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{{Verbox|small=yes|text=This article was updated for version 0.18.0.1|version=0.18.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}
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{{Infobox_NPC
{{Infobox_NPC
|Name = Nila
| Name = Nila
|Image = Evo.png
| Image = Evo.png
|CharacterDescription = The new god of evolution
| CharacterDescription = The new god of evolution
|Species = Human/Human
| Species = Human/Human
|Sex = Futa
| Sex = Futa
|Personality = * Optimistic
| Personality = * Optimistic
|Skills = * Rescue/*Depends on element
| Skills = * Rescue
* Depends on element
|Level = 1/20
| Level = 1/20
|Type = Normal
| Type = Normal
|AtType = Basic (Basic)
| AtType = Basic (Basic)
|LvType = Average
| LvType = Average
|MoveType = Normal
| MoveType = Normal
|Size = Medium-Giant
| Size = Small-Giant
|Beauty = 70
| Beauty = 70
|InitialHealth = 15
| InitialHealth = 15
|InitialMana = 10
| InitialMana = 10
|InitialStrength = 2
| InitialStrength = 2
|InitialMagic = 1
| InitialMagic = 1
|InitialSpeed = 4
| InitialSpeed = 4
|InitialMovType = Move
| InitialMovType = Move
|InitialLDmg = 5
| InitialLDmg = 5
|InitialLRes = 1
| InitialLRes = 1
|InitialMaxLust = 50
| InitialMaxLust = 50
|InitialArmor = 0
| InitialArmor = 0
|InitialFertility = 30
|InitialVirility = 30
| InitialFertility = 30
| InitialVirility = 30
|GrowHealth = 1
| GrowHealth = 1
|GrowMana = 1
| GrowMana = 1
|GrowStrength = 1
| GrowStrength = 1
|GrowMagic = 1
| GrowMagic = 1
|GrowLDmg = 1
| GrowLDmg = 1
|GrowSpeed = 1
| GrowSpeed = 1
|Tits = 600
| Tits = 600
|Milk = 5 (+2)
| Milk = 5 (+2)
|Cock = 18
| Cock = 18
|Energy = 5 (+2)
| Energy = 5 (+2)
|Prod = Nothing
|Drop = Nothing
| Prod = Nothing
|SpecialBody = * Nothing
| Drop = Nothing
| SpecialBody = * Nothing
|MaxLV = 20
| MaxLV = 20
|Lust = depends on starting selection
|Hp = depends on starting selection
| Lust = depends on starting selection
|Mana = depends on starting selection
| Hp = depends on starting selection
|Strength = depends on starting selection
| Mana = depends on starting selection
|Magic = depends on starting selection
| Strength = depends on starting selection
|Ferility = depends on starting selection
| Magic = depends on starting selection
|Virility = depends on starting selection
| Fertility = depends on starting selection
| Virility = depends on starting selection
}}
}}
Nila is a futanari human and one of the [[Main Character|main characters]] of Portals of Phereon. She was chosen to be the new [[Old Gods|God]] of Evolution.
Nila is a futanari human and one of the [[Main Character]]s of Portals of Phereon. She was chosen to be the new God of Evolution.


'''Important''': The stats shown in the infobox are taking from this character in-game gallery, some stats will be different depending of your starting selection when you start a new game, the stats affected are traits, skills, growth stats and genetics.
'''Important''': The stats shown in the infobox are taken from this character's in-game gallery, some [[Stats]] will be different depending of your starting selection when you start a new game. The [[Stats]] affected are [[Traits]], [[Skills]], [[Stat Growth]]s and genetics.


__TOC__
== Description ==
''You have the power of Evolution. You can transform into anything you can imagine.''


''Though because of your total lack of understanding how anything in the world works, you'll likely have to base you imagination on things around you that already exist. For that you have to get close to someone and you will learn a lot about how they are "build".''
<div style="text-align:center"><span style="color:MediumBlue">'''You have the power of Evolution. You can transform into anything you can imagine. Though because of your total lack of understanding how anything in the world works, you'll likely have to base your imagination on things around you that already exist. For that you have to get close to someone and you will learn a lot about how they are "build".'''</span></div>
<div style="text-align: right">—[[Tori]]. </div>
<div style="text-align: right">—[[Tori]]. </div>

== Gameplay ==
== Gameplay ==
Nila can transform into different humanoid species she has sex with (in combat or in town), including [[Base Species|Base]], [[Hybrid Species|Hybrid]], and [[Special Hybrids|Special]] species, and although she can transform into [[Impure Species]], she cannot take their genetic information, meaning that Nila will still count as a base species, so if you wish to breed impure species you will have to acquire a breeding pair. In addition, Nila can spend skill points to unlock specific nodes in her skill tree to transform into powerful special forms, she can also transform into a [[Chimera]] form where she transforms each of her bodypart individually, you can acquire new body parts by spending skill points in the skill tree to unlock core and bodypart nodes or by having sex with specific species. Transforming into a human or any of the special forms costs 5 stamina, except for chimera form, whose stamina cost is determined by the number of modifications you make, any other transformation costs 10 stamina, all stamina costs of non-special forms can be reduced by unlocking core nodes in the skill tree.
Nila can transform into different humanoid species she has sex with (in combat or in town), including [[Base Species|Base]], [[Hybrid Species|Hybrid]], and [[Special Hybrids|Special]] species, meaning unlike the other [[Main Character]]s she can be used in [[Breeding]]. However, though she can transform into [[Impure Species]] she cannot take on their genetic information, meaning Nila will still have [[Base Species]] genes. If you wish to breed impure species you will have to acquire a separate breeding pair.


In addition, Nila can spend skill points to unlock specific nodes in her skill tree to transform into powerful special forms, or even a [[Chimera]] form where she transforms each body part individually. You can acquire new body parts by spending skill points in the skill tree to unlock core and body part nodes or by having sex with specific species. Transforming takes 30 minutes and 5-10 stamina, except for [[Chimera]] form whose stamina cost is determined by the number of modifications you make and takes no time.
Nila is not affected by genes, level type or stat growth, instead when she level up she gets a cumulative 5% increase to all stats in all her forms. Any other stat changes that affect her current form are reset when she transforms into a new form, applying her level bonuses again. Traits gained through mutagens are also reset, but Nila keep traits gained through events.


Nila is not affected by genes, level types or [[Stat Growth]]s. Instead when she level up she gets a cumulative 5% increase to all [[Stats]] in all her forms, applied upon transformation. Any other changes that affect her current form are reset when she transforms into a new form. [[Traits]] gained through mutagens are also reset, but Nila keeps the [[Traits]] she started with or gained through events.
Evolution has a library of genetic [[Traits]] (which differ from Nila current genetic traits), you can acquire any trait a character has by spending 20 stamina on the character's tooltip, and then adept any character with that trait for 10 stamina, each character can gain only one trait this way, they cannot be opposing traits and the character must have free space for a new trait. Both stamina costs can be reduced with upgrades, you can also acquire an upgrade that allows you to adept skills instead of traits, a character has to have less than 4 skills and the same rules of adapting a trait apply. Your current trait library can be seen under "Other" in Nila's character description.

Evolution has a library of genetic [[Traits]] separate from Nila's current genetic traits. You can expand that library by spending 20 stamina on the character page of the unit with the genetic trait, and then adapt [[Traits]] from that library onto other units for 10 stamina, also on their character pages. They must have free space for the new trait and cannot be adapted with opposing [[Traits]], also gaining [[Adapted]] which prevents them from getting adapted again. Upgrades can reduce both stamina costs, as well as an upgrade that allows you to adapt [[Skills]] instead of [[Traits]]. The same rules apply, with the unit needing space for the skill and gaining [[Adapted]]. Your current trait library can be seen under "Other" in Nila's character description.


=== Playstyle ===
=== Playstyle ===
Evolution stands out for its versatility, depending on Nila's form, she can fit any role in your team, she can also take better advantage of harmful tile-based teams, such as lava or shadow teams, in contrast to the other MCs who get locked into specific roles. Her transformation ability give her more options in combat, but also in other areas such as exploration and breeding, giving Evolution great flexibility in team composition for any situation.
Evolution stands out for her versatility. Her transformation ability not only gives her more options in combat, they also give great flexibility in team compositions for any situation throughout the game. Additionally they allow Nila to perform in other areas such as exploration and breeding in which her rivals are lacking, who get locked into specific roles as the game progresses.

For this she needs to acquire genetic information from other species. The methods are many. She can have sex during [[Combat]] with the target species, in the [[Arena]] or in portals. She can perform a ritual with recruited characters at [[Home]]. She can also work at the [[Brothel]]. Certain events will also provide new genetic information.

Depending on her form she can fit any role in your team, even taking advantage of harmful tiles such as lava or shadow, and create teams based around them. Meanwhile [[Prince|Druid]] requires a lot of levelling to acclimatize to an element and [[Creation]] cannot adjust at all. Not only that, she can make better use of [[Base Species Perks]] by changing her genetic information and skill set to match.

When selecting a special transformation, her genetic information will remain with whatever two [[Base Species]] were selected, even if they aren't part of that special form. For example, she can transform into a Human with Centaur/Centaur genetics. Chimera form also retains the last genetics Nila had before transformation, despite not being selected through the special transformation menu.

As such, it's possible to transform to a desired special form or Chimera while using various genetics. This allows manipulation of [[Base Species Perks]]. Evolution can be transformed into a [[True Unicorn]] which counts as a pure succubus or any other combination which suits your team.


Evolution has an easy time breeding hybrid species, thanks to Nila's ability to change her genetic information at will, you can get new genetic information by having sex during [[Combat]] with the specie you want, you can do this in [[Arena]] or portal battles, you can also get new genetic information by working in the [[Brothel]] or through certain events.
While Nila's ability to change her genetic information at will also makes breeding [[Hybrid Species]] easy, you need to keep in mind the above before [[Breeding]].


Finally, because Evolution can adapt a specific genetic trait without the randomness of mutagens, she can take full advantage of [[Unique|Unique Characters]], you can abuse stability potions and Evolution-exclusive potions, allowing you to adapt a character multiple times to give it a full set of genetic traits, couple this with Evolution's exclusive [[Essence]], Adaptation, which increases all of a character's growth values by 0.1 each time you adapt that character, allowing you to make almost any unique character viable for end-game content, which the other MCs are unable to do.
Finally, because Evolution can adapt a specific genetic trait without the randomness of mutagens, she can take full advantage of [[Unique]] characters. Stability potions and Evolution-exclusive potions allow adapting a character multiple times to give it a full set of genetic [[Traits]]. Combined with Evolution's exclusive [[Essence]], Adaptation, which increases all of a character's [[Stat Growth]]s by 0.1 each time that character is adapted, it's possible to make almost any [[Unique]] character viable for end-game content, which the other [[Main Character]]s are unable to do.


A veteran player can take advantage of all the options that Evolution offers to make Nila the ace of any team, but those same options can be overwhelming for new players, it is recommended that new players choose a specific role for Nila and work to unlock her special form that complements that role, once they have a special form to fall back on, they can begin to tackle Evolution more complex options, such as the chimera form.
A veteran player can take advantage of all the options that Evolution offers to make Nila the ace of a team of aces, but all those options can be overwhelming for new players. It is recommended that new players choose a specific role for Nila and work to unlock her special form that complements that role, and once they have a special form to fall back on they can begin to tackle Evolution's more complex options, such as the [[Chimera]] form.


=== Soul Fragment ===
=== Soul Fragment ===
Soul Fragments are special traits that give bonuses in combat depending on how many you have in your active party. For Evolution the bonuses are as follows: <br>
Soul Fragments are special traits that give bonuses in combat depending on how many you have in your active party. For Evolution the bonuses are as follows: <br>
1: You start battles with +2 strength/magic charges <br>
# You start battles with +2 strength/magic charges <br>
2: Soul fragments start with +2 strength/magic charges <br>
# Soul fragments start with +2 strength/magic charges <br>
3: Enemies recruited during combat gain up to 2 random traits (based on lvType) <br>
# Enemies recruited during combat gain up to 2 random traits (based on lvType) <br>
4: You start battles with +1 ap <br>
# You start battles with +1 ap <br>
5: Enemies recruited during combat gain 10 gene points distributed randomly <br>
# Enemies recruited during combat gain 10 gene points distributed randomly <br>
6: +3 strength/magic charges to whole party
# +3 strength/magic charges to whole party


== Skill Tree ==
== Skill Tree ==
Line 114: Line 125:
Tree Version: 19.0.1
Tree Version: 19.0.1


== Special Forms: ==
== Special Forms ==
All of Evolution's special forms are unlocked through her skill tree.
All of Evolution's special forms are unlocked through her skill tree.


* Speed Form - Harpy branch
Impures, special hybrids, and other non-base species humanoids that can be unlocked through [[ritual]]s are available for transformation in the special menu, but do not count as ''special'' forms. Special forms are those that are normally only available to Evolution's transformations and come with some special ability.
* Strength Form - Centaur branch
* Lust Form - Succubus branch
* Magic Form - LavaGirl branch
* Support Form - Lymean branch
* God Form - Unlock all other forms
* Chimera Form - Always available, some parts can be unlocked in skill tree
** To unlock all cores and skill tree chimera bodyparts requires 42 [[Centaur]], 65 [[Plant Girl|Plant]], 62 [[Mermaid]], 40 [[Lava Girl|Lava]], 71 [[Lymean]], 41 [[Succubus]], 55 [[Harpy]], 72 [[Lizard Girl|Lizard]], 49 [[Insect Girl|Insect]], 46 [[Beast Girl|Beast]], 62 [[Shadow Ghost|Shadow]] and 38 [[Tanid]] skill points total.


[[Impure Species]], [[Special Hybrids]], [[Impure Species]], and other non-base species humanoids that can be unlocked through rituals are available for transformation in the special menu, but do not count as ''special'' forms. Special forms are those that are normally only available to Evolution and come with some special ability.
Each special form grants you a unique effect while you are in that form. Most special forms come with skills that are very rare or only available to that form.

=== [[SpeedForm|Speed Form]] ===
Each special form grants you a unique effect while you are in that form, as well as skills that are very rare or only available to that form. They also change Evo's stats and growths.
Flying movement type with access to all portals allows great versatility for scouting, while removing the fleeing penalty.

Special abilities:
{| class="article-table mw-collapsible" style="text-align:center; width: 100%;" cellspacing="15" border="black"
* 50% chance to not lose stamina when traveling (ONLY Evolution, not party members)
|-
! style="text-align:center; width: 13%;" | <big>Form</big>
! style="text-align:center; width: 40%;" | <big>Special Effects</big>
! style="text-align:center; width: 12%;" | <big>Traits</big>
! style="text-align:center; width: 23%;" | <big>Passives</big>
! style="text-align:center; width: 12%;" | <big>Skills</big>
|-
| [[File:SpeedFormPortrait.png|link=SpeedForm|100x100px]] <big>'''Speed Form'''</big>
|
* 50% chance to not lose stamina when traveling '''(ONLY Evo)'''
* Access to all portals
* Access to all portals
* No morale loss when fleeing
* No morale loss when fleeing
|
Notable stats and skills:
* [[WaterBreathing]]
* [[LavaImmune]]
* [[Agile]]
|
* [[Passives#Pheromones|Pheromones]] onAttack
* [[Passives#SlowEffect|SlowEffect]] onAttack
* [[Passives#Poison|Poison]] onAttack
|
* [[SideStep]]
* [[SideStep]]
* [[PowerFlight]]
[[File:SpeedFormPortrait.png|150x150px]]
* [[Dive]]
=== [[StrengthForm|Strength Form]] ===
|-
Very strong frontline unit with focus on attacks. Very useful for mining stone or transporting huge quantities of resources.
| [[File:StrengthFormPortrait.png|link=StrengthForm|100x100px]] <big>'''Strength Form'''</big>
Special abilities:
|
* Increases carrying capacity by 25
* Increases carrying capacity by 25
|
Notable stats and skills:
* None
|
* None
|
* [[HeavyPush]]
* [[HeavyPush]]
* [[Crush]]
* [[Crush]]
* [[Aegis]]
[[File:StrengthFormPortrait.png|150x150px]]
* [[Regenerate]]
=== [[LustForm|Lust Form]] ===
|-
Lust-based caster with a focus on recruiting enemy units through various means.
| [[File:LustFormPortrait.png|link=LustForm|100x100px]] <big>'''Lust Form'''</big>
Special abilities:
|
* MindControl skill allows you to tame/recruit characters which are usually unobtainable.
* [[MindControl]] skill allows you to tame/recruit characters which are usually unobtainable.
Notable stats and skills:
|
* None
|
* [[Passives#Mirror|Mirror]] onGettingSeduced
* [[Passives#Heal|Heal]] onGettingFucked
* [[Passives#SlimePower|SlimePower]] CombatStart
|
* [[MindControl]]
* [[MindControl]]
* [[MassSeduction]]
* [[MassSeduction]]
* [[TakeOver]]
* [[SpawnTentacle]]
* [[Constrict]]
* [[Entice]]
* [[Attract]]
* [[Drain]]
* [[Dominate]]
* [[Dominate]]
* [[TakeOver]]
[[File:LustFormPortrait.png|150x150px]]
|-
=== [[MagicForm|Magic Form]] ===
| [[File:MagicFormPortrait.png|link=MagicForm|100x100px]] <big>'''Magic Form'''</big>
Offensive focused caster, with access to difficult to get area-of-effect skills, an above-average mana pool, and the magic strength to make them hurt.
|
Special abilities:
* Recalling takes party characters with you
* Recalling takes party characters with you
* Overworld Teleport skill costs no mana (still costs crystals)
* Overworld Teleport skill costs no mana (still costs crystals)
|
Notable stats and skills:
* None
|
* [[Passives#DrainMana|DrainMana]] onAttack
* [[Passives#SpiritCompanion|SpiritCompanion]] CombatStart
|
* [[SpiritBurst]]
* [[SpiritBurst]]
* [[Fireball]]
* [[Meteor]]
* [[LightningStorm]]
* [[LightningStorm]]
* [[Tsunami]]
* [[Tsunami]]
* [[Spark]]
* [[FireBreath]]
* [[FireBreath]]
* [[Teleport]]
[[File:MagicFormPortrait.png|150x150px]]
|-
=== [[SupportForm|Support Form]] ===
| [[File:SupportFormPortrait.png|link=SupportForm|100x100px]] <big>'''Support Form'''</big>
Support caster with a large mana pool and many useful skills. Focused on enabling party members, not very capable by itself.
|
Special abilities:
* Recalling takes party characters with you
* Recalling takes party characters with you
* Time on expeditions passes slower
* Time on expeditions passes slower
* Overworld teleport skill costs no mana
* Overworld teleport skill costs no mana (still costs crystals)
|
Notable stats and skills:
* [[Insectoid]]
|
* [[Passives#DrainMana|DrainMana]] onAttack
* [[Passives#Invigorate|Invigorate]] onFuck
* [[Passives#TransferMana|TransferMana]] onFuck
|
* [[Heal]]
* [[GreaterHeal]]
* [[FullHeal]]
* [[FullHeal]]
* [[Protect]]
* [[Strengthen]]
* [[Focus]]
* [[Empower]]
* [[Empower]]
* [[TimeStop]]
* [[TimeStop]]
* [[Aegis]]
* [[Invigorate]]
* [[Switch]]
* [[Switch]]
* [[Calm]]
* [[Teleport]]
* [[Transport]]
* [[Transport]]
* [[MagicArmor]]
* [[MagicArmor]]
* [[Dispel]]
[[File:SupportFormPortrait.png|150x150px]]
* [[MagicGuard]]
=== [[GodForm|God Form]] ===
|-
Basically a combination of all the previous special forms, comes with great stats across the board and access to (almost?) all of their skills.
| [[File:GodFormPortrait.png|link=GodForm|100x100px]] <big>'''God Form'''</big>
Special abilities:
|
* ???
* ???
|
Notable stats and skills:
* [[TimeStop]]
* [[PoisonImmune]]
* [[LavaImmune]]
* [[WaterBreathing]]
* [[Agile]]
|
* None
|
* [[MindControl]]
* [[MindControl]]
* [[TimeStop]]
* [[LightningStorm]]
* [[LightningStorm]]
* [[Meteor]]
* [[Tsunami]]
* [[FireBall]]
* [[Empower]]
* [[Empower]]
* [[Teleport]]
* [[MassSeduction]]
* [[MassSeduction]]
* [[Protect]]
[[File:GodFormPortrait.png|150x150px]]
* [[Aegis]]
=== Chimera Form ===
* [[Calm]]
[[Chimera]] form is an amalgamation of different species, representing Evolution's [[rituals|copying of other species' genetics]]. It provides access to a wide range of different skills, passives, and stats depending on which parts you have unlocked and selected.
* [[Switch]]

|-
For a list of unlockable body parts, as well as their associated stats and unlock conditions, see [[Chimera]].
| <big>'''Chimera Form'''</big>

|
To unlock all cores and chimera bodyparts requires 42 [[Centaur]], 65 [[Plant Girl|Plant]], 62 [[Mermaid]], 40 [[Lava Girl|Lava]], 71 [[Lymean]], 41 [[Succubus]], 55 [[Harpy]], 72 [[Lizard Girl|Lizard]], 49 [[Insect Girl|Insect]], 46 [[Beast Girl|Beast]], 62 [[Shadow Ghost|Shadow]] and 38 [[Tanid]] skill points total.
* Mix parts from various species
* More information on [[Chimera|Chimera page]]
|
* Varies
|
* Varies
|
* Varies
|}


== Spirits ==
== Spirits ==
As per Evolution's adaptability, she can work with any elemental type and build a team that works.
Explanation of what each spirit does for this MC's playstyle and which ones are best/worst for them.
=== Fire ===
+20% Magic Strength, +20% Lust Damage


=== Fire ===
Greatly enhances both MagicForm and GodForm's damage output. LustForm is relatively easy to acquire, though whether the increased lust damage is significant is debatable.
Nila can build a lava team easier than her rivals. While they can acquire [[Lava Immune]], it requires beating a boss or, in [[Prince|Druid]]'s case, levelling a skill tree almost to the end.


=== Water ===
=== Water ===
Nila can build a water team easier than her rivals. [[Prince|Druid]] needs a few levels to get amphibious movement, while [[Creation]] is no good with water. Nila can also take full advantage of the [[Mermaid]] [[Base Species Perks]], which the others can't.
+20% Mana, +2 Lust Resist


=== Grass ===
=== Grass ===
While a grass team is easy for all the [[Main Character]]s and won't give Nila any particular advantages, taking it means depriving [[Prince|Druid]] of their best element.
+20% HP, +20% Strength


=== Ice ===
=== Ice ===
Nila can build an ice team easier than her rivals. [[Prince|Druid]] will need the final node with HiddenPower, but otherwise will struggle with cold terrain just as much as [[Creation]].
+3 Lust Resist

Has access to [[Crystal Girl|Crystal Girls]] for easy Crystal income.


=== Rock ===
=== Rock ===
A rock team doesn't particularly disadvantage the opponent, but Nila can transform her size up to giant, letting her make full use of the [[Throw]] skill.
+2 Armor


=== Shadow ===
[[Gem Girl|Gem Girls]] are one of the strongest units in the game. Spawn [[Rock Spirit|Rock Spirits]] early to ensure access to one with a 0HP gene in order to evolve a Gem Girl. Further catalyst fusion/breeding can be employed for stronger stats/traits. Also has access to [[Crystal Girl|Crystal Girls]].
Nila can build a shadow team easier than her rivals. [[Prince|Druid]] will need the final node with HiddenPower, but otherwise will struggle with shadow tiles just as much as [[Creation]]. Nila can also recruit [[Hildy]] easier with [[SpeedForm]], as well as evolving [[Celestial]]s with adaptation.

Not only is it difficult evolving [[Celestial]]s, due to all the possible skills they have it's not easy to get one with the exact skill set you want. Additionally, due to their skill combos they work best in an all [[Celestial]] team. Not only can Nila transform into one, she's able to change her skills freely, making her the best choice for such a team.


=== Shadow ===
No stat bonus
=== Light ===
=== Light ===
Light has no special terrain, so anyone can build a light team. Any of the [[Main Character]]s will also benefit from the extra EXP gain that [[LightAffinity]] offers too. Nila also has an easier time evolving [[Celestial]]s with adaptation.
No stat bonus


Not only is it difficult evolving [[Celestial]]s, due to all the possible skills they have it's not easy to get one with the exact skill set you want. Additionally, due to their skill combos they work best in an all [[Celestial]] team. Not only can Nila transform into one, she's able to change her skills freely, making her the best choice for such a team.
If you want faster EXP gain for Evo, consider applying Light Affinity to a starter during pre-game trait selection instead.


== Exclusive Characters: ==
== Exclusive Characters ==
The following characters will become available to recruit if you play as Evolution:
The following characters will become available to recruit if you play as Evolution:
* [[Devy]] (Also available to [[Prince]])
* [[Lonada]] (Also available to [[Prince|Druid]])
* [[Lonada]] (Also available to [[Prince]])
* [[Lily]] (Also available to [[Creation]])
* [[Lily]] (Also available to [[Creation]])
* [[Sera]] (Also available to [[Prince|Druid]])
* [[Devy]] (Also available to [[Prince|Druid]])
* [[Lyra]] (Also available to [[Prince|Druid]])


== Tips & Tricks: ==
== Tips & Tricks ==
What profession/traits combo synergy with this Mc's playstyle:
What profession/traits combo synergy with this Mc's playstyle:


Due to Evolution's flexibility she can work with just about anything you pick, but of particular interest are:
Highlight what nodes in the skill tree are important:
* Elementalist - Being the only [[Main Character]] that can work with any element, Nila can get more out of this profession than the others.
* Potential - An extra 5 levels for Nila means an extra 25% increase in [[Stats]].
* RadiationImmunity - Starting with this means you'll be able to prepare for the wasteland in advance, instead of leaving it up to chance to find [[Zil]] to take [[Home]].
* Anomaly/Robots - A greater variation in enemy spawns means a greater variation in transformation options.
* HiddenPower - Nila can freely change the element and damage type of any character, allowing for even greater flexibility in team compositions.
* Synergist - Combined with Nila's own ability to change genetic species, it allows for greater flexibility in team compositions in taking advantage of [[Base Species Perks]].


Starting with the God profession, the Knowing trait, and a Genetic Max Level 10 [[Phoenix]] and [[Seer]] provides enough skillpoints to unlock [[GodForm]] from the beginning of the run.
Starting with the God profession, the Knowing trait, and Genetic [[Stats#Max_Level|Max Level]] 10 [[Phoenix]] and [[Seer]] provides enough skill points to unlock [[GodForm]] from the beginning of the run.


Using Mushroom Essence on Nila while she possess the genetic traits Empowered, and/or God, provides easy access to said traits for future unit adaptations.


Highlight what nodes in the skill tree are important:
You can adapt a [[Spirit Species|spirit]] once per evolution. Make use of this to quickly create fusion material laden with genetic traits.


Again, Nila's flexibility means she can work with just about anything you pick, but of particular interest are:
Eggs from Aquatic characters hatch into identical twins, effectively doubling their value. If you choose the fusion specialty, you can immediately fuse these two into one with +1 to all genes, as well as three choices of adaptation (one on both of the sacrificed character, then a third on the resulting character).
* Virgin - Found in the [[Lymean]] skill tree, this is for those looking to get the most out of the [[Brothel]].
* Dexterity/Agility - Found in the [[Harpy]] skill tree, together they'll give [[Stats#Speed|Speed]] +1 and [[Agile]] for a 40% decrease in [[Stats#Strength|Strength]]. It might sound terrible, but if you've built a [[Stats#Magic|Magic]]al powerhouse with [[Telekinetic]]...
* EasyAdapt/AdaptSkill - Found in the [[Lizard Girl]] skill tree, these are noteworthy if you're looking to do lots of adaptations to really customize your team.
* InsectClone - Creates an [[Insect Girl]] that's genetically identical to Nila, with the same genes and [[Traits]]. This is an easy way to access Nila's genetic [[Traits]], as she can't learn them for her library from herself. It's also possible by using a Mushroom Essence, but those have limited uses.
* EasyFusion/Ritual/Copy - Found under the [[Shadow Ghost]] skill tree, these three will reduce stamina costs for fusions, rituals, and learning [[Traits]]. If you find yourself lacking stamina you'll want to look at the [[Shadow Ghost]] skill tree even if you're not using a shadow team.
* PassiveSlot - Also found under the [[Shadow Ghost]] skill tree, this gives an extra ability slot for [[Passives]] when transforming into non-[[Chimera]] forms.


Don't blindly unlock every node on the skill tree! Some of them like Berserk give lower overall stats in exchange for increasing the stats you do use. If you take all of them you'll be weaker than taking none of them at all. Only take the ones that will benefit your playstyle.
Don't blindly unlock every node on the skill tree! Some of them like Berserk give lower overall [[Stats]] in exchange for increasing the [[Stats]] you do use. While taking all of them won't weaken you more than if you had taken none at all, it's a poor way of building your character. Only take the ones that will benefit your playstyle.


When selecting a special transformation, your genetic information will remain with whatever two base species were selected, even if they are not part of that special form! For example, you can transform into a Human with Centaur/Centaur genetics. Keep this in mind before [[Breeding|breeding]]. Chimera form also retains the last genetics your character had before transformation, despite not being selected through the special transformation menu.


You can adapt a [[Spirit Species|spirit]] once per evolution. You can make use of this to quickly create fusion material laden with genetic traits or customize one.
Because of the above, you can transform to a desired special form or Chimera while using whatever genetics you please. This allows you to manipulate your 'base species perks'/synergies. Evolution can be transformed into a [[True Unicorn]] which counts as a pure succubus or any other combination which suits your team.


Eggs from Aquatic characters hatch into identical twins, effectively doubling their value. If you choose the fusion specialty, you can immediately fuse these two into one with +1 to all genes, as well as three choices of adaptation (one on each of the sacrificed characters, then a third on the resulting character).
== Notes: ==

== Notes ==
* Once you use your transformation abilities for the first time, you will no be able to change your genetic information to that of a human again. However you can still shapeshift back to human form.
* Once you use your transformation abilities for the first time, you will no be able to change your genetic information to that of a human again. However you can still shapeshift back to human form.
* Genetic traits that Nila gain though events or others means aren't added to your library of traits, you will need to produce an egg with Nila and then copy the trait from your kids.
* Genetic traits that Nila gain though events or others means aren't added to her library of traits. It's necessary to pass on the traits to another unit, either by producing an egg with Nila, using InsectClone, or Mushroom Essence, before copying the traits from the resulting unit.


== Trivia: ==
== Trivia ==
In earlier versions of the game Evolution functioned very differently from her current state, resulting in much more shapeshifting.
In earlier versions of the game Evolution functioned very differently from her current state, resulting in much more shapeshifting.


She would unlock base species and hybrids then level each form to increase her stats in related forms. Leveling as special forms gave increases to all stats across the board. The total amount of possible leveling was extensive, with avenues for endless growth.
She would unlock [[Base Species]] and [[Hybrid Species]] then level each form to increase her stats in related forms. Levelling as special forms gave increases to all [[Stats]] across the board. The total amount of possible levelling was extensive, with avenues for endless growth.


The skill tree was more of a perk list which was much more open in terms of developing. Some options on the list could be acquired repeatedly, which provided a "post cap" growth avenue. The newer skill tree has more trade-off perks and even perks that take more than give (like berserk).
The skill tree was more of a perk list which was much more open in terms of developing. Some options on the list could be acquired repeatedly, which provided a "post cap" growth avenue. The newer skill tree has more trade-off perks and even perks that take more than give (like berserk).

While the endless growth made her truly godlike, it completely broke game balance and had to go. There was no reason to use any other unit when she could wipe the game all by herself.


== Gallery ==
== Gallery ==

Latest revision as of 19:51, 27 August 2023

This article was updated for version 0.22.0.1
This article is a stub. You can help our wiki out by expanding it.


Nila is a futanari human and one of the Main Characters of Portals of Phereon. She was chosen to be the new God of Evolution.

Important: The stats shown in the infobox are taken from this character's in-game gallery, some Stats will be different depending of your starting selection when you start a new game. The Stats affected are Traits, Skills, Stat Growths and genetics.

You have the power of Evolution. You can transform into anything you can imagine. Though because of your total lack of understanding how anything in the world works, you'll likely have to base your imagination on things around you that already exist. For that you have to get close to someone and you will learn a lot about how they are "build".
Tori.

Gameplay[ | ]

Nila can transform into different humanoid species she has sex with (in combat or in town), including Base, Hybrid, and Special species, meaning unlike the other Main Characters she can be used in Breeding. However, though she can transform into Impure Species she cannot take on their genetic information, meaning Nila will still have Base Species genes. If you wish to breed impure species you will have to acquire a separate breeding pair.

In addition, Nila can spend skill points to unlock specific nodes in her skill tree to transform into powerful special forms, or even a Chimera form where she transforms each body part individually. You can acquire new body parts by spending skill points in the skill tree to unlock core and body part nodes or by having sex with specific species. Transforming takes 30 minutes and 5-10 stamina, except for Chimera form whose stamina cost is determined by the number of modifications you make and takes no time.

Nila is not affected by genes, level types or Stat Growths. Instead when she level up she gets a cumulative 5% increase to all Stats in all her forms, applied upon transformation. Any other changes that affect her current form are reset when she transforms into a new form. Traits gained through mutagens are also reset, but Nila keeps the Traits she started with or gained through events.

Evolution has a library of genetic Traits separate from Nila's current genetic traits. You can expand that library by spending 20 stamina on the character page of the unit with the genetic trait, and then adapt Traits from that library onto other units for 10 stamina, also on their character pages. They must have free space for the new trait and cannot be adapted with opposing Traits, also gaining Adapted which prevents them from getting adapted again. Upgrades can reduce both stamina costs, as well as an upgrade that allows you to adapt Skills instead of Traits. The same rules apply, with the unit needing space for the skill and gaining Adapted. Your current trait library can be seen under "Other" in Nila's character description.

Playstyle[ | ]

Evolution stands out for her versatility. Her transformation ability not only gives her more options in combat, they also give great flexibility in team compositions for any situation throughout the game. Additionally they allow Nila to perform in other areas such as exploration and breeding in which her rivals are lacking, who get locked into specific roles as the game progresses.

For this she needs to acquire genetic information from other species. The methods are many. She can have sex during Combat with the target species, in the Arena or in portals. She can perform a ritual with recruited characters at Home. She can also work at the Brothel. Certain events will also provide new genetic information.

Depending on her form she can fit any role in your team, even taking advantage of harmful tiles such as lava or shadow, and create teams based around them. Meanwhile Druid requires a lot of levelling to acclimatize to an element and Creation cannot adjust at all. Not only that, she can make better use of Base Species Perks by changing her genetic information and skill set to match.

When selecting a special transformation, her genetic information will remain with whatever two Base Species were selected, even if they aren't part of that special form. For example, she can transform into a Human with Centaur/Centaur genetics. Chimera form also retains the last genetics Nila had before transformation, despite not being selected through the special transformation menu.

As such, it's possible to transform to a desired special form or Chimera while using various genetics. This allows manipulation of Base Species Perks. Evolution can be transformed into a True Unicorn which counts as a pure succubus or any other combination which suits your team.

While Nila's ability to change her genetic information at will also makes breeding Hybrid Species easy, you need to keep in mind the above before Breeding.

Finally, because Evolution can adapt a specific genetic trait without the randomness of mutagens, she can take full advantage of Unique characters. Stability potions and Evolution-exclusive potions allow adapting a character multiple times to give it a full set of genetic Traits. Combined with Evolution's exclusive Essence, Adaptation, which increases all of a character's Stat Growths by 0.1 each time that character is adapted, it's possible to make almost any Unique character viable for end-game content, which the other Main Characters are unable to do.

A veteran player can take advantage of all the options that Evolution offers to make Nila the ace of a team of aces, but all those options can be overwhelming for new players. It is recommended that new players choose a specific role for Nila and work to unlock her special form that complements that role, and once they have a special form to fall back on they can begin to tackle Evolution's more complex options, such as the Chimera form.

Soul Fragment[ | ]

Soul Fragments are special traits that give bonuses in combat depending on how many you have in your active party. For Evolution the bonuses are as follows:

  1. You start battles with +2 strength/magic charges
  2. Soul fragments start with +2 strength/magic charges
  3. Enemies recruited during combat gain up to 2 random traits (based on lvType)
  4. You start battles with +1 ap
  5. Enemies recruited during combat gain 10 gene points distributed randomly
  6. +3 strength/magic charges to whole party

Skill Tree[ | ]

Evolution gain skill points by performing rituals with any not-impure humanoid character. You can spend your skill points to unlock nodes in the skill tree to gain one of the following type of permanent upgrades:

Skills that are available for all forms.

Passives that are available for all forms.

Flat stat increase that affect all forms.

Increase in your genes (for breeding only).

Traits that affect all your forms, and other upgrades.

Unlock special forms.

Unlock special bodyparts for your chimera form.

Unlock cores for your chimera form and reduce stamina cost to transform into basic species.

[Need to recreate the skill tree from the game.]

Warning WIP.

See Evolution/Skill Tree for a listing of skills she can select. Tree Version: 19.0.1

Special Forms[ | ]

All of Evolution's special forms are unlocked through her skill tree.

  • Speed Form - Harpy branch
  • Strength Form - Centaur branch
  • Lust Form - Succubus branch
  • Magic Form - LavaGirl branch
  • Support Form - Lymean branch
  • God Form - Unlock all other forms
  • Chimera Form - Always available, some parts can be unlocked in skill tree

Impure Species, Special Hybrids, Impure Species, and other non-base species humanoids that can be unlocked through rituals are available for transformation in the special menu, but do not count as special forms. Special forms are those that are normally only available to Evolution and come with some special ability.

Each special form grants you a unique effect while you are in that form, as well as skills that are very rare or only available to that form. They also change Evo's stats and growths.

Form Special Effects Traits Passives Skills
Speed Form
  • 50% chance to not lose stamina when traveling (ONLY Evo)
  • Access to all portals
  • No morale loss when fleeing
Strength Form
  • Increases carrying capacity by 25
  • None
  • None
Lust Form
  • MindControl skill allows you to tame/recruit characters which are usually unobtainable.
  • None
Magic Form
  • Recalling takes party characters with you
  • Overworld Teleport skill costs no mana (still costs crystals)
  • None
Support Form
  • Recalling takes party characters with you
  • Time on expeditions passes slower
  • Overworld teleport skill costs no mana (still costs crystals)
God Form
  • ???
  • None
Chimera Form
  • Mix parts from various species
  • More information on Chimera page
  • Varies
  • Varies
  • Varies

Spirits[ | ]

As per Evolution's adaptability, she can work with any elemental type and build a team that works.

Fire[ | ]

Nila can build a lava team easier than her rivals. While they can acquire Lava Immune, it requires beating a boss or, in Druid's case, levelling a skill tree almost to the end.

Water[ | ]

Nila can build a water team easier than her rivals. Druid needs a few levels to get amphibious movement, while Creation is no good with water. Nila can also take full advantage of the Mermaid Base Species Perks, which the others can't.

Grass[ | ]

While a grass team is easy for all the Main Characters and won't give Nila any particular advantages, taking it means depriving Druid of their best element.

Ice[ | ]

Nila can build an ice team easier than her rivals. Druid will need the final node with HiddenPower, but otherwise will struggle with cold terrain just as much as Creation.

Rock[ | ]

A rock team doesn't particularly disadvantage the opponent, but Nila can transform her size up to giant, letting her make full use of the Throw skill.

Shadow[ | ]

Nila can build a shadow team easier than her rivals. Druid will need the final node with HiddenPower, but otherwise will struggle with shadow tiles just as much as Creation. Nila can also recruit Hildy easier with SpeedForm, as well as evolving Celestials with adaptation.

Not only is it difficult evolving Celestials, due to all the possible skills they have it's not easy to get one with the exact skill set you want. Additionally, due to their skill combos they work best in an all Celestial team. Not only can Nila transform into one, she's able to change her skills freely, making her the best choice for such a team.

Light[ | ]

Light has no special terrain, so anyone can build a light team. Any of the Main Characters will also benefit from the extra EXP gain that LightAffinity offers too. Nila also has an easier time evolving Celestials with adaptation.

Not only is it difficult evolving Celestials, due to all the possible skills they have it's not easy to get one with the exact skill set you want. Additionally, due to their skill combos they work best in an all Celestial team. Not only can Nila transform into one, she's able to change her skills freely, making her the best choice for such a team.

Exclusive Characters[ | ]

The following characters will become available to recruit if you play as Evolution:

Tips & Tricks[ | ]

What profession/traits combo synergy with this Mc's playstyle:

Due to Evolution's flexibility she can work with just about anything you pick, but of particular interest are:

  • Elementalist - Being the only Main Character that can work with any element, Nila can get more out of this profession than the others.
  • Potential - An extra 5 levels for Nila means an extra 25% increase in Stats.
  • RadiationImmunity - Starting with this means you'll be able to prepare for the wasteland in advance, instead of leaving it up to chance to find Zil to take Home.
  • Anomaly/Robots - A greater variation in enemy spawns means a greater variation in transformation options.
  • HiddenPower - Nila can freely change the element and damage type of any character, allowing for even greater flexibility in team compositions.
  • Synergist - Combined with Nila's own ability to change genetic species, it allows for greater flexibility in team compositions in taking advantage of Base Species Perks.

Starting with the God profession, the Knowing trait, and Genetic Max Level 10 Phoenix and Seer provides enough skill points to unlock GodForm from the beginning of the run.


Highlight what nodes in the skill tree are important:

Again, Nila's flexibility means she can work with just about anything you pick, but of particular interest are:

  • Virgin - Found in the Lymean skill tree, this is for those looking to get the most out of the Brothel.
  • Dexterity/Agility - Found in the Harpy skill tree, together they'll give Speed +1 and Agile for a 40% decrease in Strength. It might sound terrible, but if you've built a Magical powerhouse with Telekinetic...
  • EasyAdapt/AdaptSkill - Found in the Lizard Girl skill tree, these are noteworthy if you're looking to do lots of adaptations to really customize your team.
  • InsectClone - Creates an Insect Girl that's genetically identical to Nila, with the same genes and Traits. This is an easy way to access Nila's genetic Traits, as she can't learn them for her library from herself. It's also possible by using a Mushroom Essence, but those have limited uses.
  • EasyFusion/Ritual/Copy - Found under the Shadow Ghost skill tree, these three will reduce stamina costs for fusions, rituals, and learning Traits. If you find yourself lacking stamina you'll want to look at the Shadow Ghost skill tree even if you're not using a shadow team.
  • PassiveSlot - Also found under the Shadow Ghost skill tree, this gives an extra ability slot for Passives when transforming into non-Chimera forms.

Don't blindly unlock every node on the skill tree! Some of them like Berserk give lower overall Stats in exchange for increasing the Stats you do use. While taking all of them won't weaken you more than if you had taken none at all, it's a poor way of building your character. Only take the ones that will benefit your playstyle.


You can adapt a spirit once per evolution. You can make use of this to quickly create fusion material laden with genetic traits or customize one.

Eggs from Aquatic characters hatch into identical twins, effectively doubling their value. If you choose the fusion specialty, you can immediately fuse these two into one with +1 to all genes, as well as three choices of adaptation (one on each of the sacrificed characters, then a third on the resulting character).

Notes[ | ]

  • Once you use your transformation abilities for the first time, you will no be able to change your genetic information to that of a human again. However you can still shapeshift back to human form.
  • Genetic traits that Nila gain though events or others means aren't added to her library of traits. It's necessary to pass on the traits to another unit, either by producing an egg with Nila, using InsectClone, or Mushroom Essence, before copying the traits from the resulting unit.

Trivia[ | ]

In earlier versions of the game Evolution functioned very differently from her current state, resulting in much more shapeshifting.

She would unlock Base Species and Hybrid Species then level each form to increase her stats in related forms. Levelling as special forms gave increases to all Stats across the board. The total amount of possible levelling was extensive, with avenues for endless growth.

The skill tree was more of a perk list which was much more open in terms of developing. Some options on the list could be acquired repeatedly, which provided a "post cap" growth avenue. The newer skill tree has more trade-off perks and even perks that take more than give (like berserk).

While the endless growth made her truly godlike, it completely broke game balance and had to go. There was no reason to use any other unit when she could wipe the game all by herself.

Gallery[ | ]