Spirit Caller: Difference between revisions

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{{NavSpeciesBasic|open=10}}----
{{NavSpeciesBasic|open=10}}----
{{Verbox|small=yes|text=This article was updated for version 0.19.0.1|version=0.19.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}
{{Stub|species}}
{{Stub|species}}


{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = SpiritCallerSafe.png<!-- Use the "Add photo" button, search for the species and check the full-size option -->
| image = SpiritCallerSafe.png
| health = 14
| health = 14
| mana = 20
| mana = 20
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| mvtype = Normal/Move
| mvtype = Normal/Move
| passive =
| passive =
| skills = GhostBulb/BulbConduit
| skills = [[GhostBulb]]/[[BulbConduit]]
| pskills = SlimeTeleport/Curse
| pskills = [[SlimeTeleport]]/[[Curse]]
| traits = Slime
| traits = [[Slime]]
| fert = 20
| fert = 20
| tits = 200
| tits = 200
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| beauty = 65
| beauty = 65
| species = Shadow/Tentacle
| species = Shadow/Tentacle
| prod = <!-- production items separated by / -->Nothing
| prod = Nothing
| drop = <!-- combat drop items separated by / -->Nothing
| drop = Nothing
}}
}}The '''Spirit Caller''' is a fragile summoner support unit, that can spawn moveable bulbs without requiring slime terrain.


The '''Spirit Caller''' is a fragile summoner support unit, that can spawn moveable bulbs without requiring slime terrain.
== Strategies ==

== Overview ==
Strong Mana growth but with average Magic and not much of a moveset to use it. Worth turning into a support for creation or for slime parties, not much else.
Strong Mana growth but with average Magic and not much of a moveset to use it. Worth turning into a support for creation or for slime parties, not much else.

=== Combat ===
=== Combat ===
They may look boring due to not getting many other skills, but [[BulbConduit]] is where it gets interesting, sacrificing a bulb to spread the status effects it had to all surrounding units. This means you can [[Strengthen]] your bulb and sacrifice it power up several of your units or [[Status_Effects#Poison|Poison]] it to use it as a poison grenade. This makes Spirit Callers very versatile as support.
They may look boring due to not getting many other skills, but [[BulbConduit]] is where it gets interesting, sacrificing a bulb to spread the status effects it had to all surrounding units. This means you can [[Strengthen]] your bulb and sacrifice it power up several of your units or [[Status_Effects#Poison|Poison]] it to use it as a poison grenade. This makes Spirit Callers very versatile as support.

=== Overworld ===
=== Overworld ===

=== Breeding ===
=== Breeding ===

=== Moneymaking ===
=== Moneymaking ===

== Notes ==
== Notes ==

== Trivia ==
== Trivia ==

Revision as of 17:49, 3 January 2023


This article was updated for version 0.22.0.1
This article is a stub. You can help our wiki out by expanding it.

The Spirit Caller is a fragile summoner support unit, that can spawn moveable bulbs without requiring slime terrain.

Overview

Strong Mana growth but with average Magic and not much of a moveset to use it. Worth turning into a support for creation or for slime parties, not much else.

Combat

They may look boring due to not getting many other skills, but BulbConduit is where it gets interesting, sacrificing a bulb to spread the status effects it had to all surrounding units. This means you can Strengthen your bulb and sacrifice it power up several of your units or Poison it to use it as a poison grenade. This makes Spirit Callers very versatile as support.

Overworld

Breeding

Moneymaking

Notes

Trivia