Grass Affinity: Difference between revisions
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{{Infobox Trait |
{{Infobox Trait |
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| name = |
| name = Grass Affinity |
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| color = Green |
| color = Green |
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| info = |
| info = |
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| pros = Passive (end of turn): Increase [ |
| pros = Passive (end of turn): Increase [[Stats#Armor|Armor]] for a turn when on grass |
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| cons = |
| cons = |
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| opposite = |
| opposite = |
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| no-MC = |
| no-MC = |
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}} |
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A genetic trait unique to summoned [[Grass Spirit]]s, it grants the unit PlantArmor onTurnEnd which increases [[Stats#Armor|Armor]] by 2 when on grass. |
Revision as of 12:10, 24 June 2021
A genetic trait unique to summoned Grass Spirits, it grants the unit PlantArmor onTurnEnd which increases Armor by 2 when on grass.