New Game Settings: Difference between revisions

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Game modes largely affect how long the game being set up will be. On the last day of the game mode, the final mission portal will spawn which you must clear within its time limit to win the game. Each mode also has separate effects, such as for how long the King's quests remain active, how many times they can be failed without game over, and so on.
Game modes largely affect how long the game being set up will be. On the last day of the game mode, the final mission portal will spawn which you must clear within its time limit to win the game. Each mode also has separate effects, such as for how long the King's quests remain active, how many times they can be failed without game over, and so on.


{|
==== Fast (15 days) ====
! style="font-size:120%; font-family:Georgia;" |Fast

! style="font-size:120%; font-family:Georgia;" |Normal
* '''King's quest duration''': 4 days
! style="font-size:120%; font-family:Georgia;" |Long
* '''Game over''': 1 failed King's quest.
|-
|
*'''King's quest duration''': 4 days
|
*'''King's quest duration''': 5 days
|
*'''King's quest duration''': 6 days
|-
|
*'''Game over''': 1 failed King's quest.
|
*'''Game over''': 2 failed King's quests.
|
*'''Game over''': 3 failed King's quests.
|-
|
* '''Essence Portals''': Every 3rd day.
* '''Essence Portals''': Every 3rd day.
|
* '''Egg growth''': +50%
* '''Artifact Portals''': Every 4th day. (Starting on Day 7)
*'''Essence Portals''': Every 4th day.
|
* Additionally, home upgrade costs are discounted by half and Town NPCs' familiarity rise twice as fast compared to other game modes.
*'''Essence Portals''': Every 5th day.

|-
==== Normal (30 days) ====
|

* '''King's quest duration''': 5 days
*'''Egg growth''': +50%
|
* '''Game over''': 2 failed King's quests.
|
* '''Essence Portals''': Every 4th day.
*'''Egg growth''': -25%
* '''Artifact Portals''': Every 5th day. (Starting on Day 12)
|-

|
==== Long (60 days) ====
*'''Artifact Portals''': Every 4th day. (Starting on Day 7)

|
* '''King's quest duration''': 6 days
*'''Artifact Portals''': Every 5th day. (Starting on Day 12)
* '''Game over''': 3 failed King's quests.
|
* '''Essence Portals''': Every 5th day.
*'''Artifact Portals''': Every 8th day. (Starting on Day 17)
* '''Egg growth''': -25%
|-
* '''Artifact Portals''': Every 8th day. (Starting on Day 17)
| style="width: 33%;" |

*Home upgrade costs are discounted by half and Town NPCs' familiarity rise twice as fast compared to other game modes.
==== Free play ====
|

|
* '''King's quest duration''': 7 days
|-
* '''Game over''': King's quests are optional and failing them does not trigger a game over.
! colspan="3" style="font-size:120%; font-family:Georgia;" |Free play
* '''Essence Portals''': Every 6th day.
|-
* '''Artifact Portals''': Every 10th day (Starting Day 17)
| colspan="3"|
* Story portals do not open on predetermined dates. Instead, the player must increase the World Level via clearing regular portals. When the player achieves at least 8 of each regular portal's goals (exploration and combat), the free play world's World Level will be set to the portal's Hostility rating if it were higher. Story portals become available at WL 10, 15 and 20 and can be triggered by the buttons to the left side of the Portal nexus screen.
*<span style="line-height: 2em;">'''King's quest duration''': 7 days</span>
*<span style="line-height: 2em;">'''Game over''': King's quests are optional and failing them does not trigger a game over.</span>
*<span style="line-height: 2em;">'''Essence Portals''': Every 6th day.</span>
*<span style="line-height: 2em;">'''Artifact Portals''': Every 10th day (Starting Day 17)</span>
*Story portals do not open on predetermined dates. Instead, the player must increase the World Level via clearing regular portals. When the player achieves at least 8 of each regular portal's goals (exploration and combat), the free play world's World Level will be set to the portal's Hostility rating if it were higher. Story portals become available at WL 10, 15 and 20 and can be triggered by the buttons to the left side of the Portal nexus screen.
|}


=== Difficulty modifiers ===
=== Difficulty modifiers ===

Revision as of 12:14, 6 March 2023

This article is a stub. You can help our wiki out by expanding it.

Maincharacter

You can choose one out of four Main Characters, their elemental affinity, dating interests and your saved loadouts.

Difficulty

You can change the game length and difficulty modifier here. Many toggles, choices and selections can vary the difficulty modifier from the minimum of 8% to the maximum of 774% - but to unlock Achievements and new gallery entries, which provide new start options, the difficulty modifier for that playthrough must be at or above 100%.

Game mode

Game modes largely affect how long the game being set up will be. On the last day of the game mode, the final mission portal will spawn which you must clear within its time limit to win the game. Each mode also has separate effects, such as for how long the King's quests remain active, how many times they can be failed without game over, and so on.

Fast Normal Long
  • King's quest duration: 4 days
  • King's quest duration: 5 days
  • King's quest duration: 6 days
  • Game over: 1 failed King's quest.
  • Game over: 2 failed King's quests.
  • Game over: 3 failed King's quests.
  • Essence Portals: Every 3rd day.
  • Essence Portals: Every 4th day.
  • Essence Portals: Every 5th day.
  • Egg growth: +50%
  • Egg growth: -25%
  • Artifact Portals: Every 4th day. (Starting on Day 7)
  • Artifact Portals: Every 5th day. (Starting on Day 12)
  • Artifact Portals: Every 8th day. (Starting on Day 17)
  • Home upgrade costs are discounted by half and Town NPCs' familiarity rise twice as fast compared to other game modes.
Free play
  • King's quest duration: 7 days
  • Game over: King's quests are optional and failing them does not trigger a game over.
  • Essence Portals: Every 6th day.
  • Artifact Portals: Every 10th day (Starting Day 17)
  • Story portals do not open on predetermined dates. Instead, the player must increase the World Level via clearing regular portals. When the player achieves at least 8 of each regular portal's goals (exploration and combat), the free play world's World Level will be set to the portal's Hostility rating if it were higher. Story portals become available at WL 10, 15 and 20 and can be triggered by the buttons to the left side of the Portal nexus screen.

Difficulty modifiers

These options apply the most impact on the game's difficulty. They affect the difficulty rating in a multiplicative fashion - piling easier or harder choices will have compounding effects. Here, the options will have a difficulty factor noted within parentheses next to them. The factor of x1.0 indicates the recommended choice for new players.

Penalty

This option determines what happens to a character who falls in battle. Death (x1.3) removes the unit permanently. Injury (x1) makes the unit (I)njured and no longer able to participate in combat until their injury heals. Nothing (x0.7) still takes them out of the fight but they can be healed afterward to rejoin another fight.

Mc-points

This option determines how many points the player can distribute for their Main Character. 0 (x1.6) gives the MC no point at all. 10 (x1.4) gives 10 points, while 20 (x1.0), 30 (x0.7) and 50 (x0.5) give their respective amounts.

Starter points

This option determines how many points the player's two Starter units receive. Here, the Starters refer to the girls the player can configure under the Starters option to the right of the screen. Like with Mc-points, this option ranges from 0 (x1.2), 10 (x1.1), 20 (x1.0), 30 (x0.8), to 50 (x0.6), albeit with different difficulty factors.

Starting money

The Main Character will have access to money at the start of the game depending on this option. -1000 (x1.3) sets the player to begin with 1000 gold in debt. 100 (x1.15) gives 100 gold, while 500 (x1.0), 1000 (x0.9), and 2000 (x0.8) give their stated amounts.

Save type

This option configures how the player can save and load their progress and interact with the chosen game mode. With Limited (x1.3), the player can load up to 3 times in Short, 5 times in Normal, 10 times in Long, and 50 times in Free Play. Each time a save file is loaded, the counter goes down by 1 and, when it reaches 0, the player may not save that particular game anymore. With In Town (x1.0), the player can save and load as many times as they want while they are in OnlyTown. Always (x0.8) allows the player to save even within portals outside OnlyTown.

King's Quests

Four toggles to the top right of the screen show what types of King's quests you will receive in the game. Choosing all four applies a x1.2 multiplier to the difficulty, while 3 gives x1.0. 2 applies a x0.9 factor, while only 1 will apply x0.6. It is impossible to choose none even if King's quests are rendered optional.

Breeding quests require you to raise a character that fits the King's demands, either as a soldier with combat stats or a breeder with breeding stats. Portal-Exploration/Fights require you to enter random portals to explore a certain percentage of it or conduct a certain number of battles there. Combat/Arena requires you to fight in the Arena, either in daily random battles or in ranked battles with one of the King's soldiers. Lastly, Training requires you to raise the King's units in certain ways, such as up to a specific level or sex skill competency.

Bonus

The list of options here forms the main bulk of difficulty boosts. The percent numbers here are additive instead of multiplicative. The list here is up to date as of v0.22.01.

  • Gacha (+0%): The player will receive a random character each day, but recruiting characters in other ways or hatching eggs will become extraordinarily difficult.
  • Easy (+0%): The Main Character's stamina regeneration will double. Other characters are unaffected.
  • UniqueStarter (+10%): The Main Character cannot summon spirits, but they will receive a base spirit without the associated affinity trait at the start.
  • Dating (+5%): The player must date Town NPCs before they can be recruited.
  • Armored (+20%): All enemies receive +2 armor.
  • Wild (+15%): Every fight, the enemy party will receive an additional creature that does not factor into experience gain.
  • Dangerous (+10%): Encounter hostilities increase.
  • Resolve (+10%): Enemies start combat with the high morale bonus.
  • UnPrepared (+30%): The player's team will always start battle with only 1 AP as if they were ambushed.
  • Adamant (+10%): None of the player's units may never retreat from battle. No arena fights may be forfeited.
  • Rivalry (+20%): Rivals' power grows 50% faster.
  • Taxes (+15%): The player begins with a 100 gold per day expenditure, which rises by 20 gold each day.
  • Wasteful (+10%): The cost of home upgrades is doubled.
  • Hostile (+10%): Characters above Lv. 1 cannot be recruited in combat.
  • HighStandards (+10%): The brothel score for all characters is reduced as their appeal is halved.
  • Sparse (+15%): New portals spawn far less frequently.
  • Teeming (+10%): Portals have more enemy parties and they attack each other less frequently.
  • Raiders (+15%): Frequency and intensity of events near the portal entrance are drastically reduced.
  • Sleepless (+30%): Characters restore only half as much stamina per day.
  • Unlimited (+0%): Limits on hostility, enemy scaling, genes and level caps are removed. Not recommended for a first playthrough.
  • Harse (+15%): All portals spawn with difficult terrain, such as oceans, caves, and floating islands. Early King's quests will not be floating islands, however.
  • Advancing (+3%): Natural portal generation is disabled and portal hostility does not increase over time. Once the player cleared 50% of each portal's goals, a new one with a higher hostility rating will open.
  • ElementalLock (+10%): All party members, except the Main Character, must share the same type to enter portals.
  • Diminished (+0%): All characters' base stats and growth are halved and the Main Character's skill nodes cost twice as much.

Traits/Profession

You can choose your Main Characters profession, traits and genes here.

Starters

You can choose your starters species, genes and traits.

Initially you can only pick from Base Species.
After you unlock a Hybrid Species in the gallery you can also pick them.

You will receive starting Essence based on what primary species you've picked for your starters. If you choose hybrid species make sure that you've chosen the right primary species, as Centaur/Mermaid and Mermaid/Centaur starters will have different essence.

Additionally you can see your starters species description, base stats and possible, as well as guaranteed skills.

Challenge Rank

Challenge Ranks provide additional difficulty increases that do not affect other unlockable settings. Instead of allowing more flexible options, Challenge Ranks simply make the game harder. However, there exists a rare Achievement at clearing a Challenge Rank 10 game with a powerful reward.

Each CR up to 10 has a unique global modifier that complicate a playthrough in its own ways. Beginning with CR11, more general, numerical bonuses begin to apply to enemies. There appears no limit to how many Challenge Ranks can pile up.

With a brand new game, the Challenge Rank is limited to 0. Each time the player clears a game in the highest Challenge Rank, the next rank is unlocked for future playthroughs.

Rank Details

  • 1: Enemies have +25% strength/magic/LDmg. The player cannot flee on the first turn.
  • 2: Portals spawn less frequently and cost +400% more gold to enter.
  • 3: Unstable portals' hostility increases by 2.
  • 4: Brothel work earns half as much. Enemies' LRes inccreases by 2.
  • 5: King's quests remain active for 1 less day. The King is stronger.
  • 6: Enemies have +1 speed and armor.
  • 7: Shop, tavern, and market purchases cost increases by 100%.
  • 8: Enemies have +25% HP and an additional genetic trait.
  • 9: Enemies start battles defending.
  • 10: King's quests remain active for 1 less day. The King is even stronger.
  • After clearing a Challenge Rank 10 game, the player may play even higher CR games with repeating bonuses for enemies.
  • 11+: All enemy stats increase by 2% for every additional rank.
  • 11, 16, 21...: Hostility of everything increases by 1.
  • 12, 17, 22...: Enemy strength and magic increase by 1.
  • 13, 18, 23...: Enemy armor increases by 1.
  • 14, 19, 24...: Rival power increases by 10.
  • 15, 20, 25...: Enemy LDmg and LRes increases by 1. (Note: CR15 does not increase enemy LRes; the effect kicks in with CR20 and above).

New Game+

You can only start NG+ by starting a new run and winning the game. It allows you to carry over 5 characters and equipped items. It will also increase the difficulty.

For more information look here.