ==== |
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* Hostility didn't scale correctly based on distance to portal. (could be a lot higher early on) |
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* Portals with all species had centaurs with twice the probability |
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* Tavern quests were halved while below 50 reputation, instead of -50 |
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* Tanid team perk also gave the enemy a slimebulb. |
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* Many other bugfixes. |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="026000" |
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! V0.26.0.0 Changelog |
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|- |
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| |
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==== Events ==== |
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* new date events |
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* Some new town events for uniques. |
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* Alternate path to secret ending (not requiring Terranva) |
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* Changed some endings and added some story event pictures. |
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* Normal/bad? endings have a special event/challenge after you won. |
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==== Characters ==== |
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* new boss fight in succubus world |
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* 3 new unique characters (all from new boss encounter) |
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* Updated art: Mya, Godform. Added some clothing for Lumira,Mya. |
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==== Species/character ==== |
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* Summoned drones have abdomen trait, letting them collect energy through presenting. |
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* Added presenting based global passives to Inara and morta |
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* Added mc traits for Zil, Eisvyl and Ara. |
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* Lightaffinity also triggers at combat start |
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==== Gallery ==== |
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* Can toggle automatic loop/reverse and change speed. Skips not unlocked entries. |
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* Changed some controls for expanded picture view. |
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* Can now advance to next total picture, regardless of it being a variation/alt/next scene. |
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* Can also change category and go backwards. |
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==== Balance ==== |
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* Starting portal is really easy now and can have any random subspecies. (on the first day the stable portal tab opens by default) |
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* New players should be able to explore combat more easily with low threat now. |
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* Peaceful modifier prevents scaling based on distance to portal. |
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* Combat professions (knight,magician,battlemaster) are stronger |
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* Replicate costs mana. (glowflies can't use it firt turn) |
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* After winning a battle you get a turn of ambush protection |
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* tundra/desert events spawn more frequently |
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==== Other ==== |
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* Fertility/virility genes also increase energy/milk capacity and regen. |
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* The bonus essence choice for picking yellow profession is only consumed after choosing an additional option |
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* Can marry any unique character for generic stat boosts/essence (unaffected by recruited town npcs) |
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* Dating wife grants a temporary special card in your deck. |
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* new achievements+ traits |
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* Can see character tooltip from Fusion/Farm window. |
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* removed the mark toggle from home screen to prevent accidental changes |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="025001" |
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! V0.25.0.1 Changelog |
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|- |
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| |
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==== Bugfixes ==== |
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* Sometimes passing day with too high or low rep caused errors/softlock. |
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* Lumira event increased current stam instead of max |
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* Level didn't get inherited properly within ranges in some circumstances. |
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==== Changes ==== |
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* "Explorer" removes price scaling with upgrade rank. and only doubles wealth. |
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* Common items now scale 25% each upgrade (though forgot to update tooltip) |
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==== New bug ==== |
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* Items with manacost above 5 get lowered to 5 on upgrade. |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="025000" |
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! V0.25.0.0 Changelog |
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|- |
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| |
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==== Characters ==== |
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* 6 new species (1 robot, 2 biome uniques, 3 evolutions) |
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* 2 new uniques |
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* Added clothes/parts to some uniques/species |
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==== Items ==== |
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* Can merge items. Sword + Sword = Sword+1 etc. |
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* Each level increases item stats based on a percentage. More for higher rarities. |
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* Can freely buy expensive basic items at the market. |
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* Different options unlock with reputation. |
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==== Portals ==== |
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* Wealth is now a percentage value. |
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** It acts as a multiplier for base resources/gold gained. |
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** Also affects chest/combat item's level each 100%. (340% = itemlevel +2, with 40% chance to be +3) |
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** Always start with a fixed special portal (either desert/tundra or caves) |
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* Full reveal range of hidden tiles (deep forest etc.) based on half your vision instead of 1. |
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==== Town ==== |
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* New town events/date events |
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* Updated some pictures. |
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* New brothel guests. |
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* Reputation can be between -100 and 100 granting various effects at certain thresholds in both directions. (visible on map screen) |
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* Some new fer/vir based settle options letting you control portal populations. |
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==== Other ==== |
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* Changed Oriel start and added quick tutorial from start menu. |
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** (Less overwhelming and easier. Get characters as they become relevant for the guide) |
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* Added "Durable" modifier, doubling all hp growth. (test for less glass cannon battles) |
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* Evo's flexible trait also allows access to her unlocked skills for all allies. |
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* Lure is less restrictive. |
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* Tavern quests with resource objective won't also have a resource reward. |
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* Many bugfixes and small changes |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="024100" |
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! V0.24.1.0 Changelog |
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|- |
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| |
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==== Bugfixes ==== |
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* Queen Bees didn't spawn correctly . |
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* Some fixed dmg types used normal damage type. |
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* Changing day while recruiting from tavern was bugged. |
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* Druid didn't have access to first special portal on non-freeplay mode. |
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==== Changes ==== |
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* Added bonus fusion options. |
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** Can choose one at cost of crystals. |
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** The cost increases permanently each time it's used. |
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==== Dating ==== |
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* Changed some utility cards. |
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* Added new permanent/stacking status effects to affect future events |
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* Generally provided by some high lewd cards and events. |
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* Added different relax option to reroll all cards for -2 lewd. |
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==== Settling ==== |
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* Can remove a character to get various bonuses based on job requirements. |
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** (pretend it's not bugged and requires 50% relation) |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="024001" |
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! V0.24.0.1 Changelog |
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|- |
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| |
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==== Bugfixes ==== |
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* Events in portals with native ShadowGirls could cause a softlock. |
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* Some wrong date cards/targets. |
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* Antidote item skill didn't work on infinite poison. |
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* Stone affinity started with +2 armor. |
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* Portal tooltip on overworld was placed in wrong position. |
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==== Changes ==== |
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* S_unit event won't reapeat after winning a few times. |
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* S_units can be build and spawn among other robots. |
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* Ambush chance on starting portal is 0. |
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* After fleeing/getting ambushed, gain protection from ambushes for 1/2 turns. |
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* Limitbreaks are a bit easier/have less resistance. |
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* Home in dates is more likely to generate character events at high lewdity. |
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* All date events now have generic tooltips to tell what the basic values are. |
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* Added a home event to add excited once per date (keep lewd when changing location) |
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* Removed a few high lewd cards in starting decks. |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="024000" |
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! V0.24.0.0 Changelog |
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|- |
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| |
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==== Characters ==== |
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* 6 new species |
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* 2 New uniques. |
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* Some existing characters/species have a new type of global passive that can affect anything. |
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* Active when character starts on the field. |
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** (works similar to teambonuses/essences) |
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* Insect special trait to count them for certain effects/bonuses. |
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* Some new skills. |
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==== Dating rework ==== |
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* Changed most things about dating. |
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** Generally simplified stats and more controlled access to events/increased porn density. |
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** Removed stances and seperate deck types. |
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** Card upgrades are a lot more impactful. |
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** Starter cards can only be upgraded once, encouraging adding new random cards for variety in run. |
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** New utility card type that can be played for free, but not two in a row. |
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** Casual/lewd skillpoints converted to utility for more control over your deck |
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** Category requirements only require either target or used part to be of the category |
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** Also added many new events. |
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** Some recruited unique characters can appear as random events in certain locations. |
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** Also acts as more solid foundation to add more events in the future. |
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==== Overworld ==== |
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* Party can have lasting effects. |
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* Visiting your first portal each day and camping gives well rested buff, temporarily removing movement stamina cost. |
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* Can use workforce to hire scouts for bonus vision. |
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* Can spend morale to increase movement speed for a while. |
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* Some tiles (deepforest etc.) don't fully reveal until standing next to them. (still count for exploration) |
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* Enemy parties now have a chance to ambush you when moving away, while adjacent. |
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* Otherwise they won't engage when moving. |
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* Chance mainly based on power difference and battles won in the portal. |
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* New common events based on native species of a portal. (incompltete) |
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* Rescue and ambush events have some more variety. |
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* Anomalies prioritize unexplored tiles. |
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==== Other ==== |
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* Gallery now has tooltips for passives/skills. |
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* New achievement for mushroom starting trait. |
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* Some basic arena battles have species requirement but higher rewards. |
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* Careful with voltblades! (they can hit any other character now) |
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* Many bugfixes/other small changes. |
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Only unlockables.sav is compatible.<br> |
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(To transfer unlocks, copy old "saveData" folder over and remove .sav files that aren't "Unlockables.sav". Or create new saveData folder and move unlockables.sav) |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="023001" |
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! V0.23.0.1 Changelog |
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|- |
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| |
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==== Bugfixes ==== |
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* "Resonance" could be used on any enemy. |
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* When enemy uses "Martyr", it healed player units. |
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* Evolution skilltree radiation immunity was lost when transforming. (could miss new event trigger) |
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* Changing skills of wife or unit with flexible would still put adapted trait on. |
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* Lumira wife trait partially applied always. |
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* Mya increased brothel income instead of Flora. |
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* Strong fusion focus didn't have the crystal cost reduction. |
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* Special of Suzy as mc didn't work on strong lifesteal. |
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* Could close hatching window during selection, losing the character. |
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* Sextraining used old fertility formula and didn't consider traits. |
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* Could remarry same character after they got defeated in battle and got stat buffs again. |
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* A spirit genes skillnode in crea plant tree was bugged. |
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==== Changes ==== |
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* Wormaids had aquatic movement, making them weird for desert movement.(also had default growths) |
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* Drought passive buffed. |
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* Now, only half of magic strength is added to spirit genes. |
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* Added cheat "mctrait (name of genetic trait)" |
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* Buffed some old special hybrids/their unique skills |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="023000" |
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! V0.23.0.0 Changelog |
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|- |
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| |
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==== Characters: ==== |
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* 4 new species. |
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* 3 new uniques. |
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* Fertility and Virility change: |
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** Daily egg progress is now equal to the lower value of a pair. |
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** 35% + 50% = 35% progress. (previously multiplied 35% * 50% = 17.5%) |
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** Generally now higher at lower values, lower at high values. |
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* Can choose to marry one of the town npcs, giving various bonuses. |
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** (Requires not recruiting any other. Should reduce repetitive same recruitment) |
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==== Creation: ==== |
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* Updated skilltree. Generally can adapt summoned character traits very freely. |
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* Corrupting characters keeps "starter" trait |
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* New special elite summon. |
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* New ending |
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==== Evolution: ==== |
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* Changed some skilltree nodes. |
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* Some story additions. |
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==== Druid: ==== |
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* New special elite seedling evolving from any base spirit. unique skills based on element. |
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* "Finalize" options are stronger. |
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* Unlocks new adaptable skill with bloodmagic. (bugged previously) |
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* Seedlings can still reshape even after evolution, at slower pace. |
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==== Focus: ==== |
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* Moved farm focus to starting selection. |
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* 5 choices with more extreme options. Option to disable either for bonuses in the other. |
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* New achievement/trait related to doing neither. |
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==== Quickstart/seeded runs: ==== |
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* Can sometimes start as any unique character/species. |
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* More impactful unique special modifiers/essences. |
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** Generally one base species threat, some starting bonus and a neutral modifier. |
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* Less normal difficulty modifiers/traits. Should be easier to parse starting conditions. |
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* Shows short summary in log on start. |
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==== Other changes: ==== |
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* Fusing uniques into same species keeps the unique's growth/passives/specials. |
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* Can now also enter shadow with full shadow team, not needing glowing. |
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* Dark starting element can craft potions to change type to dark. |
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* All characters can do basic brothelshows now. |
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* Some new events. |
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==== QoL: ==== |
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* In the quickmenu, you can now quickly assign marks by dragging characters into the icon. |
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* When fusing, can press a button to maximize genes. (considering chosen focus) |
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==== Noteworthy bugfixes: ==== |
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* Creation adapt skill options were based on her skills, rather than unlocked ones. |
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* Shiro wasn't recruitable for non druid. |
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* Town healer didn't appear on first day when skip intros was on. |
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* Stat growth predictions didn't consider current progress correctly |
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* 4th mc interaction with rival power was bugged in some places. |
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* Evo transformations were bugged with traits that applied passives. |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="022001" |
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! V0.22.0.1 Changelog |
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|- |
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| |
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* Readded individual sextraining. |
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* All character have at least one sex-skill with master starting cap. |
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* Newly added cards to date deck get some free bonuses. |
|||
==== Bugfixes: ==== |
|||
* Some events were wrong |
|||
* Starting options had wrong effect. |
|||
* Penalty was always set to injury. |
|||
* Visual error for starting points. |
|||
* First save type was also unlimited. |
|||
* Beast 4 team bonus didn't work. |
|||
* Fixed some descriptions |
|||
* Softground ai bug. |
|||
* Stun effects had reversed ai value. |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="022000" |
|||
! V0.22.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Main Characters: ==== |
|||
* Actually all uniques can now be selected as main character (including town npcs etc.) |
|||
* All unique characters have some bonus when used as maincharacter. |
|||
* Gallery keeps track of which uniques you've won with already. |
|||
* 4th maincharacter has their own companion and some story stuff/events. |
|||
* New special unique character that is the default 4th maincharacter: |
|||
** More specific tutorial/starting guide. |
|||
** Various starting bonuses. |
|||
** 4th maincharacters have access to some skills to adapt, generally focused on terrain manipulation. |
|||
* Removed the alternate loss condition of druid based on reputation.<br><!-- |
|||
--> All characters now lose based on failed kings quests. |
|||
** Druid gets doubled relation with the king instead. |
|||
* Added access to gallery from character creation, allowing you to select 4th maincharacter easier. |
|||
==== Dating: ==== |
|||
* More events |
|||
* Events generally interact more with cards and score. |
|||
* New status effect that increases all score gain after climax. |
|||
* Score from casual cards lowered. |
|||
==== Other: ==== |
|||
* More events |
|||
* Can trigger a basic brothel shift once/day triggering various events/guests to serve with rewards based on sex skills. |
|||
* Removed stat bonuses for starting element selection. |
|||
* Removed the individual sex training. |
|||
* Removed month/week/season. Now ui shows days based on game length.<br><!-- |
|||
--> Also shows kings quest timer and some reminders for special portals in top. |
|||
* "Wild" modifier adds a random creature instead of 2 plants. |
|||
* If you only use bonus traits/profession, you get some extra starter points. |
|||
* Some town event uniques can be recruited instantly after having them unlocked in the gallery. |
|||
* Many small changes. |
|||
==== Balance: ==== |
|||
* Starting quest for short runs is 6 days. (quests for day 6, 10, 14) |
|||
* Cheaper uses for workforce. |
|||
* Final mission is open for less time after reaching your game length. |
|||
* All basic spirits/seedlings have +2 speed to always have some utility. |
|||
* Changed some difficulty/hostility scaling based on game lengths. |
|||
* Rival power more consistently reflects their power. Also have fixed amounts of spirits based on power. |
|||
* Rivals are generally stronger. Power affects their own stats more. |
|||
* More varied enemy compositions.<br><!-- |
|||
--> (few stronger or more weaker enemies possible) |
|||
* Eggmastery caps at 100. Angel/Demon potential can't increase above max level, but are cheaper. |
|||
* Changed some numbers for difficulty modifiers. |
|||
* Final mission is open for less time. |
|||
==== Noteworthy bugfixes: ==== |
|||
* Couldn't do some achievements that require winning in freeplay. |
|||
* Free play special portals had wrong/unclear thresholds. |
|||
* Girata was bugged. |
|||
* Dunecasters didn't spawn. |
|||
V0.22.0.0 |
|||
only unlockables.sav is compatible<br> |
|||
(To transfer unlocks, copy old "saveData" folder over and remove .sav files that aren't "Unlockables.sav".<br><!-- |
|||
--> Or create new saveData folder and move unlockables.sav) |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="021001" |
|||
! V0.21.0.1 Bugfixes |
|||
|- |
|||
| |
|||
==== Bugfixes: ==== |
|||
* Pairing characters in farm removed them permanently. |
|||
* When playing as other maincharacter, story portals/ending didn't appear. |
|||
* Time passing during shows was wrong. |
|||
* Soulfragment didn't do anything for other mc. |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="021000" |
|||
! V0.21.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Game Modes: ==== |
|||
* More clear distinction between different game lengths. |
|||
* Added 15 day runs as an option. |
|||
* Free play: can freely open special/story portals after reaching certain world levels.<br><!---->There shouldn't really be anything exclusive to non freeplay runs anymore. |
|||
* Removed the longest time limit modes, as you can basically set your own for free play. |
|||
* Added an easy mode in difficulty modifiers.<br><!-- |
|||
--> (Doubled mc stamina regen)<br><!-- |
|||
--> renamed "casual" modifier to "gacha" to not imply a difficulty decrease. |
|||
==== Main Character: ==== |
|||
* Alternate gender maincharacters (Male creation, Female/Futa druid) with slight differences. |
|||
* Every unique character (excluding a few story ones) is playable now.<br><!-- |
|||
--> Select any unlocked character (or species) in gallery to set as playable mc in character creation.<br><!-- |
|||
--> They have less mechanics (no skilltrees) and serve as a simplified game mode. (for example for 15 day runs.) |
|||
==== Characters: ==== |
|||
* 5 new uniques. |
|||
* 6 new species. |
|||
* New main world biome. |
|||
==== Dating: ==== |
|||
* more events. |
|||
* Smaller deck size. |
|||
* player has more actions at a time. |
|||
* Partner only has one action at a time and doesn't reroll naturally. Generally higher score value than normal. |
|||
* Many actions can generate specific other actions for partner. |
|||
* score of cards never decreases during dates.<br><!-- |
|||
-->(always either fun or lust. Also smaller decreases.) |
|||
==== Other: ==== |
|||
* new events. Some gallery entries have additional immages. |
|||
* Filters for quick menu and character selections. |
|||
* Optional species skills are evenly split now.<br><!-- |
|||
--> (previously almost impossible to get later ones.) |
|||
* When hatching a character, you have the option to send them away, gaining workforce instead. |
|||
* Level tooltip shows specific stat gain numbers per level and at max level. |
|||
* 50%+ encumbrance doesn't half movement time anymore. |
|||
==== Noteworthy bugfixes: ==== |
|||
* Could duplicate characters in quickwindow. |
|||
* An elf event reward wasn't choosable. |
|||
* evolutions didn't consider size for starting stats. |
|||
* evolving characters didn't immediately update your party stats. |
|||
* starting guide marker didn't immediately appear when reloading area etc. |
|||
V 0.21.0.0 (unlockables.sav is compatible) |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="020002" |
|||
! V0.20.0.2 Bugfixes |
|||
|- |
|||
| |
|||
==== Bugfixes: ==== |
|||
* Last bugfix caused some ai problems with high LDmg etc. |
|||
* Also changed ai behaviour related to LDmg and movement a bit. |
|||
* Lightfoxes also sometimes had wrong sprite |
|||
* A new unique had no size. |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="020001" |
|||
! V0.20.0.1 Bugfixes |
|||
|- |
|||
| |
|||
==== Bugfixes: ==== |
|||
* Some unique druid events triggered repeatedly |
|||
* Characters from casual modifier always had max lv 5. |
|||
* default firedragongirl had clothes of unique |
|||
* health potions healed less on the overworld. |
|||
* start menu tooltips were gone. |
|||
* Firebrand was seen as positive effect for ai. |
|||
* GlowFish had wrong movement type. |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="020000" |
|||
! V0.20.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Base species: ==== |
|||
* Starting species will determine some starting essences. |
|||
* Each species has 2 essences. First a small general effect, second often incentivises focusing on that base species for combat etc. |
|||
* Either get 2 rank 1 essences or both of one species. |
|||
==== Team Synergies: ==== |
|||
* You get various party buffs based on your team's base species count. |
|||
* Each unique species will add towards their base species count. |
|||
* Enemies will also have access to these perks based on their team. |
|||
==== Events: ==== |
|||
* New unique world with various species etc. |
|||
* A few other new events random relax/explore date events are more likely (individual chances), but most are once/date.<br><!-- |
|||
-->(early on, almost guaranteed to trigger some events, but get less likely as they diminish) |
|||
==== Items: ==== |
|||
* many new, mostly legendary items. |
|||
* Reworked many item skills. |
|||
* Most non-consumable item-skills now have uses per combat. |
|||
* Items with 0 range instantly cast on self. |
|||
==== Skills: ==== |
|||
* Each maincharacter has a way to adapt skills of characters. (uses same one-time adapt as traits) |
|||
* Druid can put a fixed set of skills onto spirits/seedlings. |
|||
* Creation can adapt any character with her unlocked skills. |
|||
* Evo can adapt any character with skills from the possible species/base species skillpools.<br><!-- |
|||
-->her upgrade makes it infinitely reusable |
|||
* Druid can unlock various unique plant skills by exploring certain biomes. |
|||
==== QoL: ==== |
|||
* Quickmanager has more options. Can also shift click tabs to sort. |
|||
* Can also select characters to enter breed/fuse screen with them selected. (new drop field) |
|||
* Added small summary to start-game button showing starting essences/element etc. |
|||
* Base species more color coded in various places. |
|||
==== Other: ==== |
|||
* Added new modifer where you get characters of random quality each day, but other methods of aquiring them are much worse.<br><!-- |
|||
-->(can get otherwise rare/late-game characters early on etc.) |
|||
* Updated some species/item art. |
|||
* On the overworld, enemy party info keeps one unit unknown. |
|||
* Changed order of some damage calculation (sacrificed hp shouldn't be affected by vulnerability etc.) |
|||
* Temporary characters for events immediately join battles, regardless of party size. |
|||
* After reaching Avy's world, she gets a different starting option in future runs. (skipping most pet training) |
|||
* Many smaller changes |
|||
==== Noteworthy bugfixes: ==== |
|||
* Mushroom evolution was bugged |
|||
* Could lose dropped items when updating overworld inventory. |
|||
* lifeloss effects were affected by lust/vulnerable etc. ignoring requirements of having enough hp etc. |
|||
* many more |
|||
Only unlockables.sav is compatible |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="019000" |
|||
! V0.19.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Overworld: ==== |
|||
* world changes a bit daily (forests grow/expand etc.)<br><!-- |
|||
-->some objects/encounters/events etc will be replaced/removed each day |
|||
* hives don't appear in stabilized portals anymore |
|||
* new structures with various effects. |
|||
* workforce as a new resource which lets you just use gold to make some orders.<br><!-- |
|||
-->get more from reputation/kingsquests or firing high relation characters.<br><!-- |
|||
-->Druid starts with more and higher basic increase |
|||
* new special biome |
|||
* Special biomes worked incorrectly and generally only generated max 1 per portal |
|||
* Can send items/resources on floor home without leaving. (from portal/camp tiles) |
|||
* Some more special stuff in Avy's home world. |
|||
==== Characters: ==== |
|||
* New spirit (5 new species. Can't be chosen as starter) |
|||
* 2 new uniques |
|||
* 3 new other species |
|||
* new skills etc. |
|||
==== Other: ==== |
|||
* Added limited rerolls per date. (bonus for each unplayable card) |
|||
* Added more pictures to dates (mostly Lyra/Devy) |
|||
* Added other pictures to gallery (many exclusive to it) |
|||
* Elites are only limited to one per species (testing for now) |
|||
* much higher recruit chance if only one enemy left. |
|||
* Additional early common essence portal at day 2 to get started |
|||
* Brothel-score regarding tips has diminishing returns |
|||
* Partner dating cards now generate partially based on current lust value |
|||
* Can sort by time since you got the character |
|||
* Character selection always shows their current location |
|||
* Lure now spawns a random enemy party nearby |
|||
* Morta got a unique genetic trait |
|||
* swamp slimes can replicate |
|||
* Gene info on quick manager shows if a character is adapted |
|||
* some other small changes |
|||
==== Noteworthy bug fixes: ==== |
|||
* firedragons couldn't evolve |
|||
* celia date crashed game |
|||
* anomalies could teleport into impassable terrain |
|||
* some tavern quests couldn't be completed |
|||
* AI ignored some type of skill requirements |
|||
* In dates partner sometimes generated a play card |
|||
* daily material income was kept over when creating a new save |
|||
* event tiles in special portals didn't renew daily |
|||
* slime kept spreading after hive removal |
|||
* Game is locked to one instance now (might prevent some weird bugs where it opened multiple times and deleted saves.) |
|||
Only unlockables.sav is compatible |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="018001" |
|||
! V0.18.0.1 Bugfixes |
|||
|- |
|||
| |
|||
==== Bugfixes: ==== |
|||
* some minor descriptions were wrong. |
|||
* some sylvie date actions didn't work correctly. |
|||
* genetic traits weren't included in loadouts. |
|||
* rejuvenate also applied bleed. |
|||
* new special hybrid had a wrong combination. |
|||
* energy was drained wtice on service, possibly going negative. |
|||
* some heal passives had the wrong target. |
|||
==== Changes: ==== |
|||
* added avy idle home pic. |
|||
* higher brothel ranks have less exp penalty. highest rank requires less score. |
|||
* most relax/explore date events are more common. |
|||
* date upgrades to add new cards are more common. |
|||
* "energize" action can be used without triggering it's effect. It also has retain now. |
|||
* negative date card values are underlined instead of changing color? |
|||
* Increased base daily morale gain by 1. |
|||
* "unknown" specials now trigger based on modified atk type. (relevant for evo) |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="018000" |
|||
! V0.18.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Characters: ==== |
|||
* Each element now has a nymph evolution (4 new species) |
|||
* Generally more evolution skill choices and more descriptive text |
|||
* Most nymphs should provide a lot of synergy and flexibility to their element. |
|||
* new skills |
|||
* new special hybrid |
|||
* 2 new special species |
|||
* new unique |
|||
* Flora art update |
|||
==== Dating: ==== |
|||
* more events/pictures |
|||
* more cards/upgrade options |
|||
* can only date each character once/day |
|||
* most uniques have a small unique dating effect/passive |
|||
==== Overworld: ==== |
|||
* Full portals are now saved (savefile bigger based on current loaded portals.<br><!-- |
|||
-->might cause loading of the save selection screen to take longer with many savefiles for now.) |
|||
* Changing tiles affects daily changes/regrow things |
|||
* separated building/terraform menu.<br><!-- |
|||
-->(foundation for more complex buildings with storage/ability to assign characters etc. in future) |
|||
* some things can be build at higher range |
|||
==== Town: ==== |
|||
* some locations have an additional npc |
|||
* some more special options and events |
|||
* evo-show update |
|||
* in shows, guests now leave when satisfaction stays at 100 or 0 for 2 turns |
|||
* time cost for show-actions and duration halved. (ranks increase max time) |
|||
* Removed the nearby location buttons |
|||
* Removed some library tabs and updated info. |
|||
==== Start: ==== |
|||
* Added loadouts for starting selections. |
|||
* Mc-genetics from character creation give bonus base stats now. |
|||
* Some genetic starting traits have additional benefits. |
|||
* One random profession has a yellow bonus, also giving you more options for first essence. |
|||
==== Other: ==== |
|||
* Cleaned up some decriptions/tutorial etc. |
|||
* Updated story/lore stuff to be more consistent. |
|||
* Druid has a new starting passive, granting a bonus based on stance. |
|||
* Expanded fairy help suggestions |
|||
* Unique looks and some abilities are kept after fusing, if the species matches. |
|||
* Characters can toggle between guard and shield as defensive action. (testing for now) |
|||
* many small QoL changes |
|||
* some new "cheats":<br><!-- |
|||
-->"skill+ +skillname" list species with that skill(skill fireball).<br><!-- |
|||
-->"passive+ +passivename" to list passives. (doesn't flag)<br><!-- |
|||
-->"glimpse" to reveal gallery temporarily without messing with unlocks.<br><!-- |
|||
-->those don't flag a file as cheating.<br><!-- |
|||
-->While a file is flagged as cheating, you're now never encumbered. |
|||
==== Noteworthy bug fixes: ==== |
|||
* Soft lock when a character had regeneration/bleed effects at the same time in a specific order. |
|||
* AI-focus setting didn't do anything. |
|||
* character quest rewards were always the same |
|||
* some types of dating action didn't immediately update stats. |
|||
* growth essences only applied to fusions and not eggs. |
|||
* some elemental weaknesses weren't consistent with tooltips. |
|||
Only unlockables.sav is compatible |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="017001" |
|||
! V0.17.0.1 Bugfixes |
|||
|- |
|||
| |
|||
==== Bugfixes: ==== |
|||
* an_3 quest didn't trigger (required for alt end) |
|||
* level quests didn't progress - ConsumeMana,entice/aphrodisiac had reversed requirements |
|||
* loading split recruited town npcs into 2 instances, which caused some problems<!-- |
|||
--><br>(separate relation/lewd increases, reset level to before recruitment after death etc.) |
|||
* holyspirit had wrong shield passive |
|||
* attacks with fixed attacktype didn't correctly work (FireTailWhip etc.) |
|||
* newgame plus broke dating |
|||
* town npcs didn't trigger correct location events |
|||
* shift skill didn't work/caused ai errors |
|||
* could enter air portals without flying and not return |
|||
* non lewd date actions also had *2 score multipiler |
|||
* alchemist gallery entry didn't unlock |
|||
* date stat checks always comapred to max value of target |
|||
* OW save window had fixed text in some part |
|||
* random name buttons didn't work |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="017000" |
|||
! V0.17.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Dating-rework: ==== |
|||
* All characters can be dated and have a lewdity value. |
|||
* Non-uniques will start with random value. |
|||
* Characters have interests/dislikes in certain topics. (currently not really used by much) |
|||
* Lewdity can be increased more often/date. |
|||
* Relation increases much quicker. |
|||
* Available dating actions are based on a deck based on your interests. |
|||
* You have 2 dating decks (casual/sexual) and switch between both in various ways. |
|||
* Cards get worse for remaining date as you use them. |
|||
* Each location has actions available which manipulate your cards and trigger random events (prev rest/explore events) |
|||
* Earn skillpoints for certain categories with each sexskill lv-up and from dating |
|||
* Can upgrade/add cards with skillpoints. |
|||
* Can select your starting decks in character creation. |
|||
* More focus on statuseffects/stat checks |
|||
* Pictures will be shown based on unique/species if available for any action. |
|||
* Generally much easier to add descriptions/new events/pictures etc. now. |
|||
==== Quests: ==== |
|||
* Relation of character more visible |
|||
* Characters will sometimes generate random quests with rewards. (based on relation) |
|||
* Relation unlocks special relation quests at certain thresholds. (type/rewards based on lewdity) |
|||
==== Combat (Shield/Healing) ==== |
|||
* Added shield as temporary hp. |
|||
* Shield reduces incoming dmg and isn't affected by anything (elemental weakness/armor/dmg types etc.) |
|||
* Remaining dmg will be applied as normal. |
|||
* Elemental weaknesses increased to +100% instead of 50%. (and some changed) |
|||
* Many new actions/passive generate shield |
|||
* Most healing actions don't scale with magic strength. (either flat value or percentage based) |
|||
* More difference between support/magic lvType. Some changes to other lvTypes |
|||
* Healing is generally less efficient than shield |
|||
==== Other ==== |
|||
* True end |
|||
* 6 new species |
|||
* New events/achievements/skills etc. |
|||
* Can choose default/random start that selects starters and spends all points.<!-- |
|||
--><br>(Mostly viable combinations etc. New players can just press default and start immediately) |
|||
* Farm has a capacity. All characters in farm generate their daily crafting items. (can show quick overview of material income) |
|||
* Special home upgrades for 100% relation with town npcs. + some others |
|||
* lowered gene point growth multiplier from 15% to 10%. (10 = +100%) |
|||
Only unlockables.sav is compatible |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="016002" |
|||
! V0.16.0.2 Bugfixes |
|||
|- |
|||
| |
|||
==== Bugfixes: ==== |
|||
* could camp in unstable portals |
|||
* some maincharacter sexskills were mixed up |
|||
* aircontrol essence didn't do anything |
|||
* hardened skin soul fragment buff applied to spirits/seedlings instead of soulfragments |
|||
* choice caster didn't work |
|||
* potions/energy were used in instant breeding. |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="016001" |
|||
! V0.16.0.1 Bugfixes |
|||
|- |
|||
| |
|||
==== Bugfixes: ==== |
|||
* intro events didn't trigger correctly |
|||
* character activity defaulted to "have fun" at 0 stamina instead of at max stamina |
|||
* added button to reset challenge rank in character creation |
|||
* nightcrawlers are now amphibious. Avy's pet didn't have correct genetic maxlevel. |
|||
* "recruiter" trait didn't work |
|||
* tavern characters level didn't scale correctly |
|||
* some wrong texts/tooltips |
|||
* evo now keeps elemental dmg type when in human form |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="016000" |
|||
! V0.16.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Characters: ==== |
|||
* 5 new uniques |
|||
* 10 new species |
|||
* 2 new special worlds |
|||
* Reworked some Evo special forms |
|||
* Added some upgrade events for many unique characters with new skills etc. |
|||
* Some new clothes/futa variants |
|||
* Some species are now elite species (max rank spirits and world bosses). Can only have one elite in your party |
|||
* Elite species are generally stronger and more unique now. |
|||
==== Gameplay/Combat: ==== |
|||
* Added many global passive effects, obtained by beating short unstable portals every few days. |
|||
* When choosing exclusively from highlighted bonus professions/traits at character creation, you'll start with a special pet |
|||
* Spawning/destroying hives gives some skillpoints based on a portals native species |
|||
* Added new status effects strength/magic charges (Stacking effects giving lasting 10% strength/magic each) |
|||
* Changed some basic traits like strong/resilient etc. to affect base stat growth instead of being a multiplier |
|||
* Eggs created by maincharacter get a special trait. Gain various bonuses based on maincharacter and amount of these in party. |
|||
* Daily arena battle that increases difficulty/rewards of future daily battles when beaten. |
|||
* Camping duration reverted to shorter times, but doesn't restore stamina. (instead it sets it to a minimum if it was lower) |
|||
* removed level requirement for recruiting. Recruiter trait now increases lust after failed attempts |
|||
* firing characters in town has no morale penalty? |
|||
* quickruns start with less characters and you get a random essence |
|||
* removed stealth |
|||
* removed weather effects at turnstart (spreading water etc.) |
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==== QoL: ==== |
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* Quick/auto save always appear on top of the list. button to directly open save window. |
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* Highlights saves of current file. no overwrite confirmation needed for same save |
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* Hatchery shows a value for total genes of eggs |
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* In combat, middle mouse button doesn't show character tooltip if the character is selected |
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* Can see current ritual level of species in "other" character tooltip section |
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==== Other: ==== |
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* more events/scenes etc. (some in categories of existing gallery) |
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* some changes to dating, but still a placeholder. I'll probably just rework it into something more simple/fun. |
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* many bugfixes + smaller changes. |
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Only unlockables.sav is compatible |
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|} |
|} |
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Revision as of 23:03, 28 February 2024
V0.26.2.0 Changelog |
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Bugfixes:
Dating:
Plans for dating/upcoming update:
|
V0.26.1.0 Changelog |
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Characters/Species:
Brothel:
Endgame stuff:
SaveSystem:
Quickruns:
Other:
Balancing:
Noteworthy bugfixes:
|
V0.26.0.0 Changelog |
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Events
Characters
Species/character
Gallery
Balance
Other
|
V0.25.0.1 Changelog |
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Bugfixes
Changes
New bug
|
V0.25.0.0 Changelog |
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Characters
Items
Portals
Town
Other
|
V0.24.1.0 Changelog |
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Bugfixes
Changes
Dating
Settling
|
V0.24.0.1 Changelog |
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Bugfixes
Changes
|
V0.24.0.0 Changelog |
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Characters
Dating rework
Overworld
Other
|
V0.23.0.1 Changelog |
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Bugfixes
Changes
|
V0.23.0.0 Changelog |
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Characters:
Creation:
Evolution:
Druid:
Focus:
Quickstart/seeded runs:
Other changes:
QoL:
Noteworthy bugfixes:
|
V0.22.0.1 Changelog |
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Bugfixes:
|
V0.22.0.0 Changelog |
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Main Characters:
Dating:
Other:
Balance:
Noteworthy bugfixes:
V0.22.0.0
only unlockables.sav is compatible |
V0.21.0.1 Bugfixes |
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Bugfixes:
|
V0.21.0.0 Changelog |
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Game Modes:
Main Character:
Characters:
Dating:
Other:
Noteworthy bugfixes:
V 0.21.0.0 (unlockables.sav is compatible) |
V0.20.0.2 Bugfixes |
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Bugfixes:
|
V0.20.0.1 Bugfixes |
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Bugfixes:
|
V0.20.0.0 Changelog |
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Base species:
Team Synergies:
Events:
Items:
Skills:
QoL:
Other:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.19.0.0 Changelog |
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Overworld:
Characters:
Other:
Noteworthy bug fixes:
Only unlockables.sav is compatible |
V0.18.0.1 Bugfixes |
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Bugfixes:
Changes:
|
V0.18.0.0 Changelog |
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Characters:
Dating:
Overworld:
Town:
Start:
Other:
Noteworthy bug fixes:
Only unlockables.sav is compatible |
V0.17.0.1 Bugfixes |
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Bugfixes:
|
V0.17.0.0 Changelog |
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Dating-rework:
Quests:
Combat (Shield/Healing)
Other
Only unlockables.sav is compatible |
V0.16.0.2 Bugfixes |
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Bugfixes:
|
V0.16.0.1 Bugfixes |
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Bugfixes:
|
V0.16.0.0 Changelog |
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Characters:
Gameplay/Combat:
QoL:
Other:
Only unlockables.sav is compatible |
V0.15.0.1 Bugfixes |
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Bugfixes:
changes:
Normal saves from 0.15 may not be compatible |
V0.15.0.0 Changelog |
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Characters/Content:
Challenges/statistics:
Farm:
Quick character management:
Freeplay:
QoL:
Gameplay/Balance:
Unity/UI stuff:
Only unlockables.sav is compatible |
V0.14.0.1 Bugfixes |
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Changes/Balancing:
Bugfixes:
(v0.14.0.0 saves should be compatible) |
V0.14.0.0 Changelog |
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With this update I wanted to focus on making the game play nicer. Simplify/remove some stuff + many QoL changes. Exhaustion/Expeditions:
Reserve characters:
Characters:
Score:
AI rework:
Atk/Dmg types:
UI/QoL:
Other:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.13.0.1 Bugfixes |
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Noteworthy bigfixes:
Added:
|
V0.13.0.0 Changelog |
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Alternate art:
Egg-rework:
Milk/Semen rework:
Combat/Sex-actions:
Insectgirl-rework:
Crafting/Alchemy:
Balancing:
Other:
Noteworthy bigfixes:
Only unlockables.sav is compatible (teams are probably also not compatible this time) |
V0.12.0.1 Bugfixes |
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Bugs Fixed:
Added:
|
V0.12.0.0 Changelog |
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Summary:
Portals/Overworld:
Characters/Creatures:
Shadow species rework:
Farm:
Quickruns:
Other:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.11.1.0 Changelog |
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Seeded runs:
Small changes:
Bugs fixed:
Testing seeded runs/trying to get some opinions on base settings etc. (haven't added anything else yet) |
V0.11.0.1 Bugfixes |
---|
Bugs fixed:
|
V0.11.0.0 Changelog |
---|
Species:
Difficulty settings:
Town:
Tavern:
Fusion:
Arena:
Difficulty settings:
QoL:
Other:
Bugs fixed:
unlockables.sav is compatible (not sure about normal saves) |
V0.10.0.1 Bugfixes |
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Bugs fixed:
|
V0.10.0.0 Changelog |
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Overworld:
Combat:
Characters/Species:
QoL:
Other:
Balancing:
Noteworthy bugfixes:
Generally a lot of experimental changes that require some feedback. |
V0.9.10.1 Bugfixes |
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Bugs fixed:
Changed:
|
V0.9.10.0 Changelog |
---|
Tentacle basespecies:
New player experience:
QoL:
Other stuff::
Balance:
Noteworthy bug fixes:
Saves from 0.9.9.0+ (maybe earlier) should be compatible. (small problems with duplicate skills) |
V0.9.9.1 Bugfixes |
---|
Fixed:
Changed:
|
V0.9.9.0 Changelog |
---|
Characters:
NewGame+:
Other:
QoL:
Balancing:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.9.8.1 Bugfixes |
---|
Bugs fixed:
|
V0.9.8.0 Changelog |
---|
Evo:
Crea:
Combat:
Characters:
Other:
Balancing (most important changes):
Only unlockables.sav compatible |