Version History: Difference between revisions
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__NOTOC__ |
__NOTOC__ |
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{| class="toc mw-collapsible mw-collapsed" |
{| class="toc mw-collapsible mw-collapsed" |
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! Versions |
! Versions |
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! Date |
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|- |
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| [[#026200|V0.26.2.0 Changelog]] |
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| 28/02/2023 |
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|- |
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|- |
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| [[#026100|V0.26.1.0 Changelog]] |
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| 10/02/2023 |
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|- |
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|- |
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| [[#026000|V0.26.0.0 Changelog]] |
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| 23/12/2023 |
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|- |
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|- |
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| [[#025001|V0.25.0.1 Changelog]] |
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| 06/11/2023 |
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|- |
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|- |
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| [[#025000|V0.25.0.0 Changelog]] |
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| 05/11/2023 |
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|- |
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|- |
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| [[#024100|V0.24.1.0 Changelog]] |
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| 18/07/2023 |
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|- |
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|- |
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| [[#024001|V0.24.0.1 Changelog]] |
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| 04/07/2023 |
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|- |
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|- |
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| [[#024000|V0.24.0.0 Changelog]] |
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| 24/06/2023 |
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|- |
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|- |
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| [[#023001|V0.23.0.1 Changelog]] |
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| 13/04/2023 |
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|- |
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|- |
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| [[#023000|V0.23.0.0 Changelog]] |
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| 07/04/2023 |
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|- |
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|- |
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| [[#022001|V0.22.0.1 Changelog]] |
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| 14/12/2022 |
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|- |
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|- |
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| [[#022000|V0.22.0.0 Changelog]] |
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| 11/12/2022 |
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|- |
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|- |
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| [[#021001|V0.21.0.1 Bugfixes]] |
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| 26/09/2022 |
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|- |
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|- |
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| [[#021000|V0.21.0.0 Changelog]] |
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| 25/09/2022 |
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|- |
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|- |
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| [[#020002|V0.20.0.2 Bugfixes]] |
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| 15/07/2022 |
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|- |
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| [[#020001|V0.20.0.1 Bugfixes]] |
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| 11/07/2022 |
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|- |
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| [[#020000|V0.20.0.0 Changelog]] |
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| 09/07/2022 |
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|- |
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| [[#019001|V0.19.0.1 Bugfixes]] |
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| 27/02/2022 |
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|- |
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| [[#019000|V0.19.0.0 Changelog]] |
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| 23/02/2022 |
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|- |
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| [[#018001|V0.18.0.1 Bugfixes]] |
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| 07/12/2021 |
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|- |
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| [[#018000|V0.18.0.0 Changelog]] |
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| 07/12/2021 |
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|- |
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| [[#017001|V0.17.0.1 Bugfixes]] |
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| 09/09/2021 |
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|- |
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| [[#017000|V0.17.0.0 Changelog]] |
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| 31/08/2021 |
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|- |
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| [[#016002|V0.16.0.2 Bugfixes]] |
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| 19/05/2021 |
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|- |
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| [[#016001|V0.16.0.1 Bugfixes]] |
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| 17/05/2021 |
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|- |
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| [[#016000|V0.16.0.0 Changelog]] |
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| 16/05/2021 |
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|- |
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| [[#015001|V0.15.0.1 Bugfixes]] |
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| 13/02/2021 |
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|- |
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| [[#015000|V0.15.0.0 Changelog]] |
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| 06/02/2021 |
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|- |
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| [[#014001|V0.14.0.1 Bugfixes]] |
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| 21/10/2020 |
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|- |
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| [[#014000|V0.14.0.0 Changelog]] |
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| 16/10/2020 |
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|- |
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| [[#013001|V0.13.0.1 Bugfixes]] |
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| 27/07/2020 |
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|- |
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| [[#013000|V0.13.0.0 Changelog]] |
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| 16/07/2020 |
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|- |
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| [[#012001|V0.12.0.1 Bugfixes]] |
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| 28/04/2020 |
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|- |
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| [[#012000|V0.12.0.0 Changelog]] |
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| 26/04/2020 |
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|- |
|- |
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| [[#011010|V0.11.1.0 Changelog]] |
| [[#011010|V0.11.1.0 Changelog]] |
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| 03/03/2020 |
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|- |
|- |
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| [[#011001|V0.11.0.1 Bugfixes]] |
| [[#011001|V0.11.0.1 Bugfixes]] |
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| 02/20/2020 |
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|- |
|- |
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| [[#011000|V0.11.0.0 Changelog]] |
| [[#011000|V0.11.0.0 Changelog]] |
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| 02/16/2020 |
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|- |
|- |
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| [[#010001|V0.10.0.1 Bugfixes]] |
| [[#010001|V0.10.0.1 Bugfixes]] |
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| 12/28/2019 |
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|- |
|- |
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| [[#010000|V0.10.0.0 Changelog]] |
| [[#010000|V0.10.0.0 Changelog]] |
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| 12/26/2019 |
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|- |
|- |
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| [[#09101|V0.9.10.1 Bugfixes]] |
| [[#09101|V0.9.10.1 Bugfixes]] |
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| 11/16/2019 |
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|- |
|- |
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| [[#09100|V0.9.10.0 Changelog]] |
| [[#09100|V0.9.10.0 Changelog]] |
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| 11/13/2019 |
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|- |
|- |
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| [[#0991|V0.9.9.1 Bugfixes]] |
| [[#0991|V0.9.9.1 Bugfixes]] |
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| 09/30/2019 |
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|- |
|- |
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| [[#0990|V0.9.9.0 Changelog]] |
| [[#0990|V0.9.9.0 Changelog]] |
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| 09/28/2019 |
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|- |
|- |
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| [[#0981|V0.9.8.1 Bugfixes]] |
| [[#0981|V0.9.8.1 Bugfixes]] |
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| 08/13/2019 |
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|- |
|- |
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| [[#0980|V0.9.8.0 Changelog]] |
| [[#0980|V0.9.8.0 Changelog]] |
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| 08/12/2019 |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="026200" |
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! V0.26.2.0 Changelog |
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|- |
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| |
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==== Bugfixes: ==== |
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* Could get quests to increase salary when it's already maxed. |
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* Mindcontrol never worked. |
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* Some effects that shouldn't be able to reduce hp to 0 could. |
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* Elementalist didn't get all starting skills. |
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* Challenge portals required 100% completion instead of mentioned 50%. (now both 80%) |
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==== Dating: ==== |
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* You have 3 decks with different starting cards and passive ability. |
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** Generally one versatile, one casual, one lewd. |
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* Removed deck choice from character creation. |
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* They share the same upgrade points. Can freely choose decks/target of upgrades |
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* Each deck has a fixed passive and a secondary. (many possible passives of various rarities) |
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* Utility skillpoints can be used to change a secondary passive. (always one guaranteed upgrade option) |
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* 2 new resources/buttons, similar to rerolls: |
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** Passion: Earned by acting based on partners interests. Spend to increase lewd by 1 and bridge gaps. |
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*** (for example lewd deck starts with some based on partners lewdity, but has no low lewd cards) |
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** Burns: Earned by rejecting/ignoring stuff. Spend to remove a card for remaining date (or use as a one card reroll). |
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* Unplayable/Incompatible cards get replaced with random fumble cards, which are just pretty bad cards, but still playable. |
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* When you have not enough cards in deck, you generate fumble cards as needed. |
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* Added some more cards. |
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* Added some pictures to utility cards. |
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==== Plans for dating/upcoming update: ==== |
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* More interesting passives/cards to build decks around. |
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* Include new resources more into event options and balance stuff etc. |
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* Add interests to characters/uniques. More reactions/different event outcomes based on character/choices. |
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* More complex "question" card events/discussions with lore/quests for uniques etc. (currently always same generic linear 3 things) |
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* Longer event chains involving multiple locations/reoccuring characters etc. |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="026100" |
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! V0.26.1.0 Changelog |
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|- |
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| |
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==== Characters/Species: ==== |
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* 1 new unique |
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* Added fungal spirits as unlockable starting option. |
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* Added electric base spirit. (also unlockable) |
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* 1 new special hybrid. |
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==== Brothel: ==== |
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* Added some bonus modifiers for various team setups with special effects. |
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* Multiplier should more accurately show in total appeal. |
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* Buying/Expanding rooms is cheaper. Even more on fast games. |
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* Added a few actions/traits for shows |
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==== Endgame stuff: ==== |
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* Added challenge portals after winning. Each day you choose portals to open with increasingly high difficulty. |
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** Enemies in there have a higher cap on level/party size. |
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** Special rare enemies can spawn in there. |
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==== SaveSystem: ==== |
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* Should be much faster to open save window with many saves. |
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* Now an additional file is created in the saveData folder, storing information. |
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** The file isn't necessary and could be deleted etc. temporarily removing info from the save window. |
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** File is readable/searchable. Journal entries will be included there. They also appear as tooltip in save window. |
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* Saves from the same start can be more clearly recognized by an id. |
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* Can sort saves by name/id/character/date. |
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* Can toggle a simplified view. |
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==== Quickruns: ==== |
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* Seeds can contain things to modify them. (case sensitive. can use multiple) |
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** "Crea/CreaM/CreaF","Evo","Druid/DruidM/DruidF","Other" to guarantee mc. |
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** "Fav" for currently favourite gallery character/4th mc. (seed won't be fixed with different selections) |
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** "Fire","Water"... for affinity |
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** "Fusion","Fusion+","Farm","Farm+" override default farmfocus |
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** "Medium","Long","FreePlay", override gamelength |
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** Other selected traits: Gacha, Natural, Hard |
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** Example: "FireCreaGacha69" = starts a run with Creation/Fire element and Gacha, while other stuff is random. |
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* Each unique seed should always result in the same start more accurately now. |
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==== Other: ==== |
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* 4 new difficulty modifiers and 2 new achievements/traits. |
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* Added some town npc objectives/tasks. |
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* Npcs now keep up to 2 actions for the next day if unused. |
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* Added some new events/gallery entries |
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* Option to keep items in party stash when returning |
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* Many small changes |
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==== Balancing: ==== |
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* Sprout now costs 0ap. Druid hiddenpower skillnodes have bonus stats. |
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* Buffed some slimebulb abilities. Crea gets a skill to throw bulbs. Infected also heals/damage 10% if it's higher. |
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* Spores created by spore effect have genes equal to their origin. |
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* Item value no longer scales exponentially with upgrade ranks. |
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==== Noteworthy bugfixes: ==== |
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* Hostility didn't scale correctly based on distance to portal. (could be a lot higher early on) |
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* Portals with all species had centaurs with twice the probability |
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* Tavern quests were halved while below 50 reputation, instead of -50 |
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* Tanid team perk also gave the enemy a slimebulb. |
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* Many other bugfixes. |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="026000" |
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! V0.26.0.0 Changelog |
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|- |
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| |
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==== Events ==== |
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* new date events |
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* Some new town events for uniques. |
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* Alternate path to secret ending (not requiring Terranva) |
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* Changed some endings and added some story event pictures. |
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* Normal/bad? endings have a special event/challenge after you won. |
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==== Characters ==== |
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* new boss fight in succubus world |
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* 3 new unique characters (all from new boss encounter) |
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* Updated art: Mya, Godform. Added some clothing for Lumira,Mya. |
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==== Species/character ==== |
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* Summoned drones have abdomen trait, letting them collect energy through presenting. |
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* Added presenting based global passives to Inara and morta |
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* Added mc traits for Zil, Eisvyl and Ara. |
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* Lightaffinity also triggers at combat start |
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==== Gallery ==== |
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* Can toggle automatic loop/reverse and change speed. Skips not unlocked entries. |
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* Changed some controls for expanded picture view. |
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* Can now advance to next total picture, regardless of it being a variation/alt/next scene. |
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* Can also change category and go backwards. |
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==== Balance ==== |
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* Starting portal is really easy now and can have any random subspecies. (on the first day the stable portal tab opens by default) |
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* New players should be able to explore combat more easily with low threat now. |
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* Peaceful modifier prevents scaling based on distance to portal. |
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* Combat professions (knight,magician,battlemaster) are stronger |
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* Replicate costs mana. (glowflies can't use it firt turn) |
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* After winning a battle you get a turn of ambush protection |
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* tundra/desert events spawn more frequently |
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==== Other ==== |
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* Fertility/virility genes also increase energy/milk capacity and regen. |
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* The bonus essence choice for picking yellow profession is only consumed after choosing an additional option |
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* Can marry any unique character for generic stat boosts/essence (unaffected by recruited town npcs) |
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* Dating wife grants a temporary special card in your deck. |
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* new achievements+ traits |
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* Can see character tooltip from Fusion/Farm window. |
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* removed the mark toggle from home screen to prevent accidental changes |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="025001" |
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! V0.25.0.1 Changelog |
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|- |
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| |
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==== Bugfixes ==== |
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* Sometimes passing day with too high or low rep caused errors/softlock. |
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* Lumira event increased current stam instead of max |
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* Level didn't get inherited properly within ranges in some circumstances. |
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==== Changes ==== |
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* "Explorer" removes price scaling with upgrade rank. and only doubles wealth. |
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* Common items now scale 25% each upgrade (though forgot to update tooltip) |
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==== New bug ==== |
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* Items with manacost above 5 get lowered to 5 on upgrade. |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="025000" |
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! V0.25.0.0 Changelog |
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|- |
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| |
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==== Characters ==== |
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* 6 new species (1 robot, 2 biome uniques, 3 evolutions) |
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* 2 new uniques |
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* Added clothes/parts to some uniques/species |
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==== Items ==== |
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* Can merge items. Sword + Sword = Sword+1 etc. |
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* Each level increases item stats based on a percentage. More for higher rarities. |
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* Can freely buy expensive basic items at the market. |
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* Different options unlock with reputation. |
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==== Portals ==== |
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* Wealth is now a percentage value. |
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** It acts as a multiplier for base resources/gold gained. |
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** Also affects chest/combat item's level each 100%. (340% = itemlevel +2, with 40% chance to be +3) |
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** Always start with a fixed special portal (either desert/tundra or caves) |
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* Full reveal range of hidden tiles (deep forest etc.) based on half your vision instead of 1. |
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==== Town ==== |
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* New town events/date events |
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* Updated some pictures. |
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* New brothel guests. |
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* Reputation can be between -100 and 100 granting various effects at certain thresholds in both directions. (visible on map screen) |
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* Some new fer/vir based settle options letting you control portal populations. |
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==== Other ==== |
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* Changed Oriel start and added quick tutorial from start menu. |
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** (Less overwhelming and easier. Get characters as they become relevant for the guide) |
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* Added "Durable" modifier, doubling all hp growth. (test for less glass cannon battles) |
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* Evo's flexible trait also allows access to her unlocked skills for all allies. |
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* Lure is less restrictive. |
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* Tavern quests with resource objective won't also have a resource reward. |
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* Many bugfixes and small changes |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="024100" |
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! V0.24.1.0 Changelog |
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|- |
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| |
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==== Bugfixes ==== |
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* Queen Bees didn't spawn correctly . |
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* Some fixed dmg types used normal damage type. |
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* Changing day while recruiting from tavern was bugged. |
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* Druid didn't have access to first special portal on non-freeplay mode. |
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==== Changes ==== |
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* Added bonus fusion options. |
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** Can choose one at cost of crystals. |
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** The cost increases permanently each time it's used. |
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==== Dating ==== |
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* Changed some utility cards. |
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* Added new permanent/stacking status effects to affect future events |
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* Generally provided by some high lewd cards and events. |
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* Added different relax option to reroll all cards for -2 lewd. |
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==== Settling ==== |
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* Can remove a character to get various bonuses based on job requirements. |
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** (pretend it's not bugged and requires 50% relation) |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="024001" |
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! V0.24.0.1 Changelog |
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|- |
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| |
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==== Bugfixes ==== |
|||
* Events in portals with native ShadowGirls could cause a softlock. |
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* Some wrong date cards/targets. |
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* Antidote item skill didn't work on infinite poison. |
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* Stone affinity started with +2 armor. |
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* Portal tooltip on overworld was placed in wrong position. |
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==== Changes ==== |
|||
* S_unit event won't reapeat after winning a few times. |
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* S_units can be build and spawn among other robots. |
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* Ambush chance on starting portal is 0. |
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* After fleeing/getting ambushed, gain protection from ambushes for 1/2 turns. |
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* Limitbreaks are a bit easier/have less resistance. |
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* Home in dates is more likely to generate character events at high lewdity. |
|||
* All date events now have generic tooltips to tell what the basic values are. |
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* Added a home event to add excited once per date (keep lewd when changing location) |
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* Removed a few high lewd cards in starting decks. |
|||
|} |
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{| class="article-table mw-collapsible mw-collapsed" id="024000" |
|||
! V0.24.0.0 Changelog |
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|- |
|||
| |
|||
==== Characters ==== |
|||
* 6 new species |
|||
* 2 New uniques. |
|||
* Some existing characters/species have a new type of global passive that can affect anything. |
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* Active when character starts on the field. |
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** (works similar to teambonuses/essences) |
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* Insect special trait to count them for certain effects/bonuses. |
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* Some new skills. |
|||
==== Dating rework ==== |
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* Changed most things about dating. |
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** Generally simplified stats and more controlled access to events/increased porn density. |
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** Removed stances and seperate deck types. |
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** Card upgrades are a lot more impactful. |
|||
** Starter cards can only be upgraded once, encouraging adding new random cards for variety in run. |
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** New utility card type that can be played for free, but not two in a row. |
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** Casual/lewd skillpoints converted to utility for more control over your deck |
|||
** Category requirements only require either target or used part to be of the category |
|||
** Also added many new events. |
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** Some recruited unique characters can appear as random events in certain locations. |
|||
** Also acts as more solid foundation to add more events in the future. |
|||
==== Overworld ==== |
|||
* Party can have lasting effects. |
|||
* Visiting your first portal each day and camping gives well rested buff, temporarily removing movement stamina cost. |
|||
* Can use workforce to hire scouts for bonus vision. |
|||
* Can spend morale to increase movement speed for a while. |
|||
* Some tiles (deepforest etc.) don't fully reveal until standing next to them. (still count for exploration) |
|||
* Enemy parties now have a chance to ambush you when moving away, while adjacent. |
|||
* Otherwise they won't engage when moving. |
|||
* Chance mainly based on power difference and battles won in the portal. |
|||
* New common events based on native species of a portal. (incompltete) |
|||
* Rescue and ambush events have some more variety. |
|||
* Anomalies prioritize unexplored tiles. |
|||
==== Other ==== |
|||
* Gallery now has tooltips for passives/skills. |
|||
* New achievement for mushroom starting trait. |
|||
* Some basic arena battles have species requirement but higher rewards. |
|||
* Careful with voltblades! (they can hit any other character now) |
|||
* Many bugfixes/other small changes. |
|||
Only unlockables.sav is compatible.<br> |
|||
(To transfer unlocks, copy old "saveData" folder over and remove .sav files that aren't "Unlockables.sav". Or create new saveData folder and move unlockables.sav) |
|||
|} |
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{| class="article-table mw-collapsible mw-collapsed" id="023001" |
|||
! V0.23.0.1 Changelog |
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|- |
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| |
|||
==== Bugfixes ==== |
|||
* "Resonance" could be used on any enemy. |
|||
* When enemy uses "Martyr", it healed player units. |
|||
* Evolution skilltree radiation immunity was lost when transforming. (could miss new event trigger) |
|||
* Changing skills of wife or unit with flexible would still put adapted trait on. |
|||
* Lumira wife trait partially applied always. |
|||
* Mya increased brothel income instead of Flora. |
|||
* Strong fusion focus didn't have the crystal cost reduction. |
|||
* Special of Suzy as mc didn't work on strong lifesteal. |
|||
* Could close hatching window during selection, losing the character. |
|||
* Sextraining used old fertility formula and didn't consider traits. |
|||
* Could remarry same character after they got defeated in battle and got stat buffs again. |
|||
* A spirit genes skillnode in crea plant tree was bugged. |
|||
==== Changes ==== |
|||
* Wormaids had aquatic movement, making them weird for desert movement.(also had default growths) |
|||
* Drought passive buffed. |
|||
* Now, only half of magic strength is added to spirit genes. |
|||
* Added cheat "mctrait (name of genetic trait)" |
|||
* Buffed some old special hybrids/their unique skills |
|||
|} |
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{| class="article-table mw-collapsible mw-collapsed" id="023000" |
|||
! V0.23.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Characters: ==== |
|||
* 4 new species. |
|||
* 3 new uniques. |
|||
* Fertility and Virility change: |
|||
** Daily egg progress is now equal to the lower value of a pair. |
|||
** 35% + 50% = 35% progress. (previously multiplied 35% * 50% = 17.5%) |
|||
** Generally now higher at lower values, lower at high values. |
|||
* Can choose to marry one of the town npcs, giving various bonuses. |
|||
** (Requires not recruiting any other. Should reduce repetitive same recruitment) |
|||
==== Creation: ==== |
|||
* Updated skilltree. Generally can adapt summoned character traits very freely. |
|||
* Corrupting characters keeps "starter" trait |
|||
* New special elite summon. |
|||
* New ending |
|||
==== Evolution: ==== |
|||
* Changed some skilltree nodes. |
|||
* Some story additions. |
|||
==== Druid: ==== |
|||
* New special elite seedling evolving from any base spirit. unique skills based on element. |
|||
* "Finalize" options are stronger. |
|||
* Unlocks new adaptable skill with bloodmagic. (bugged previously) |
|||
* Seedlings can still reshape even after evolution, at slower pace. |
|||
==== Focus: ==== |
|||
* Moved farm focus to starting selection. |
|||
* 5 choices with more extreme options. Option to disable either for bonuses in the other. |
|||
* New achievement/trait related to doing neither. |
|||
==== Quickstart/seeded runs: ==== |
|||
* Can sometimes start as any unique character/species. |
|||
* More impactful unique special modifiers/essences. |
|||
** Generally one base species threat, some starting bonus and a neutral modifier. |
|||
* Less normal difficulty modifiers/traits. Should be easier to parse starting conditions. |
|||
* Shows short summary in log on start. |
|||
==== Other changes: ==== |
|||
* Fusing uniques into same species keeps the unique's growth/passives/specials. |
|||
* Can now also enter shadow with full shadow team, not needing glowing. |
|||
* Dark starting element can craft potions to change type to dark. |
|||
* All characters can do basic brothelshows now. |
|||
* Some new events. |
|||
==== QoL: ==== |
|||
* In the quickmenu, you can now quickly assign marks by dragging characters into the icon. |
|||
* When fusing, can press a button to maximize genes. (considering chosen focus) |
|||
==== Noteworthy bugfixes: ==== |
|||
* Creation adapt skill options were based on her skills, rather than unlocked ones. |
|||
* Shiro wasn't recruitable for non druid. |
|||
* Town healer didn't appear on first day when skip intros was on. |
|||
* Stat growth predictions didn't consider current progress correctly |
|||
* 4th mc interaction with rival power was bugged in some places. |
|||
* Evo transformations were bugged with traits that applied passives. |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="022001" |
|||
! V0.22.0.1 Changelog |
|||
|- |
|||
| |
|||
* Readded individual sextraining. |
|||
* All character have at least one sex-skill with master starting cap. |
|||
* Newly added cards to date deck get some free bonuses. |
|||
==== Bugfixes: ==== |
|||
* Some events were wrong |
|||
* Starting options had wrong effect. |
|||
* Penalty was always set to injury. |
|||
* Visual error for starting points. |
|||
* First save type was also unlimited. |
|||
* Beast 4 team bonus didn't work. |
|||
* Fixed some descriptions |
|||
* Softground ai bug. |
|||
* Stun effects had reversed ai value. |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="022000" |
|||
! V0.22.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Main Characters: ==== |
|||
* Actually all uniques can now be selected as main character (including town npcs etc.) |
|||
* All unique characters have some bonus when used as maincharacter. |
|||
* Gallery keeps track of which uniques you've won with already. |
|||
* 4th maincharacter has their own companion and some story stuff/events. |
|||
* New special unique character that is the default 4th maincharacter: |
|||
** More specific tutorial/starting guide. |
|||
** Various starting bonuses. |
|||
** 4th maincharacters have access to some skills to adapt, generally focused on terrain manipulation. |
|||
* Removed the alternate loss condition of druid based on reputation.<br><!-- |
|||
--> All characters now lose based on failed kings quests. |
|||
** Druid gets doubled relation with the king instead. |
|||
* Added access to gallery from character creation, allowing you to select 4th maincharacter easier. |
|||
==== Dating: ==== |
|||
* More events |
|||
* Events generally interact more with cards and score. |
|||
* New status effect that increases all score gain after climax. |
|||
* Score from casual cards lowered. |
|||
==== Other: ==== |
|||
* More events |
|||
* Can trigger a basic brothel shift once/day triggering various events/guests to serve with rewards based on sex skills. |
|||
* Removed stat bonuses for starting element selection. |
|||
* Removed the individual sex training. |
|||
* Removed month/week/season. Now ui shows days based on game length.<br><!-- |
|||
--> Also shows kings quest timer and some reminders for special portals in top. |
|||
* "Wild" modifier adds a random creature instead of 2 plants. |
|||
* If you only use bonus traits/profession, you get some extra starter points. |
|||
* Some town event uniques can be recruited instantly after having them unlocked in the gallery. |
|||
* Many small changes. |
|||
==== Balance: ==== |
|||
* Starting quest for short runs is 6 days. (quests for day 6, 10, 14) |
|||
* Cheaper uses for workforce. |
|||
* Final mission is open for less time after reaching your game length. |
|||
* All basic spirits/seedlings have +2 speed to always have some utility. |
|||
* Changed some difficulty/hostility scaling based on game lengths. |
|||
* Rival power more consistently reflects their power. Also have fixed amounts of spirits based on power. |
|||
* Rivals are generally stronger. Power affects their own stats more. |
|||
* More varied enemy compositions.<br><!-- |
|||
--> (few stronger or more weaker enemies possible) |
|||
* Eggmastery caps at 100. Angel/Demon potential can't increase above max level, but are cheaper. |
|||
* Changed some numbers for difficulty modifiers. |
|||
* Final mission is open for less time. |
|||
==== Noteworthy bugfixes: ==== |
|||
* Couldn't do some achievements that require winning in freeplay. |
|||
* Free play special portals had wrong/unclear thresholds. |
|||
* Girata was bugged. |
|||
* Dunecasters didn't spawn. |
|||
V0.22.0.0 |
|||
only unlockables.sav is compatible<br> |
|||
(To transfer unlocks, copy old "saveData" folder over and remove .sav files that aren't "Unlockables.sav".<br><!-- |
|||
--> Or create new saveData folder and move unlockables.sav) |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="021001" |
|||
! V0.21.0.1 Bugfixes |
|||
|- |
|||
| |
|||
==== Bugfixes: ==== |
|||
* Pairing characters in farm removed them permanently. |
|||
* When playing as other maincharacter, story portals/ending didn't appear. |
|||
* Time passing during shows was wrong. |
|||
* Soulfragment didn't do anything for other mc. |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="021000" |
|||
! V0.21.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Game Modes: ==== |
|||
* More clear distinction between different game lengths. |
|||
* Added 15 day runs as an option. |
|||
* Free play: can freely open special/story portals after reaching certain world levels.<br><!---->There shouldn't really be anything exclusive to non freeplay runs anymore. |
|||
* Removed the longest time limit modes, as you can basically set your own for free play. |
|||
* Added an easy mode in difficulty modifiers.<br><!-- |
|||
--> (Doubled mc stamina regen)<br><!-- |
|||
--> renamed "casual" modifier to "gacha" to not imply a difficulty decrease. |
|||
==== Main Character: ==== |
|||
* Alternate gender maincharacters (Male creation, Female/Futa druid) with slight differences. |
|||
* Every unique character (excluding a few story ones) is playable now.<br><!-- |
|||
--> Select any unlocked character (or species) in gallery to set as playable mc in character creation.<br><!-- |
|||
--> They have less mechanics (no skilltrees) and serve as a simplified game mode. (for example for 15 day runs.) |
|||
==== Characters: ==== |
|||
* 5 new uniques. |
|||
* 6 new species. |
|||
* New main world biome. |
|||
==== Dating: ==== |
|||
* more events. |
|||
* Smaller deck size. |
|||
* player has more actions at a time. |
|||
* Partner only has one action at a time and doesn't reroll naturally. Generally higher score value than normal. |
|||
* Many actions can generate specific other actions for partner. |
|||
* score of cards never decreases during dates.<br><!-- |
|||
-->(always either fun or lust. Also smaller decreases.) |
|||
==== Other: ==== |
|||
* new events. Some gallery entries have additional immages. |
|||
* Filters for quick menu and character selections. |
|||
* Optional species skills are evenly split now.<br><!-- |
|||
--> (previously almost impossible to get later ones.) |
|||
* When hatching a character, you have the option to send them away, gaining workforce instead. |
|||
* Level tooltip shows specific stat gain numbers per level and at max level. |
|||
* 50%+ encumbrance doesn't half movement time anymore. |
|||
==== Noteworthy bugfixes: ==== |
|||
* Could duplicate characters in quickwindow. |
|||
* An elf event reward wasn't choosable. |
|||
* evolutions didn't consider size for starting stats. |
|||
* evolving characters didn't immediately update your party stats. |
|||
* starting guide marker didn't immediately appear when reloading area etc. |
|||
V 0.21.0.0 (unlockables.sav is compatible) |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="020002" |
|||
! V0.20.0.2 Bugfixes |
|||
|- |
|||
| |
|||
==== Bugfixes: ==== |
|||
* Last bugfix caused some ai problems with high LDmg etc. |
|||
* Also changed ai behaviour related to LDmg and movement a bit. |
|||
* Lightfoxes also sometimes had wrong sprite |
|||
* A new unique had no size. |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="020001" |
|||
! V0.20.0.1 Bugfixes |
|||
|- |
|||
| |
|||
==== Bugfixes: ==== |
|||
* Some unique druid events triggered repeatedly |
|||
* Characters from casual modifier always had max lv 5. |
|||
* default firedragongirl had clothes of unique |
|||
* health potions healed less on the overworld. |
|||
* start menu tooltips were gone. |
|||
* Firebrand was seen as positive effect for ai. |
|||
* GlowFish had wrong movement type. |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="020000" |
|||
! V0.20.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Base species: ==== |
|||
* Starting species will determine some starting essences. |
|||
* Each species has 2 essences. First a small general effect, second often incentivises focusing on that base species for combat etc. |
|||
* Either get 2 rank 1 essences or both of one species. |
|||
==== Team Synergies: ==== |
|||
* You get various party buffs based on your team's base species count. |
|||
* Each unique species will add towards their base species count. |
|||
* Enemies will also have access to these perks based on their team. |
|||
==== Events: ==== |
|||
* New unique world with various species etc. |
|||
* A few other new events random relax/explore date events are more likely (individual chances), but most are once/date.<br><!-- |
|||
-->(early on, almost guaranteed to trigger some events, but get less likely as they diminish) |
|||
==== Items: ==== |
|||
* many new, mostly legendary items. |
|||
* Reworked many item skills. |
|||
* Most non-consumable item-skills now have uses per combat. |
|||
* Items with 0 range instantly cast on self. |
|||
==== Skills: ==== |
|||
* Each maincharacter has a way to adapt skills of characters. (uses same one-time adapt as traits) |
|||
* Druid can put a fixed set of skills onto spirits/seedlings. |
|||
* Creation can adapt any character with her unlocked skills. |
|||
* Evo can adapt any character with skills from the possible species/base species skillpools.<br><!-- |
|||
-->her upgrade makes it infinitely reusable |
|||
* Druid can unlock various unique plant skills by exploring certain biomes. |
|||
==== QoL: ==== |
|||
* Quickmanager has more options. Can also shift click tabs to sort. |
|||
* Can also select characters to enter breed/fuse screen with them selected. (new drop field) |
|||
* Added small summary to start-game button showing starting essences/element etc. |
|||
* Base species more color coded in various places. |
|||
==== Other: ==== |
|||
* Added new modifer where you get characters of random quality each day, but other methods of aquiring them are much worse.<br><!-- |
|||
-->(can get otherwise rare/late-game characters early on etc.) |
|||
* Updated some species/item art. |
|||
* On the overworld, enemy party info keeps one unit unknown. |
|||
* Changed order of some damage calculation (sacrificed hp shouldn't be affected by vulnerability etc.) |
|||
* Temporary characters for events immediately join battles, regardless of party size. |
|||
* After reaching Avy's world, she gets a different starting option in future runs. (skipping most pet training) |
|||
* Many smaller changes |
|||
==== Noteworthy bugfixes: ==== |
|||
* Mushroom evolution was bugged |
|||
* Could lose dropped items when updating overworld inventory. |
|||
* lifeloss effects were affected by lust/vulnerable etc. ignoring requirements of having enough hp etc. |
|||
* many more |
|||
Only unlockables.sav is compatible |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="019000" |
|||
! V0.19.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Overworld: ==== |
|||
* world changes a bit daily (forests grow/expand etc.)<br><!-- |
|||
-->some objects/encounters/events etc will be replaced/removed each day |
|||
* hives don't appear in stabilized portals anymore |
|||
* new structures with various effects. |
|||
* workforce as a new resource which lets you just use gold to make some orders.<br><!-- |
|||
-->get more from reputation/kingsquests or firing high relation characters.<br><!-- |
|||
-->Druid starts with more and higher basic increase |
|||
* new special biome |
|||
* Special biomes worked incorrectly and generally only generated max 1 per portal |
|||
* Can send items/resources on floor home without leaving. (from portal/camp tiles) |
|||
* Some more special stuff in Avy's home world. |
|||
==== Characters: ==== |
|||
* New spirit (5 new species. Can't be chosen as starter) |
|||
* 2 new uniques |
|||
* 3 new other species |
|||
* new skills etc. |
|||
==== Other: ==== |
|||
* Added limited rerolls per date. (bonus for each unplayable card) |
|||
* Added more pictures to dates (mostly Lyra/Devy) |
|||
* Added other pictures to gallery (many exclusive to it) |
|||
* Elites are only limited to one per species (testing for now) |
|||
* much higher recruit chance if only one enemy left. |
|||
* Additional early common essence portal at day 2 to get started |
|||
* Brothel-score regarding tips has diminishing returns |
|||
* Partner dating cards now generate partially based on current lust value |
|||
* Can sort by time since you got the character |
|||
* Character selection always shows their current location |
|||
* Lure now spawns a random enemy party nearby |
|||
* Morta got a unique genetic trait |
|||
* swamp slimes can replicate |
|||
* Gene info on quick manager shows if a character is adapted |
|||
* some other small changes |
|||
==== Noteworthy bug fixes: ==== |
|||
* firedragons couldn't evolve |
|||
* celia date crashed game |
|||
* anomalies could teleport into impassable terrain |
|||
* some tavern quests couldn't be completed |
|||
* AI ignored some type of skill requirements |
|||
* In dates partner sometimes generated a play card |
|||
* daily material income was kept over when creating a new save |
|||
* event tiles in special portals didn't renew daily |
|||
* slime kept spreading after hive removal |
|||
* Game is locked to one instance now (might prevent some weird bugs where it opened multiple times and deleted saves.) |
|||
Only unlockables.sav is compatible |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="018001" |
|||
! V0.18.0.1 Bugfixes |
|||
|- |
|||
| |
|||
==== Bugfixes: ==== |
|||
* some minor descriptions were wrong. |
|||
* some sylvie date actions didn't work correctly. |
|||
* genetic traits weren't included in loadouts. |
|||
* rejuvenate also applied bleed. |
|||
* new special hybrid had a wrong combination. |
|||
* energy was drained wtice on service, possibly going negative. |
|||
* some heal passives had the wrong target. |
|||
==== Changes: ==== |
|||
* added avy idle home pic. |
|||
* higher brothel ranks have less exp penalty. highest rank requires less score. |
|||
* most relax/explore date events are more common. |
|||
* date upgrades to add new cards are more common. |
|||
* "energize" action can be used without triggering it's effect. It also has retain now. |
|||
* negative date card values are underlined instead of changing color? |
|||
* Increased base daily morale gain by 1. |
|||
* "unknown" specials now trigger based on modified atk type. (relevant for evo) |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="018000" |
|||
! V0.18.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Characters: ==== |
|||
* Each element now has a nymph evolution (4 new species) |
|||
* Generally more evolution skill choices and more descriptive text |
|||
* Most nymphs should provide a lot of synergy and flexibility to their element. |
|||
* new skills |
|||
* new special hybrid |
|||
* 2 new special species |
|||
* new unique |
|||
* Flora art update |
|||
==== Dating: ==== |
|||
* more events/pictures |
|||
* more cards/upgrade options |
|||
* can only date each character once/day |
|||
* most uniques have a small unique dating effect/passive |
|||
==== Overworld: ==== |
|||
* Full portals are now saved (savefile bigger based on current loaded portals.<br><!-- |
|||
-->might cause loading of the save selection screen to take longer with many savefiles for now.) |
|||
* Changing tiles affects daily changes/regrow things |
|||
* separated building/terraform menu.<br><!-- |
|||
-->(foundation for more complex buildings with storage/ability to assign characters etc. in future) |
|||
* some things can be build at higher range |
|||
==== Town: ==== |
|||
* some locations have an additional npc |
|||
* some more special options and events |
|||
* evo-show update |
|||
* in shows, guests now leave when satisfaction stays at 100 or 0 for 2 turns |
|||
* time cost for show-actions and duration halved. (ranks increase max time) |
|||
* Removed the nearby location buttons |
|||
* Removed some library tabs and updated info. |
|||
==== Start: ==== |
|||
* Added loadouts for starting selections. |
|||
* Mc-genetics from character creation give bonus base stats now. |
|||
* Some genetic starting traits have additional benefits. |
|||
* One random profession has a yellow bonus, also giving you more options for first essence. |
|||
==== Other: ==== |
|||
* Cleaned up some decriptions/tutorial etc. |
|||
* Updated story/lore stuff to be more consistent. |
|||
* Druid has a new starting passive, granting a bonus based on stance. |
|||
* Expanded fairy help suggestions |
|||
* Unique looks and some abilities are kept after fusing, if the species matches. |
|||
* Characters can toggle between guard and shield as defensive action. (testing for now) |
|||
* many small QoL changes |
|||
* some new "cheats":<br><!-- |
|||
-->"skill+ +skillname" list species with that skill(skill fireball).<br><!-- |
|||
-->"passive+ +passivename" to list passives. (doesn't flag)<br><!-- |
|||
-->"glimpse" to reveal gallery temporarily without messing with unlocks.<br><!-- |
|||
-->those don't flag a file as cheating.<br><!-- |
|||
-->While a file is flagged as cheating, you're now never encumbered. |
|||
==== Noteworthy bug fixes: ==== |
|||
* Soft lock when a character had regeneration/bleed effects at the same time in a specific order. |
|||
* AI-focus setting didn't do anything. |
|||
* character quest rewards were always the same |
|||
* some types of dating action didn't immediately update stats. |
|||
* growth essences only applied to fusions and not eggs. |
|||
* some elemental weaknesses weren't consistent with tooltips. |
|||
Only unlockables.sav is compatible |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="017001" |
|||
! V0.17.0.1 Bugfixes |
|||
|- |
|||
| |
|||
==== Bugfixes: ==== |
|||
* an_3 quest didn't trigger (required for alt end) |
|||
* level quests didn't progress - ConsumeMana,entice/aphrodisiac had reversed requirements |
|||
* loading split recruited town npcs into 2 instances, which caused some problems<!-- |
|||
--><br>(separate relation/lewd increases, reset level to before recruitment after death etc.) |
|||
* holyspirit had wrong shield passive |
|||
* attacks with fixed attacktype didn't correctly work (FireTailWhip etc.) |
|||
* newgame plus broke dating |
|||
* town npcs didn't trigger correct location events |
|||
* shift skill didn't work/caused ai errors |
|||
* could enter air portals without flying and not return |
|||
* non lewd date actions also had *2 score multipiler |
|||
* alchemist gallery entry didn't unlock |
|||
* date stat checks always comapred to max value of target |
|||
* OW save window had fixed text in some part |
|||
* random name buttons didn't work |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="017000" |
|||
! V0.17.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Dating-rework: ==== |
|||
* All characters can be dated and have a lewdity value. |
|||
* Non-uniques will start with random value. |
|||
* Characters have interests/dislikes in certain topics. (currently not really used by much) |
|||
* Lewdity can be increased more often/date. |
|||
* Relation increases much quicker. |
|||
* Available dating actions are based on a deck based on your interests. |
|||
* You have 2 dating decks (casual/sexual) and switch between both in various ways. |
|||
* Cards get worse for remaining date as you use them. |
|||
* Each location has actions available which manipulate your cards and trigger random events (prev rest/explore events) |
|||
* Earn skillpoints for certain categories with each sexskill lv-up and from dating |
|||
* Can upgrade/add cards with skillpoints. |
|||
* Can select your starting decks in character creation. |
|||
* More focus on statuseffects/stat checks |
|||
* Pictures will be shown based on unique/species if available for any action. |
|||
* Generally much easier to add descriptions/new events/pictures etc. now. |
|||
==== Quests: ==== |
|||
* Relation of character more visible |
|||
* Characters will sometimes generate random quests with rewards. (based on relation) |
|||
* Relation unlocks special relation quests at certain thresholds. (type/rewards based on lewdity) |
|||
==== Combat (Shield/Healing) ==== |
|||
* Added shield as temporary hp. |
|||
* Shield reduces incoming dmg and isn't affected by anything (elemental weakness/armor/dmg types etc.) |
|||
* Remaining dmg will be applied as normal. |
|||
* Elemental weaknesses increased to +100% instead of 50%. (and some changed) |
|||
* Many new actions/passive generate shield |
|||
* Most healing actions don't scale with magic strength. (either flat value or percentage based) |
|||
* More difference between support/magic lvType. Some changes to other lvTypes |
|||
* Healing is generally less efficient than shield |
|||
==== Other ==== |
|||
* True end |
|||
* 6 new species |
|||
* New events/achievements/skills etc. |
|||
* Can choose default/random start that selects starters and spends all points.<!-- |
|||
--><br>(Mostly viable combinations etc. New players can just press default and start immediately) |
|||
* Farm has a capacity. All characters in farm generate their daily crafting items. (can show quick overview of material income) |
|||
* Special home upgrades for 100% relation with town npcs. + some others |
|||
* lowered gene point growth multiplier from 15% to 10%. (10 = +100%) |
|||
Only unlockables.sav is compatible |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="016002" |
|||
! V0.16.0.2 Bugfixes |
|||
|- |
|||
| |
|||
==== Bugfixes: ==== |
|||
* could camp in unstable portals |
|||
* some maincharacter sexskills were mixed up |
|||
* aircontrol essence didn't do anything |
|||
* hardened skin soul fragment buff applied to spirits/seedlings instead of soulfragments |
|||
* choice caster didn't work |
|||
* potions/energy were used in instant breeding. |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="016001" |
|||
! V0.16.0.1 Bugfixes |
|||
|- |
|||
| |
|||
==== Bugfixes: ==== |
|||
* intro events didn't trigger correctly |
|||
* character activity defaulted to "have fun" at 0 stamina instead of at max stamina |
|||
* added button to reset challenge rank in character creation |
|||
* nightcrawlers are now amphibious. Avy's pet didn't have correct genetic maxlevel. |
|||
* "recruiter" trait didn't work |
|||
* tavern characters level didn't scale correctly |
|||
* some wrong texts/tooltips |
|||
* evo now keeps elemental dmg type when in human form |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="016000" |
|||
! V0.16.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Characters: ==== |
|||
* 5 new uniques |
|||
* 10 new species |
|||
* 2 new special worlds |
|||
* Reworked some Evo special forms |
|||
* Added some upgrade events for many unique characters with new skills etc. |
|||
* Some new clothes/futa variants |
|||
* Some species are now elite species (max rank spirits and world bosses). Can only have one elite in your party |
|||
* Elite species are generally stronger and more unique now. |
|||
==== Gameplay/Combat: ==== |
|||
* Added many global passive effects, obtained by beating short unstable portals every few days. |
|||
* When choosing exclusively from highlighted bonus professions/traits at character creation, you'll start with a special pet |
|||
* Spawning/destroying hives gives some skillpoints based on a portals native species |
|||
* Added new status effects strength/magic charges (Stacking effects giving lasting 10% strength/magic each) |
|||
* Changed some basic traits like strong/resilient etc. to affect base stat growth instead of being a multiplier |
|||
* Eggs created by maincharacter get a special trait. Gain various bonuses based on maincharacter and amount of these in party. |
|||
* Daily arena battle that increases difficulty/rewards of future daily battles when beaten. |
|||
* Camping duration reverted to shorter times, but doesn't restore stamina. (instead it sets it to a minimum if it was lower) |
|||
* removed level requirement for recruiting. Recruiter trait now increases lust after failed attempts |
|||
* firing characters in town has no morale penalty? |
|||
* quickruns start with less characters and you get a random essence |
|||
* removed stealth |
|||
* removed weather effects at turnstart (spreading water etc.) |
|||
==== QoL: ==== |
|||
* Quick/auto save always appear on top of the list. button to directly open save window. |
|||
* Highlights saves of current file. no overwrite confirmation needed for same save |
|||
* Hatchery shows a value for total genes of eggs |
|||
* In combat, middle mouse button doesn't show character tooltip if the character is selected |
|||
* Can see current ritual level of species in "other" character tooltip section |
|||
==== Other: ==== |
|||
* more events/scenes etc. (some in categories of existing gallery) |
|||
* some changes to dating, but still a placeholder. I'll probably just rework it into something more simple/fun. |
|||
* many bugfixes + smaller changes. |
|||
Only unlockables.sav is compatible |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="015001" |
|||
! V0.15.0.1 Bugfixes |
|||
|- |
|||
| |
|||
==== Bugfixes: ==== |
|||
* Some stamina gains/losses were reversed |
|||
* ai didn't do anything when they had massheal skill |
|||
* Unique xhana event never triggered |
|||
* Angel had a wrong picture |
|||
* farmpairs set to farm didn't grow food |
|||
* Egg/crystal setting for farmpairs didn't save |
|||
* Score didn't update for hardest battle/portal |
|||
* An_3 upgrade was bugged |
|||
* quickshooter didn't do anything |
|||
* Only had to meet requirements for one character for training quests |
|||
* Phoenix permanently lost attacktype after hatching |
|||
* Consuming hatchery upgrade counted itself for shares |
|||
* Female only setting didn't work for some species |
|||
* Slime didn't remove ow stamina cost for crea |
|||
==== changes: ==== |
|||
* Less frequent combat mods for portals. |
|||
* Native species rework: portals have main and subspecies<br><!-- |
|||
-->first part is almost always a mainspecies. secondary can be either.<br><!-- |
|||
-->lizards/mermaids are more likely to spawn in water and mermaids spawn less on other tiles |
|||
* New very rare creature (also in elementalist evolution branch) |
|||
* Tamers now start with that creature with max level 20 |
|||
* Some new skills/skill combos |
|||
* New movementtype for lavamermaid and that creature. (fast in water/lava) |
|||
* Changed some ow-skills (scouting etc.) to use stamina but lowered manacost |
|||
* Fusion focus gives high chance to inherit up to 2 learned skills instead of 1 |
|||
* Rescue event characters have a guarenteed rare genetic trait and the portals trait |
|||
* Made some finalize effects stronger |
|||
* Added futa option to lonada |
|||
* Added stronger divine favours for a new profession/trait |
|||
Normal saves from 0.15 may not be compatible |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="015000" |
|||
! V0.15.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Characters/Content: ==== |
|||
* Added new story path/alternate ending |
|||
* 9 new species. 6 new uniques. |
|||
* New achievements/professions/traits |
|||
* New events/scenes etc. |
|||
==== Challenges/statistics: ==== |
|||
* Added scaling difficulty option. unlocks in character creation after beating the game. |
|||
* Scales infinitely, but after 10 some modifiers just repeat. |
|||
* Keep track of highest difficulty/score/challenge wins for each character |
|||
==== Farm: ==== |
|||
* Simplified farm interface/less micro management (more incentivised to keep pairs once set up) |
|||
* Removed attraction and related stats for breeding |
|||
* Farmpairs increase bond each day up to 10. Resets upon breaking. |
|||
* Bond increases efficiency of everything farm related by 10% each |
|||
* Can toggle characters between producing eggs or twice the amount in crystals |
|||
* Replaced the current settings (slow/vigorous etc.) with side-activities for various bonuses (farming/milking/sextraining...) |
|||
==== Quick character management: ==== |
|||
* Added town screen to quickly see/manage all your characters (middle mouse button) |
|||
* Can easily move them around between places/activities |
|||
* Toggles for relevant information |
|||
* Quick access to all character locations |
|||
==== Freeplay: ==== |
|||
* Changed freeplay to remove most time based scaling. |
|||
* No time pressure for anything. Difficulty is mostly player controlled. |
|||
* 80%+ completing a portal raises the worldlevel to that portals hostility |
|||
* Worldlevels work similar to ng+, raising difficulty and level caps. |
|||
* Starting level/gene caps are lower than usual |
|||
==== QoL: ==== |
|||
* Added quickstart setting, allowing you to skip intro events (simulate default selections) |
|||
* In party prep: can click on empty item slots to filter inventory to that type |
|||
* In inventory can click avatar to select next. Removed the small character tooltips from inventory. |
|||
* In battle, can hold middle mouse on a character to show tooltip |
|||
* Enemies with gifted or special trait will have a star in name. Enemies with death triggered passives are also marked. |
|||
* Sell-toggles for party-prep/crafting window. Generally shouldn't need keyboard for most things now. |
|||
==== Gameplay/Balance: ==== |
|||
* Changed evo's adapt mechanic: |
|||
**Can now permanently learn/collect traits. |
|||
**Learned traits can be adapted onto characters. |
|||
**Druid/Crea have/unlock a restricted variation of that ability. |
|||
* Ranged attacks now use all ap instead of requiring 2. (can move before. Restoring 1 ap lets you attack again etc.) |
|||
* Simulates rituals with starters at game-start |
|||
* Druid has a unique skilltree branch based on selected element to support spirits. And some other new abilities. |
|||
* Removed mana penalty for shadow characters for not being in shadow |
|||
* Amphibious no longer has a penalty for land movement (now objectively better than basic movement) |
|||
* Combat-Exp gain doubled but reduced based on a characters level |
|||
* Fused characters can't be used for rituals, but gain +50% exp |
|||
* Your party fully heals on portal/relay tiles |
|||
* Party-teleport costs crystals now |
|||
* Traits are partially weighted based on lvType, including mutagen. |
|||
* New rare (<1% chance) genetic traits based on lvType.(characters with special trait will have a star in combat) |
|||
* More stamina fairies spawn |
|||
* magicwater removes mana from enemies when in water. |
|||
* magicice also affects characters on snow |
|||
* Adaptable mc-trait only doubles potion uses, but is cheaper |
|||
* More skillcombos |
|||
* Early portal/guaranteed first arena battle rewards increased. |
|||
* Some lymeans got some electric skills |
|||
==== Unity/UI stuff: ==== |
|||
* Updated unity version, so some rare crashes should be fixed |
|||
* Starting launcher thing was removed. |
|||
* Added ingame settings for resolution/fullscreen. |
|||
* Can resize window |
|||
* Smaller file size |
|||
* Generally should run better/use less ram etc. |
|||
* Added custom cursors based on character (not sure if i like those) |
|||
Only unlockables.sav is compatible |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="014001" |
|||
! V0.14.0.1 Bugfixes |
|||
|- |
|||
| |
|||
==== Changes/Balancing: ==== |
|||
* Added energy orbs in portals that recover stamina |
|||
* Starting home capacity and upgrades increased |
|||
* Stamina potions restore 50 stamina instead of increasing max |
|||
* Injury shown more clearly on party characters at home |
|||
* Shows if an attack was resisted/weak in log |
|||
* Increased effects of secondary camping actions (scavenging/training etc.) |
|||
* Milk for camping capped at 5 (can use multiple times if more) |
|||
* In party preparation, can click portrait instead of next button |
|||
* Spirits/tavern characters start at full stamina |
|||
* Crea summons start at 100 stamina. upgrades increase it by 10 |
|||
* Made the farm pairs more compact |
|||
==== Bugfixes: ==== |
|||
* Reversed stamina loss/recovery for some things |
|||
* Could select all traits instead of +1 with fusion focus |
|||
* Fixed various weird ai behaviours |
|||
* Portal entry cost was still based on partysize |
|||
* Creation futa upgrade wasn't considered in advanced sextraining |
|||
* In portals there was an area on the right where inputs were blocked |
|||
* Wrong tooltip for poison attack |
|||
* Wrong description for lavaspider evolution. also added a dex path. |
|||
* Milk/energy buff upgrades for crea were outdated |
|||
* Some missing pictures |
|||
* Special maxlevel pots used up potion slots |
|||
* Farm interface didn't fully reset, causing some weird bugs |
|||
* When selecting a pair both potion costs shown were from the right characters |
|||
* instantbreed didn't work correctly on just formed pairs |
|||
* Resting tooltips were outdated |
|||
* Devil healing costed stamina |
|||
* Angel was missing some pictures |
|||
* You didn't always get a reinforce charge on certain dfficulty settings/professions |
|||
(v0.14.0.0 saves should be compatible) |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="014000" |
|||
! V0.14.0.0 Changelog |
|||
|- |
|||
| |
|||
With this update I wanted to focus on making the game play nicer. Simplify/remove some stuff + many QoL changes.<br> |
|||
Not a lot of new content in terms of events/characters etc.<br> |
|||
Didn't really find a way I wanted to change dating so i left it untouched for now. <br> |
|||
Spend more time on the succubus game than expected.<br> |
|||
Future updates should be quicker again (I'll probably try at least monthly) |
|||
==== Exhaustion/Expeditions: ==== |
|||
* Changed exhaustion to stamina (was always weird to have a resource where high numbers were bad) |
|||
* Base max stamina is now 200 |
|||
* Each step on the overworld costs one stamina (unless on road/slime as crea), battles cost 2. |
|||
* If a character starts a battle at 0 stamina, they gain a severe debuff |
|||
* Removed stamina cost from entering portals |
|||
* Expeditions have no time restrictions anymore. |
|||
* Entry cost not based on party size |
|||
* Camping takes a lot longer but increases stamina same as sleeping in town |
|||
* Some overworld actions cost stamina now |
|||
* Some powerful/or 0ap skills also have a stamina cost (usually lowered mana or ap cost) |
|||
* Enemies start with random amount of stamina |
|||
==== Reserve characters: ==== |
|||
* Can have up to 4 reserve characters in party. (can switch states at any time) |
|||
* You can still only enter a portal with 6 characters, but can recruit characters with full party. |
|||
* Reserve characters don't start in battle/don't lose stamina and gain 50% exp the other characters earned.<br><!-- |
|||
-->(Total exp earned is higher the more characters are in reserve) |
|||
* If another ally leaves the battlefield (injures/flees...), you can call in a reserve character |
|||
* Fully exhausted/injured characters can't be called in |
|||
* Most events can now trigger even with a full party |
|||
==== Characters: ==== |
|||
* Reworked some character art + added alt art |
|||
* Reworked crea art (added clothing etc.) + new skilltree nodes affecting stats/visuals |
|||
* Enemy crea also gets new passives etc as corruption increases |
|||
* Some new abilities/passives. (including passives that change terrain on combat start for special terrain teams) |
|||
* Different looking versions for most basic spirits |
|||
* Basic spirits have more importance in late game |
|||
* Can reshape spirits during expeditions |
|||
* 1 new special hybrid |
|||
* 1 new spirit |
|||
* 1 new unique |
|||
* Fire dragons integrated in fire spirits |
|||
==== Score: ==== |
|||
* Can check a score value for your current run (button from map)<br><!-- |
|||
-->consists of various things like resources/best characters/completed quests etc. |
|||
* Total score at time of completion will be set. (can still change flexible value) |
|||
==== AI rework: ==== |
|||
* All skills can be used by ai (including explosion etc. for now?) |
|||
* Generally better and can actively do everything (including defend/disengage etc.) |
|||
* Enemies act one at a time. (instead of based on their action, like seducing first etc.) Quicker/less transitions. |
|||
* Values assigned to skills/attacks etc. and compared based on situation (previously just binary condition whether to use a skill or not) |
|||
* Considers more things (traits/statuseffects/terrain etc.) |
|||
* Applies to player ai used as well |
|||
* Animation speed selection |
|||
==== Atk/Dmg types: ==== |
|||
* Each species has an attack and damage type (Fire + Cleave etc.) |
|||
** Including ranged attacks which usually cost 2ap instead of 1 |
|||
** Shows icon for them in battle (also shows own type) |
|||
** Weapons can overwrite it. (no species should have 2 weapon slots anymore) |
|||
* Tile highlights show all affected tiles for multi hit attacks etc. |
|||
* Elemental dmg with strength/weaknesses and secondary effects. (shortens many skills and removes need for some passives)<br><!-- |
|||
-->(e.g fire dmg always increases burn by 1, deals less dmg against enemies in water etc.) |
|||
* On hit effects trigger on all hit enemies (multi hit passives shouldn't exist anymore) |
|||
* Can drop weapon in combat to revert to base damagetypes (0 ap action) |
|||
* Skills also mostly deal elemental dmg. |
|||
* Battles have global elemental power modifiers, usually affected by weather and base spirits |
|||
* All dmg of certain types will be affected. (shown strength/skill dmg shows updated value) |
|||
* Maincharacter damagetype is based on starting element |
|||
* Skill tooltips show actual values (toggle in settings), colored based on affecting stat (no "mg/2+1" etc.) |
|||
==== UI/QoL: ==== |
|||
* Updated character tooltip |
|||
* More compact home window/character roster |
|||
* Can quickly summon spirits from home window |
|||
* Can access sleep from anywhere in town |
|||
* Can choose characters from party/brothel for sex training |
|||
* Maincharacter stats more clear for sextraining |
|||
* Shows character combat-sprite in gallery |
|||
* Many other small UI/QoL changes... |
|||
* Added more symbols to mark characters (can now filter by mark) |
|||
* Evo can freely change alt art for characters (just visual) |
|||
* Changed item type filter to only show a certain type instead of toggling it |
|||
==== Other: ==== |
|||
* Can choose a focus at start of game, making either breeding or fusion better while making the other worse, or ignore it. |
|||
* Phoenix egg now requires stamina to activate, but doesn't lose mana. (can hatch early at cost of mana) |
|||
* Made explosion a targetable skill (to prevent accidents) |
|||
* Maincharacter starting position lowered |
|||
* Moved the known preferences from prostitute to madame profession |
|||
* Removed max level for maincharacter sexskills (still soft capped by species amount) |
|||
* Removed look types/preferences from characters. removed relations between other characters |
|||
* Changed save type for quickruns from limited to town-only |
|||
* Lightpower doesn't require full mana |
|||
* Portal hostility on endless increases much slower. |
|||
==== Noteworthy bugfixes: ==== |
|||
* Game didn't correctly register as won (opional kingsquests etc.) |
|||
* Teleport stone didn't work when portal was closed |
|||
* Maincharacter sexskills modified the wrong skill |
|||
* "blind" and related things didn't work |
|||
Only unlockables.sav is compatible |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="013001" |
|||
! V0.13.0.1 Bugfixes |
|||
|- |
|||
| |
|||
==== Noteworthy bigfixes: ==== |
|||
* Servicing didn't clear lust when target had no energy |
|||
* rng for some things didn't change each day in some occasions (spawned same tavernquests etc.) |
|||
* "enticed" made ai behave weirdly even when no character is presenting |
|||
* Full restore wasn't useable |
|||
* shelldrakes dropped invalid materials |
|||
* Could collect infinite mushrooms from one spot |
|||
* Genetic size/gender for crea summons weren't always accurate |
|||
* Some overworld event pics weren't shown |
|||
* Enemies in new merchant event were all bosses |
|||
* Needed to have more basic resources to craft something (instead of equal+) |
|||
* Eggs from an event were always lava type |
|||
* Some uniques didn't have the unique trait |
|||
* Evo lost lavaimmunity trait after normal transformations |
|||
* Enemy evo in special forms showed (wrong) clothing overlay |
|||
* Removed automatic milking upgrade as its kinda redundant now |
|||
* Gallery pics for evel didn't unlock |
|||
* Tentacle research event couldn't trigger, as the location was inaccessible. (moved to guild) |
|||
* Couldn't mindcontrol lustbound characters |
|||
* petite/busty/Wellendowed traits didn't affect energy/milk |
|||
* sexmaster/god affects recruiting chance now. |
|||
* Recruit chance no longer capped between 1 and 90%. (can be higher than 100 to show skills more clearly) |
|||
* Producer increased production by +2 and *2, instead of just +2 |
|||
* Equalizing room upgrade behaved weirdly/opposite |
|||
* Stored eggs were weirdly aligned |
|||
* Could have same trait multiple times in tavernquest requirements |
|||
* Fixed some weird behaviour for quickruns right after doing a random battle |
|||
* Gallery didn't show loot/produced materials for creatures |
|||
==== Added: ==== |
|||
* Avy's familiar has maxlv 10 now. avy has increased potion uses. |
|||
* manaworms can spawn in the wild now and gained mount trait |
|||
* Added some recipes for previously unused materials |
|||
* Can now get sexmaster/god traits with mc when reaching lv 10/15 in any skill |
|||
* Devil/angel pacts change stats more (and change base stats) |
|||
* Added some pics to gallery |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="013000" |
|||
! V0.13.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Alternate art: ==== |
|||
* Base species have some variations (mostly different hairstyles/horns etc.) |
|||
* Can choose for starters, otherwise spawn randomly |
|||
* Can see variations in gallery. can also toggle clothing in gallery. |
|||
==== Egg-rework: ==== |
|||
* All species have an eggtype |
|||
* Different types have certain properties/requirements |
|||
* eggtype is determined from female part in pairing |
|||
* Hatchery has multiple rooms which can be set to different types/build upgrades etc. |
|||
* Any character can be assigned as a hatcher in a room, increasing egg growth at cost of exhaustion. |
|||
==== Milk/Semen rework: ==== |
|||
* Each character has milk/semen("energy") storage/regen based on species/some traits (lower numbers like 5(+2/day) etc.) |
|||
* Bonus milk capacity based on titsize |
|||
* Each harvest gets that amount of crafting materials. (semen type based on eggtype. Milk is just one resource) |
|||
* Collecting can be done from charactermenu as well |
|||
* During camping any character can use stored milk as free temporary food |
|||
* Various changes to traits/consumables to fit. |
|||
==== Combat/Sex-actions: ==== |
|||
* Energy as a resource in combat |
|||
* New action Service: chance target cums (equal to lust percentage)->target loses energy. You collect crafting materials based on species equal to energy lost |
|||
* Fuck: both characters lose energy. chance to recruit equal to enemy lustpercentage. malus for remaining energy |
|||
* Passives triggered by fucking only do so if energy was lost. (They are generally a lot stronger now) |
|||
* Whenever a character loses energy but doesn't have any, they become weakened for the remaining battle. |
|||
* max lust always increases after sex actions (instead of only at 50%+ lust) |
|||
* Presenting: Can "Seduce" self to trigger a new action. Nearby enemies have a chance to become enticed, prioritizing fucking the presenting character before other actions. |
|||
* Enemies at 100% lust or enticed will fuck nearby player characters, if they are at 50%+ or "presenting". |
|||
==== Insectgirl-rework: ==== |
|||
* Economy + sexual support characters. |
|||
* Usually have very high energy storage, but low regen. |
|||
* Collect energy when fucked instead of losing it. (converting it into their type) |
|||
* Can instantly produce eggs using energy (effectively breed with self) |
|||
==== Crafting/Alchemy: ==== |
|||
* Can collect materials in various ways (herbs/mushrooms/semen/milk etc.) |
|||
* Special materials can be earned from npc objectives (kingsquests/tavern/ranked/portalrewards) |
|||
* Can collect semen during brothel shows |
|||
* Materials are stored in separate inventory/list with infinite capacity (Don't need to bring them back from portals) |
|||
* Creatures drop materials like scales/fur etc. based on species when defeated in combat |
|||
* Characters produce daily materials like honey/poison/silk etc. when conditions are met (housing+morale) |
|||
* Craft potions/items etc. with those materials (+ regular resources) |
|||
* Some collectible herbs etc. are no longer items immediately but can be used in various ways |
|||
* Special recipes based on maincharacters/elements/professions etc. |
|||
* New fishes as materials. possible fishes change based on fishing-spot/biome/weather |
|||
* Many new items |
|||
==== Balancing: ==== |
|||
* Lowered aggression of enemies/increased stealth effect |
|||
* Decreased enemy density in story portals |
|||
* Most legendary items are stronger |
|||
* Entangled limits ap-gain to 1/turn. constrict now entangles |
|||
* Creatures with suckmana/life can convert their max hp/mana into strength/magic |
|||
==== Other: ==== |
|||
* New scenes. new unique character. |
|||
* New profession + mc trait |
|||
* Town npcs have a unique uninheritable special trait or passive |
|||
* Succubus have some new skills/passives |
|||
* You now get the profession specific starting items in quickruns |
|||
* Tamer profession increases stat growth of creatures, instead of a one-time bonus when caught |
|||
==== Noteworthy bigfixes: ==== |
|||
* Blinded reduced speed/Armor each tick instead of once. (and only regained once when removed) |
|||
* Highlighted starting professions didn't give the bonus money |
|||
* Evolving seedlings didn't update their movementcosts immediately |
|||
* Lost crystals when fusion failed due to exhaustion |
|||
* Skill combos when fusing were based on left/right character position |
|||
* Starters had wrong genetic lvType |
|||
* Could camp in unstable worlds with the hotkey |
|||
Only unlockables.sav is compatible (teams are probably also not compatible this time) |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="012001" |
|||
! V0.12.0.1 Bugfixes |
|||
|- |
|||
| |
|||
==== Bugs Fixed: ==== |
|||
* Magic shadow highlighted wrong tiles |
|||
* kingsquest still says you get tp |
|||
* Arena fights start with last portal traits |
|||
* Wild holySpirits had a skill that doesn't exist -> caused some problems |
|||
* breedingpotions didn't work correctly |
|||
* Toxic modifier didn't work |
|||
* Castalia objective completions were visually offset by 1 |
|||
* Special portals could generate with impassible terrain/mainbiome |
|||
* Starting portals were always the same regardless of seed (portal seed was just its id) |
|||
* Could tame bosses with nets/magictame |
|||
* Requirement for drain bow was still wrong |
|||
* Could teleport into rock/void tiles on ow |
|||
* Raiders trait reduced enemy spawns |
|||
* Could evolve a lightorb into shadowdjinn |
|||
* Some wrong descriptions/skills for evolution |
|||
* Floating didn't apply stat malus/mount traits |
|||
* Seductive starting trait didn't unlock through eggs |
|||
* A unique event wasn't unique |
|||
* ForestSatyr didn't unlock in gallery |
|||
==== Added: ==== |
|||
* Each quickrun starts with an S-rank quest in the tavern. |
|||
* Also added a new loadingscreen pic |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="012000" |
|||
! V0.12.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Summary: ==== |
|||
* More interesting portals |
|||
* Spirits integrated more. (more enemy variance etc.) |
|||
* Farm/fusion work more together. |
|||
==== Portals/Overworld: ==== |
|||
* Tooltips for portals for modifier descriptions etc. |
|||
* Portals now have a native trait that each character in there has, including some unique ones |
|||
* New basic modifiers |
|||
* Weather effects per portal that can change each day (affecting spirit spawns etc.) |
|||
* Combat modifiers, affecting all battles in a portal |
|||
* New world types with more restricted movement (caves etc.) |
|||
* Special consumables + unlockable farmpotions for special world types |
|||
==== Characters/Creatures: ==== |
|||
* 2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines |
|||
** Light: combo based magic/support species |
|||
** Shadow: terrain based team species, introducing shadow tiles in combat |
|||
* 11 new unique characters (mostly missing unique combat sprites, but many aren't really battle characters) |
|||
==== Shadow species rework: ==== |
|||
* They work together with shadow spirits and share similar skills generally more hp/ less reliance on shadowform. |
|||
* Bonuses in shadow/malus outside |
|||
* shadowform increases speed more and only costs upkeep outside of shadow. no longer increases armor. |
|||
* Requirements of being in shadowform often replaced with being on a shadow tile |
|||
==== Farm: ==== |
|||
* Simplified a lot of stuff |
|||
* Removed focus, now always similar to previous default settings but better |
|||
* Control shifted more towards using farmpotions |
|||
* You don't assign characters to farm ( characters at home show in farm, can assign any two to place in farm) |
|||
* Removing pairings puts characters back home |
|||
* Pairings are shown more clearly and separately with quick infos |
|||
* Separate sortable lists for left/right character. (rightclick can now close as other windows) |
|||
* Can use instantbreed without pairing (can still pair afterwards and keep progress) |
|||
* Can toggle between creature/humanoid (can breed same species creatures) |
|||
* Some new farm items unlocked through explorations/events. |
|||
* Descriptions now adapted to alchemists bonus. |
|||
* Fertility/virility potions increase by a flat amount of 30 instead of +50% |
|||
* Eggs/day capped at 3 per pair. removed doubled crystal gain for farmer. eggs spoil quicker. |
|||
==== Quickruns: ==== |
|||
* Some new world modifiers exclusively for it. Most runs now have a world modifier. |
|||
* Rival power starts higher than other runs (not just stage 1 spirits in final battle etc.) |
|||
* More modifiers/starting traits |
|||
* Generally higher chances for more interesting/rare things |
|||
==== Other: ==== |
|||
* New events |
|||
* Evo art update + outfits |
|||
* Unranked arena battles can have combat modifiers |
|||
* Rivals can have any element, not just the basic 3 |
|||
* Corruption now sets the maxlevel to the characters current level.<br><!-- |
|||
-->those species are stronger now (might be weird with summoning/fusing) |
|||
* Castalia sells potions once you unlocked the reward thresholds |
|||
* New genetic traits (mostly start/end of combat effect) |
|||
* New mostly neutral difficulty modifiers |
|||
* Can now buy potions from Castalia once unlocked |
|||
* Genes have less impact on stats (10 = doubled stats, prev *2.5 - *3) |
|||
* Slime type characters are stronger, but corrupt sets their maxlevel to current level |
|||
==== Noteworthy bugfixes: ==== |
|||
* Tavern characters didn't correctly scale with rank (always had same total genes) |
|||
* Party strength (for mining/woodcutting etc.) was based on magic instead of strength |
|||
* Story mission portals had normal enemy spawn rate (could often just walk through without fights) |
|||
* Sleeping multiple times the same day resulted in same events |
|||
* Crafting draining bow required wrong resource |
|||
Only unlockables.sav is compatible |
|||
|} |
|} |
||
Line 31: | Line 1,562: | ||
| |
| |
||
==== Seeded runs: ==== |
==== Seeded runs: ==== |
||
* Can play quickruns based on a seed, affecting starting traits/element/characters/profession etc. |
* Can play quickruns based on a seed, affecting starting traits/element/characters/profession etc.<br><!-- |
||
-->(Unlocked traits etc. don't matter. Can still do achievements in quickruns to unlock stuff for normal runs) |
|||
* |
* Some settings are the same for all quickruns |
||
* |
* Shorter (15 days) runs with some timing adjustments. |
||
==== Small changes: ==== |
==== Small changes: ==== |
||
* watermermaids now have watertrail onmove |
* watermermaids now have watertrail onmove |
||
* |
* Detailed descriptions for starting selections can also be seen in journal |
||
* |
* Producer only gives 50% bonus instead of 100% (bonus is applied every generation in addition to increased value.) |
||
* |
* More things are based on a seed |
||
==== Bugs fixed: ==== |
==== Bugs fixed: ==== |
||
* |
* Days sometimes didn't fully resolve, causing some other problems |
||
* instantbreed points always increased when you came back from a portal (not based on actual days passed) |
* instantbreed points always increased when you came back from a portal (not based on actual days passed) |
||
* |
* Stability worldmodifier affected story portals like the final mission and didn't affect basic portals |
||
* |
* During sextraining, bonus for cumming at the same time didn't reset |
||
* |
* Quests didn't consider modified stats (strong trait etc.) when submitting characters |
||
* |
* When enemies initiated combat, biome was ignored |
||
* IceBeasts didn' |
* IceBeasts didn't have the mount trait |
||
* |
* Freeze checked own status rather than target for validity |
||
* |
* Event softlock was still possible if events stacked in the same location. Also put in safety, if an event somehow ever has no option it will just end. |
||
* |
* Zookeeper gave all characters exp each day (instead of creatures only) |
||
Testing seeded runs/trying to get some opinions on base settings etc. (haven't added anything else yet) |
Testing seeded runs/trying to get some opinions on base settings etc. (haven't added anything else yet) |
||
Line 65: | Line 1,593: | ||
| |
| |
||
==== Bugs fixed: ==== |
==== Bugs fixed: ==== |
||
* |
* Unstable trait didn't work correctly |
||
* |
* Quests sometimes didn't check for species |
||
* |
* Gender for fusion was random |
||
* |
* Unique cowgirl event could trigger multiple times |
||
* |
* Stable trait added its effect for each evolution |
||
* |
* Some rockspirits didn't have the spirit trait (couldn't evolve etc.) |
||
* |
* Earthquake didn't work (only characters with access to it were probably not accessible anyway) |
||
* |
* Intro events were only triggered on first day (now first 3 days) |
||
* |
* Random location events lasting multiple days could stack, causing a softlock after ending it. |
||
* |
* Slime-poison cost more than shown. also increased it's radius by 1 |
||
* |
* Some ai problems (mostly bulb skills) |
||
* |
* Tavern points starting trait was useless. now lets you start at higher tavern rank |
||
* |
* Only the first 4 traits showed in fusion window |
||
* Lumira didn't have the aquatic trait |
* Lumira didn't have the aquatic trait |
||
* |
* Some quests skillrequirements didn't fit with required gender |
||
* |
* Some evolution paths had wrong skills/tooltips |
||
* |
* Special trader events could overlap (same trader multiple times) |
||
* |
* Genetic gender of starters didn't align with actual gender |
||
* ai turns shouldn't take the same time if they don't do anything |
* ai turns shouldn't take the same time if they don't do anything |
||
* |
* Fleeing into another encounter was bugged |
||
* |
* Naturally spawning relays didn't do anything. |
||
* |
* Home portal was listed twice in teleport menu. |
||
* |
* Only basestats were checked for tavern jobs (ignoring traits like strong etc.). |
||
|} |
|} |
||
Line 95: | Line 1,623: | ||
| |
| |
||
==== Species: ==== |
==== Species: ==== |
||
* |
* New spirit (5 species) |
||
* 1 new special hybrid |
* 1 new special hybrid |
||
* 2 new creatures |
* 2 new creatures |
||
* 2 unique characters |
* 2 unique characters |
||
==== Difficulty settings: ==== |
==== Difficulty settings: ==== |
||
* |
* Default save type set to town-only and adjusted modifiers |
||
* |
* Dating mechanic now optional as difficulty modifier |
||
==== Town: ==== |
==== Town: ==== |
||
* Map for quick overview of the town |
* Map for quick overview of the town |
||
* |
* Quickaccess to locations/certain things |
||
* |
* Useful tooltips/infos for locations in one place |
||
* |
* Highlighted places that require attention (eggs hatchable, special portals etc.) |
||
* |
* New location with some special items |
||
==== Tavern: ==== |
==== Tavern: ==== |
||
* |
* Removed tavernpoints |
||
* |
* Quests are ranked |
||
* |
* You now also have a quest ranking, that affects difficulty/rewards of quests |
||
* |
* Higher rank also allows you to hire stronger characters for money |
||
* |
* More varied quests/rewards |
||
* |
* Can accept/keep track of a few quests. (can't remove quests or reputation loss?) |
||
* |
* New journal tab for quests |
||
==== Fusion: ==== |
==== Fusion: ==== |
||
* |
* More control over fusion results at cost of crystals |
||
* You can select half of each characters traits (+1) |
* You can select half of each characters traits (+1) |
||
* By default all other things will be the average |
* By default all other things will be the average |
||
* Can select genes to 100% take the gene from this character instead |
* Can select genes to 100% take the gene from this character instead |
||
* More selections = higher crystal cost. (free up to a point) |
* More selections = higher crystal cost. (free up to a point) |
||
==== Arena: ==== |
==== Arena: ==== |
||
* |
* Default save type set to town-only and adjusted modifiers |
||
* |
* Dating mechanic now optional as difficulty modifier |
||
==== Difficulty settings: ==== |
==== Difficulty settings: ==== |
||
* |
* Ranks increase stats. Each rank increase is the same as a levelup without sizemodifier. |
||
* |
* Keep equipment. Ranked battles are a bit harder. (maybe option to unequip for bonus money) |
||
==== QoL: ==== |
==== QoL: ==== |
||
Line 146: | Line 1,667: | ||
* Can sort characters ascending/descending if you click again |
* Can sort characters ascending/descending if you click again |
||
* Can sort while selecting characters. |
* Can sort while selecting characters. |
||
* Descriptions change a bit to show relevant info based on sorting type |
* Descriptions change a bit to show relevant info based on sorting type<br><!-- |
||
-->In charactermanager, you can lock selection to current group easier |
|||
* Can mark/favourite characters to sort/identify them modfied stats only show in tooltip if they are different journal color changed to make reused text more readable (as most other text backgrounds are dark) |
|||
* Can mark/favourite characters to sort/identify them |
|||
* Modified stats only show in tooltip if they are different |
|||
* Journal color changed to make reused text more readable (as most other text backgrounds are dark) |
|||
==== Other: ==== |
==== Other: ==== |
||
* |
* Some new events, traits, skills, items etc. |
||
==== Bugs fixed: ==== |
==== Bugs fixed: ==== |
||
* |
* Evolving characters didn't update their statgrowth, making all seedlings/spirits kinda useless |
||
* |
* Evo unequipped items after transforming in chimera form |
||
* |
* Chimera form didn't update some stats + percentages were ignored |
||
* |
* Couldn't re-hire town npcs after recalling home |
||
* |
* Size of captured spirits was set to medium after reshaping |
||
* |
* Strong healing pots didn't work when used from inventory |
||
* |
* Aquatic trait was often missing |
||
unlockables.sav is compatible (not sure about normal saves) |
unlockables.sav is compatible (not sure about normal saves) |
||
Line 189: | Line 1,710: | ||
* Removed random encounters |
* Removed random encounters |
||
* Enemies move on the Overworld |
* Enemies move on the Overworld |
||
* Finer strength evaluation of teams. (based on size, species, genes etc.)<br> |
* Finer strength evaluation of teams. (based on size, species, genes etc.)<br><!-- |
||
-->(Actual encounter difficulty is mostly the same as before) |
|||
* Exp-gain is equal to the enemy strength |
* Exp-gain is equal to the enemy strength |
||
* Enemies on the map are represented by their strongest party member? |
* Enemies on the map are represented by their strongest party member? |
||
Line 196: | Line 1,718: | ||
* Winning team will gain losers items. (capped based on partycount, rest will drop on the ground) |
* Winning team will gain losers items. (capped based on partycount, rest will drop on the ground) |
||
* Enemies have their items equipped (won't use active abilities/consumables) |
* Enemies have their items equipped (won't use active abilities/consumables) |
||
* Resources lost when fleeing will be dropped on the enemy tile |
* Resources lost when fleeing will be dropped on the enemy tile |
||
* Same enemies will stay after you flee. (can flee and come back to recruit/ for revenge etc.) |
* Same enemies will stay after you flee. (can flee and come back to recruit/ for revenge etc.) |
||
* Enemies in a portal don't completely reset every time you enter. A few new ones spawn, but less concentrated. |
* Enemies in a portal don't completely reset every time you enter. A few new ones spawn, but less concentrated. |
||
* Removed movement-stances |
* Removed movement-stances |
||
* Click on self ("s") to have a short rest (enemies will move) |
* Click on self ("s") to have a short rest (enemies will move) |
||
* Enemies will flee from stronger parties and try to follow weaker ones (including player) |
* Enemies will flee from stronger parties and try to follow weaker ones (including player) |
||
* Stealth affects range and chance of enemies noticing you |
* Stealth affects range and chance of enemies noticing you |
||
==== Combat: ==== |
==== Combat: ==== |
||
* Snow/ice tiles exist in battle |
* Snow/ice tiles exist in battle |
||
* Some tiles have effects that trigger at the start and end of each turn:<br> |
* Some tiles have effects that trigger at the start and end of each turn:<br><!-- |
||
-->lava burns, water weakens, snow/ice slow |
|||
==== Characters/Species: ==== |
==== Characters/Species: ==== |
||
* 5 new tundra based species (in form of a new spirit. Unlockable as starting element) |
* 5 new tundra based species (in form of a new spirit. Unlockable as starting element) |
||
* Most mermaid type characters get a new special trait, making them stronger in water |
* Most mermaid type characters get a new special trait, making them stronger in water<br><!-- |
||
-->(Aquatic: (can't be engaged in water) restore 2 ap at the start of a turn, when in water) |
|||
* Changed the seedling monster form to fit more to evolving into a dragon |
|||
* Changed the seedling monster form to fit more to evolving into a dragon |
|||
* 2 new unique characters |
|||
* 2 new unique characters |
|||
* Species/characters have growth modifier for each stat (characters don't lose specialisation at higher levels) |
|||
* Species/characters have growth modifier for each stat (characters don't lose specialization at higher levels) |
|||
* Generally lowered stat growth/levels are less important. Lv-type is less extreme - easier to inherit leveltype (50%) |
* Generally lowered stat growth/levels are less important. Lv-type is less extreme - easier to inherit leveltype (50%) |
||
==== QoL: ==== |
==== QoL: ==== |
||
Line 231: | Line 1,746: | ||
* Partyprep inventory acts more like the ow-inventory |
* Partyprep inventory acts more like the ow-inventory |
||
* Currently useable consumables are highlighted |
* Currently useable consumables are highlighted |
||
==== Other: ==== |
==== Other: ==== |
||
Line 239: | Line 1,753: | ||
* Sped up some animations (lv-up, fucking non-enemies...) |
* Sped up some animations (lv-up, fucking non-enemies...) |
||
* Party strength now shows roughly estimated power of your team, to compare to enemies |
* Party strength now shows roughly estimated power of your team, to compare to enemies |
||
* Strength from items doesn't affect resource collecting |
* Strength from items doesn't affect resource collecting effectiveness, but you generally get more |
||
==== Balancing: ==== |
==== Balancing: ==== |
||
Line 247: | Line 1,760: | ||
* Basic mermaids start with a create water skill, but less mana |
* Basic mermaids start with a create water skill, but less mana |
||
* Mindcontrol works 100% and is cheaper, but only works on weakened characters |
* Mindcontrol works 100% and is cheaper, but only works on weakened characters |
||
==== Noteworthy bugfixes: ==== |
==== Noteworthy bugfixes: ==== |
||
Line 257: | Line 1,769: | ||
* Some wrong evolution lines for spirits |
* Some wrong evolution lines for spirits |
||
Generally a lot of experimental changes that require some feedback.<br> |
|||
unlockables.sav is compatible.<br><br> |
|||
Generally a lot of experimental changes that require some feedback. |
|||
Not sure if other saves are technically compatible, but would probably be weird regardless |
|||
unlockables.sav is compatible.<br>Not sure if other saves are technically compatible, but would probably be weird regardless |
|||
|} |
|} |
||
Line 269: | Line 1,779: | ||
| |
| |
||
==== Bugs fixed: ==== |
==== Bugs fixed: ==== |
||
* |
* Base maxlust didn't start with the correct value |
||
* |
* Tentacle core for evo didn't do anything. |
||
* |
* Base tentaclegirl had the wrong sprite |
||
* |
* Couldn't close inventory with "f" |
||
* |
* Some wrong event descriptions |
||
* |
* There were no restrictions to sending characters to the library when you choose a specific species |
||
* |
* Tentacle species wasn't listed in the library |
||
* poisonflight didn't poison the user |
* poisonflight didn't poison the user |
||
* poisonskin and poison had the same name (couldn't have both in some cases) |
* poisonskin and poison had the same name (couldn't have both in some cases) |
||
* |
* Displace on attack caused problems with multi-attacks. (should be removed now) |
||
* Couldn't increase lv above cap (even with "potential" mc-traits or "growing") |
|||
* had to target a tile to use slimesense, for no reason |
|||
* Prince + potential only increased maxlevel with equality, instead of the opposite |
|||
* "ignore all focus" toggle in sextraining started off, but was shown as on. (only updated after clicking it) |
|||
* Had to target a tile to use slimesense, for no reason |
|||
* in sextraining, focus-priority of 0 on mc-bodypart didn't apply correctly. |
|||
* "ignore all focus" toggle in sextraining started off, but was shown as on. (only updated after clicking it) |
|||
* In sextraining, focus-priority of 0 on mc-bodypart didn't apply correctly. |
|||
==== Changed: ==== |
==== Changed: ==== |
||
* heatresistant trait also makes user immune to burn. also unlockable as starting trait |
* heatresistant trait also makes user immune to burn. also unlockable as starting trait. |
||
* 2 new legendary traits. |
* 2 new legendary traits. |
||
|} |
|} |
||
Line 296: | Line 1,806: | ||
==== Tentacle basespecies: ==== |
==== Tentacle basespecies: ==== |
||
* basespecies + hybrids. |
* basespecies + hybrids. |
||
* |
* Mostly combo based species, working together with the different hybrids. |
||
* |
* Not accessible as starters. Mostly unique to creation.<br><!-- |
||
-->can be recruited as other characters. |
|||
* creation enemy encounters now often use those species |
|||
* Creation enemy encounters now often use those species |
|||
* Creation-mc can replace a species gene with the new one, creating a new character |
* Creation-mc can replace a species gene with the new one, creating a new character |
||
* |
* New skilltrees (some changes to old ones) - new abilities etc. |
||
==== New player experience: ==== |
|||
* info-popups for doing things the first time etc. |
|||
* can ask npcs more. Npcs are always at their main-location for the first day |
|||
* some small, easier achievements to unlock stuff. |
|||
==== New player experience: ==== |
|||
* Info-popups for doing things the first time etc. |
|||
* Can ask npcs more. Npcs are always at their main-location for the first day |
|||
* Some small, easier achievements to unlock stuff. |
|||
==== QoL: ==== |
==== QoL: ==== |
||
* |
* Quicker to equip/drop/use items from inventory (keyboard not needed) |
||
* |
* Inventory can also be opened with f |
||
* In ow-inventory, can select character by clicking the party icon |
* In ow-inventory, can select character by clicking the party icon |
||
* |
* Can sort brothelcharacters by value |
||
* |
* Can see current portal size in combat |
||
* |
* Can see highest sexskill in character management |
||
* |
* Added a picture of spirits selection to not forget it |
||
==== Other stuff:: ==== |
==== Other stuff:: ==== |
||
* |
* Some new events |
||
* |
* Starters can increase their max level at the cost of exhaustion |
||
* |
* A new creature |
||
* "slime" trait increases speed on slime. characters can still have normal movement types |
* "slime" trait increases speed on slime. characters can still have normal movement types |
||
* |
* Starting progress towards statgains is based on genes instead of 0.<br><!-- |
||
-->(previously the first levels nothing happened, because most things don't progress 100%/lv) |
|||
==== Balance: ==== |
==== Balance: ==== |
||
* |
* Halved spenttime-action time |
||
* Tundra movementcosts lowered |
* Tundra movementcosts lowered |
||
* battlerank brothel modifier increased |
* battlerank brothel modifier increased |
||
* Camping durations halved. Only training was scaled to fit, other things have doubled |
* Camping durations halved. Only training was scaled to fit, other things have doubled efficiency |
||
* Guarding effectiveness while camping doubled |
* Guarding effectiveness while camping doubled |
||
* Bloodline characters can't be fused (kinda defeated its purpose) |
* Bloodline characters can't be fused (kinda defeated its purpose) |
||
* "blind" statuseffect also lowers armor |
* "blind" statuseffect also lowers armor |
||
==== Noteworthy bug fixes: ==== |
==== Noteworthy bug fixes: ==== |
||
* some skilltrees upgrades didn't work |
* some skilltrees upgrades didn't work |
||
* lightningstorm "destroyed" all enemies |
* lightningstorm "destroyed" all enemies |
||
* "blinded" status effect permanently reduce speed by 2 |
* "blinded" status effect permanently reduce speed by 2 |
||
* antidote and draineffects didn't work as intended |
* antidote and draineffects didn't work as intended |
||
* speeding up combatanimations actually slowed them down a bit |
* speeding up combatanimations actually slowed them down a bit |
||
* "copy" skill |
* "copy" skill didn't correctly apply genetic traits |
||
* many smaller + visual fixes |
* many smaller + visual fixes |
||
Saves from 0.9.9.0+ (maybe earlier) should be compatible. (small problems with duplicate skills) |
Saves from 0.9.9.0+ (maybe earlier) should be compatible. (small problems with duplicate skills) |
||
Line 361: | Line 1,862: | ||
==== Fixed: ==== |
==== Fixed: ==== |
||
* kingsquest hostility was wrong (starting at 0, which also made rewards 0) |
* kingsquest hostility was wrong (starting at 0, which also made rewards 0) |
||
* |
* Sauna/pool upgrades only reduced exh. by 2 instead of 3 (what the description said) |
||
* |
* Speeding up combatanimations didn't work |
||
* |
* Characters sometimes got duplicated when fleeing after they got injured |
||
* |
* Some wrong names in some events for evo |
||
* |
* Stinger wasn't flying |
||
* |
* Some bugs with seeded rng. (bonus- traits/professions were not changed + probably some other problems) |
||
* |
* Ignite dealt dmg based on own burn duration |
||
==== Changed: ==== |
==== Changed: ==== |
||
* |
* Reduced portal-hostility scaling for non-hardmode games |
||
* |
* Increased range of portal hostility |
||
* |
* Some negative traits in the skilltree are less extreme |
||
* |
* Ignite costs 0ap and ignores armor, but 1 mana more |
||
* |
* Flying units and characters with swimmer trait can enter deepwater |
||
|} |
|} |
||
{| class="article-table mw-collapsible mw-collapsed" id="0990" |
{| class="article-table mw-collapsible mw-collapsed" id="0990" |
||
! V0.9.9.0 Changelog |
! V0.9.9.0 Changelog |
||
Line 386: | Line 1,886: | ||
* 2 new rare biomes |
* 2 new rare biomes |
||
* 9 new species |
* 9 new species |
||
* |
* New skills etc. |
||
* Every element has a "net" creature now (first evolution but can't evolve further) |
* Every element has a "net" creature now (first evolution but can't evolve further) |
||
* |
* Updated art +bodypart sizes: Eaglegirl,Unicorn,LavaLizard |
||
==== NewGame+: ==== |
==== NewGame+: ==== |
||
* |
* After beating the game you can carry over 5 characters + equipped items into a new game |
||
* |
* Has to happen the same day as you came back from the final mission (button at home) |
||
* Enemies will get a buff that increases their stats (The buffs values increase randomly and endlessly every new game) |
* Enemies will get a buff that increases their stats (The buffs values increase randomly and endlessly every new game) |
||
* Limits for maxlevel/genes/hostility etc. increase |
* Limits for maxlevel/genes/hostility etc. increase |
||
* You'll get some worldmodifiers applied to the world (similar to dificulty mods) |
* You'll get some worldmodifiers applied to the world (similar to dificulty mods) |
||
* |
* Failed achievement become available again |
||
* |
* New cheat "newgameplus" to enable the option at any point |
||
==== Other: ==== |
==== Other: ==== |
||
* |
* Some choices during story events |
||
* |
* Variations + ways to influence main rivals. |
||
* |
* Different endings |
||
* 10+ new items (mostly commons/rares)(+ updated some mythic item pics). updated some professions' starting item sets |
* 10+ new items (mostly commons/rares)(+ updated some mythic item pics). updated some professions' starting item sets |
||
* 5 new achievements + unlockable traits |
* 5 new achievements + unlockable traits |
||
* 6 new world modifiers |
* 6 new world modifiers |
||
* |
* Some new events |
||
* |
* New basic starting profession: Merchant (Simple for beginner. when you only want to make money through portals/loot) |
||
* Shadowform counts as temporary effect for cleanse etc. |
* Shadowform counts as temporary effect for cleanse etc. |
||
* Spirits change size relative to their original size. (wild spirits can start at different sizes) |
* Spirits change size relative to their original size. (wild spirits can start at different sizes) |
||
* |
* Speeding up enemy turns also affects seduction pics etc. (Rightclick now also speeds up) |
||
* |
* The non chosen maincharacters get an element you didnt choose and have some of those species in combat |
||
* |
* Submitting characters for the library gives bonus progress based on their level |
||
* |
* Some more combatsex animations/pics + added them to basic sextraining if available |
||
* Small bonuses to some random professions/traits in character creation to encourage using others |
* Small bonuses to some random professions/traits in character creation to encourage using others |
||
* |
* Some additions to old professions |
||
* |
* Small plantgirl minigame |
||
==== QoL: ==== |
==== QoL: ==== |
||
* |
* Can filter shown items in stash by rarity/type |
||
* |
* Can scroll through pages of characters at home, instead of combination of scrolling + page changes |
||
* |
* Farm window doesn't automatically open when you press "F", as there are now also other things at the farm |
||
* |
* Can also move with keyboard in unstable worlds (jumping 2 tiles) |
||
* |
* Can double click species in character creation to select the base species |
||
==== Balancing: ==== |
==== Balancing: ==== |
||
* Less max amount of enemies |
* Less max amount of enemies |
||
* |
* Total gene values scale slower with portal hostility (affects all encounters) |
||
* Buffed a lot of higher rarity items |
* Buffed a lot of higher rarity items |
||
* |
* Difficulty of battles against the rivals are more in line with the random encounters |
||
* |
* Power of rivals mostly affects enemy types (spirit/seedling ranks, special summons etc.) + rival, instead of only enemy amount + levels |
||
* plantgirls have spawn vine as guaranteed skill, switched with healingflower |
* plantgirls have spawn vine as guaranteed skill, switched with healingflower |
||
* |
* Most insectgirls have higher magicstrength to make their extractmana skill useful |
||
* |
* Increased base amount of stabilized portals you can have |
||
* Most story portals now allow Large characters |
* Most story portals now allow Large characters |
||
==== Noteworthy bugfixes: ==== |
==== Noteworthy bugfixes: ==== |
||
* |
* Spirits never changed size during evolutions, making mounts kinda pointless. |
||
* |
* Maincharacter lost items after losing party-only training battles |
||
* |
* On no-injury difficulty, destroyed characters always got exp, even when fleeing |
||
* insectclone ability was bugged |
* insectclone ability was bugged |
||
* |
* Wrong foodusage shown for non humanoids (always same as mc) |
||
* |
* Some skillTree nodes didn't do anything |
||
* |
* Some creation buffs from skilltree didn't work correctly |
||
* |
* Token characters(tentacles etc.) didn't get any genes/traits as enemies |
||
* swampslime's absorb set all genes to min 10 if others were higher |
* swampslime's absorb set all genes to min 10 if others were higher |
||
* |
* Creations power scaled on evos power for some things |
||
* quickloading a game after a random/test battle, reset the maincharacter |
* quickloading a game after a random/test battle, reset the maincharacter |
||
* |
* Net skill wasn't based on magicstrength (like the description said.) |
||
* |
* With the unlimited modifier, you could increase eggs stats infinitely with no stability penalty |
||
* |
* Healing orb artifact behaved really weirdly (did no one ever use this?) |
||
Only unlockables.sav is compatible |
Only unlockables.sav is compatible |
||
Line 472: | Line 1,961: | ||
==== Bugs fixed: ==== |
==== Bugs fixed: ==== |
||
* massSeduction skill had the wrong type |
* massSeduction skill had the wrong type |
||
* |
* Some skills obtained later for crea/druid couldn't be (re)selected (or for summons instead) |
||
* |
* Enemy preferences were shown in tooltip, defeating the point in revealing them |
||
* |
* Changing cock interest in any way would set it to the characters pussy interest before |
||
* Evo: exp didnt reset to 0 each level (every level took 10 exp only) |
* Evo: exp didnt reset to 0 each level (every level took 10 exp only) |
||
* Evo: LRes is not affected by level bonus anymore |
* Evo: LRes is not affected by level bonus anymore |
||
* |
* Basic insect abdomen part had the shadow manadrain instead of basic extractMana skill |
||
* |
* Seduce triggers applied before animation/pic ended<br><!-- |
||
-->(also caused softlock when seducing with lifesteal kills a character) |
|||
* passives for hybrid species couldn't be unselected |
|||
* Passives for hybrid species couldn't be unselected |
|||
* training battles didnt have fitting difficulty and started too strong |
|||
* Training battles didnt have fitting difficulty and started too strong |
|||
|} |
|} |
||
Line 488: | Line 1,978: | ||
| |
| |
||
==== SkillTree/"C"-menu: (druid unaffected) ==== |
==== SkillTree/"C"-menu: (druid unaffected) ==== |
||
* |
* Upgrades are now in a grid with various paths |
||
* |
* Side branches can require points from other species |
||
* |
* More impactful/varied upgrades |
||
* |
* More differences between evo and crea |
||
* |
* More versatile upgrades/not species specific |
||
* |
* Only one type of skillpoint per species (only gained through rituals/crystals) |
||
* specialforms/summons are nodes in the tree. Summon/transform exhaustion cost for those is halved |
* specialforms/summons are nodes in the tree. Summon/transform exhaustion cost for those is halved |
||
* |
* Size choices are always available and affect the summon/transform cost |
||
* |
* Can get all genes 10 for summons/ +10 for evos own genes |
||
* |
* Can transform into/create any species(except bosses/uniques) |
||
<nowiki> </nowiki>'''Evo:''' |
|||
* starting gene selection means how far you can get own genes above 10 |
|||
* special bodyparts + core (changed base stats) for chimera form for each species |
|||
* chimera form window now also shows actual stats (affected by upgrades/level) |
|||
* can select genetic species for special forms.(instead of special/special) |
|||
<nowiki> </nowiki>'''Crea:''' |
|||
* no way to increase own genes |
|||
* created characters are more similar to other characters and don't get flat stat increases |
|||
'''Evo:''' |
|||
* Starting gene selection means how far you can get own genes above 10 |
|||
* Special bodyparts + core (changed base stats) for chimera form for each species |
|||
* Chimera form window now also shows actual stats (affected by upgrades/level) |
|||
* Can select genetic species for special forms.(instead of special/special) |
|||
'''Crea:''' |
|||
* No way to increase own genes |
|||
* Created characters are more similar to other characters and don't get flat stat increases |
|||
<br> |
|||
==== Combat: ==== |
==== Combat: ==== |
||
* |
* Small closeup pictures/slideshows for lewd actions, based on bodyparts (can be turned off) |
||
* Trying to tie combat and lewd stuff together a bit more.<br> |
* Trying to tie combat and lewd stuff together a bit more.<br><!-- |
||
-->Not sure about the pictures thing (ambiguous color vs fixed, etc.)<br><!-- |
|||
* can select seduction type (ass,pussy,tits,cock) affected by different things. |
|||
-->and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don't have fitting pictures yet. |
|||
* pussy/cock based seduction changes targets interest based on seducers attractiveness |
|||
* Can select seduction type (ass,pussy,tits,cock) affected by different things. |
|||
* seducing has a crit(ldmg*2)/fail(ldmg=1) chance based on the preferences of the target. |
|||
* Pussy/cock based seduction changes targets interest based on seducers attractiveness |
|||
* Seducing has a crit(ldmg*2)/fail(ldmg=1) chance based on the preferences of the target. |
|||
* (only the preferences/stats shown in the quicktooltip matter) |
* (only the preferences/stats shown in the quicktooltip matter) |
||
* |
* Recruitment chance is slightly increased for each known preference |
||
* |
* Enemy preferences will be revealed as you perform certain actions. |
||
* Ai will also act based on what they know about preferences. |
* Ai will also act based on what they know about preferences. |
||
==== Characters: ==== |
==== Characters: ==== |
||
* Aila/Sylvie updated art/outfits |
* Aila/Sylvie updated art/outfits |
||
* 5 new spirits with some new skills (4 first evolution + 1 final plant humanoid) |
* 5 new spirits with some new skills (4 first evolution + 1 final plant humanoid) |
||
==== Other: ==== |
==== Other: ==== |
||
* |
* Base spirits and first evolution sometimes spawn in the wild (rare) |
||
* |
* Removed specialtraits from chosen affinity, as they are now in the skilltrees |
||
* |
* New seduction triggered passives for succubus characters |
||
* |
* Some other new skills/passives |
||
* |
* Lifesteal now drains hp (increases dmg, but doesn't heal on overkill) |
||
* |
* Photosynthesis trait for plants (don't require food) |
||
* Evo's percentage based stat changes will be converted into base stats after transforming<br> |
* Evo's percentage based stat changes will be converted into base stats after transforming<br><!-- |
||
-->(are affected by traits/easier to read) |
|||
* Stat bonus for evo levelups are only applied after transforming |
* Stat bonus for evo levelups are only applied after transforming |
||
* |
* New modifier for unique starter spirit |
||
* |
* New modifier to remove (or increase) many limits (enemy/hostility scaling, genes/level etc.) |
||
* |
* Tit/cock size preferences are more likely to be higher |
||
* |
* Good score in sextraining changes tit/cock size preferences towards yours |
||
* Entertainer profession gets *2 bonus on town-npc objectives |
* Entertainer profession gets *2 bonus on town-npc objectives |
||
* |
* Onfo about current best ritual level in combat quick tooltip, marked with +/- if its higher |
||
* |
* Made it more obvious that you can scroll down in character gallery (some may have missed it) |
||
* |
* Removed fusion from the breeding screen |
||
==== Balancing (most important changes): ==== |
==== Balancing (most important changes): ==== |
||
* |
* When the maincharacter falls in battle, morale is only decreased by 50 instead of set to 0 |
||
* Evo human form has very high LDmg, making it especially useful early on |
* Evo human form has very high LDmg, making it especially useful early on |
||
* |
* Water starting spirit has a more versatile skill<br><!-- |
||
-->(splash: moves water + deals dmg) |
|||
* removed requirements for watermermaid evolution<br>(always guaranteed to get to stage 3 with any spirit) |
|||
* removed requirements for watermermaid evolution<br><!-- |
|||
* can't lose the game due to reputation as prince in free play |
|||
-->(always guaranteed to get to stage 3 with any spirit) |
|||
* crea doesn't start with slimeheal |
|||
* Can't lose the game due to reputation as prince in free play |
|||
* Crea doesn't start with slimeheal |
|||
Only unlockables.sav compatible |
Only unlockables.sav compatible |
Revision as of 23:03, 28 February 2024
V0.26.2.0 Changelog |
---|
Bugfixes:
Dating:
Plans for dating/upcoming update:
|
V0.26.1.0 Changelog |
---|
Characters/Species:
Brothel:
Endgame stuff:
SaveSystem:
Quickruns:
Other:
Balancing:
Noteworthy bugfixes:
|
V0.26.0.0 Changelog |
---|
Events
Characters
Species/character
Gallery
Balance
Other
|
V0.25.0.1 Changelog |
---|
Bugfixes
Changes
New bug
|
V0.25.0.0 Changelog |
---|
Characters
Items
Portals
Town
Other
|
V0.24.1.0 Changelog |
---|
Bugfixes
Changes
Dating
Settling
|
V0.24.0.1 Changelog |
---|
Bugfixes
Changes
|
V0.24.0.0 Changelog |
---|
Characters
Dating rework
Overworld
Other
|
V0.23.0.1 Changelog |
---|
Bugfixes
Changes
|
V0.23.0.0 Changelog |
---|
Characters:
Creation:
Evolution:
Druid:
Focus:
Quickstart/seeded runs:
Other changes:
QoL:
Noteworthy bugfixes:
|
V0.22.0.1 Changelog |
---|
Bugfixes:
|
V0.22.0.0 Changelog |
---|
Main Characters:
Dating:
Other:
Balance:
Noteworthy bugfixes:
V0.22.0.0
only unlockables.sav is compatible |
V0.21.0.1 Bugfixes |
---|
Bugfixes:
|
V0.21.0.0 Changelog |
---|
Game Modes:
Main Character:
Characters:
Dating:
Other:
Noteworthy bugfixes:
V 0.21.0.0 (unlockables.sav is compatible) |
V0.20.0.2 Bugfixes |
---|
Bugfixes:
|
V0.20.0.1 Bugfixes |
---|
Bugfixes:
|
V0.20.0.0 Changelog |
---|
Base species:
Team Synergies:
Events:
Items:
Skills:
QoL:
Other:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.19.0.0 Changelog |
---|
Overworld:
Characters:
Other:
Noteworthy bug fixes:
Only unlockables.sav is compatible |
V0.18.0.1 Bugfixes |
---|
Bugfixes:
Changes:
|
V0.18.0.0 Changelog |
---|
Characters:
Dating:
Overworld:
Town:
Start:
Other:
Noteworthy bug fixes:
Only unlockables.sav is compatible |
V0.17.0.1 Bugfixes |
---|
Bugfixes:
|
V0.17.0.0 Changelog |
---|
Dating-rework:
Quests:
Combat (Shield/Healing)
Other
Only unlockables.sav is compatible |
V0.16.0.2 Bugfixes |
---|
Bugfixes:
|
V0.16.0.1 Bugfixes |
---|
Bugfixes:
|
V0.16.0.0 Changelog |
---|
Characters:
Gameplay/Combat:
QoL:
Other:
Only unlockables.sav is compatible |
V0.15.0.1 Bugfixes |
---|
Bugfixes:
changes:
Normal saves from 0.15 may not be compatible |
V0.15.0.0 Changelog |
---|
Characters/Content:
Challenges/statistics:
Farm:
Quick character management:
Freeplay:
QoL:
Gameplay/Balance:
Unity/UI stuff:
Only unlockables.sav is compatible |
V0.14.0.1 Bugfixes |
---|
Changes/Balancing:
Bugfixes:
(v0.14.0.0 saves should be compatible) |
V0.14.0.0 Changelog |
---|
With this update I wanted to focus on making the game play nicer. Simplify/remove some stuff + many QoL changes. Exhaustion/Expeditions:
Reserve characters:
Characters:
Score:
AI rework:
Atk/Dmg types:
UI/QoL:
Other:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.13.0.1 Bugfixes |
---|
Noteworthy bigfixes:
Added:
|
V0.13.0.0 Changelog |
---|
Alternate art:
Egg-rework:
Milk/Semen rework:
Combat/Sex-actions:
Insectgirl-rework:
Crafting/Alchemy:
Balancing:
Other:
Noteworthy bigfixes:
Only unlockables.sav is compatible (teams are probably also not compatible this time) |
V0.12.0.1 Bugfixes |
---|
Bugs Fixed:
Added:
|
V0.12.0.0 Changelog |
---|
Summary:
Portals/Overworld:
Characters/Creatures:
Shadow species rework:
Farm:
Quickruns:
Other:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.11.1.0 Changelog |
---|
Seeded runs:
Small changes:
Bugs fixed:
Testing seeded runs/trying to get some opinions on base settings etc. (haven't added anything else yet) |
V0.11.0.1 Bugfixes |
---|
Bugs fixed:
|
V0.11.0.0 Changelog |
---|
Species:
Difficulty settings:
Town:
Tavern:
Fusion:
Arena:
Difficulty settings:
QoL:
Other:
Bugs fixed:
unlockables.sav is compatible (not sure about normal saves) |
V0.10.0.1 Bugfixes |
---|
Bugs fixed:
|
V0.10.0.0 Changelog |
---|
Overworld:
Combat:
Characters/Species:
QoL:
Other:
Balancing:
Noteworthy bugfixes:
Generally a lot of experimental changes that require some feedback. |
V0.9.10.1 Bugfixes |
---|
Bugs fixed:
Changed:
|
V0.9.10.0 Changelog |
---|
Tentacle basespecies:
New player experience:
QoL:
Other stuff::
Balance:
Noteworthy bug fixes:
Saves from 0.9.9.0+ (maybe earlier) should be compatible. (small problems with duplicate skills) |
V0.9.9.1 Bugfixes |
---|
Fixed:
Changed:
|
V0.9.9.0 Changelog |
---|
Characters:
NewGame+:
Other:
QoL:
Balancing:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.9.8.1 Bugfixes |
---|
Bugs fixed:
|
V0.9.8.0 Changelog |
---|
Evo:
Crea:
Combat:
Characters:
Other:
Balancing (most important changes):
Only unlockables.sav compatible |