Spirit Caller: Difference between revisions

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=== Combat ===
=== Combat ===
They may look boring due to not getting many other skills, but [[BulbConduit]] is where it gets interesting, sacrificing a bulb to spread the status effects it had to all surrounding units. This means you can [[Strengthen]] your bulb and sacrifice it power up several of your units or [[Status_Effects#Poison|Poison]] it to use it as a poison grenade. This makes Spirit Callers very versatile as support.
They may look boring due to not getting many other skills, but [[BulbConduit]] is where it gets interesting, sacrificing a bulb to spread the status effects it had to all surrounding units. This means you can [[Strengthen]] your bulb and sacrifice it power up several of your units or [[Poison]] it to use it as a poison grenade. This makes Spirit Callers very versatile as support.


=== Overworld ===
=== Overworld ===

Latest revision as of 21:31, 6 November 2023


This article was updated for version 0.25.0.1
This article is a stub. You can help our wiki out by expanding it.

The Spirit Caller is a fragile summoner support unit, that can spawn moveable bulbs without requiring slime terrain.

Overview[ | ]

Strong Mana growth but with average Magic and not much of a moveset to use it. Worth turning into a support for creation or for slime parties, not much else.

Combat[ | ]

They may look boring due to not getting many other skills, but BulbConduit is where it gets interesting, sacrificing a bulb to spread the status effects it had to all surrounding units. This means you can Strengthen your bulb and sacrifice it power up several of your units or Poison it to use it as a poison grenade. This makes Spirit Callers very versatile as support.

Overworld[ | ]

Breeding[ | ]

Moneymaking[ | ]

Notes[ | ]

Trivia[ | ]