New Game Settings: Difference between revisions
(added professions) |
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{{Verbox|small=yes|text=This article was updated for version 0. |
{{Verbox|small=yes|text=This article was updated for version 0.24.0.0|version=0.24.0.0}} |
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== Maincharacter == |
== Maincharacter == |
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! style="font-size: |
! style="font-size:135%; font-family:Georgia;" |Fast |
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! style="font-size: |
! style="font-size:135%; font-family:Georgia;" |Normal |
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! style="font-size: |
! style="font-size:135%; font-family:Georgia;" |Long |
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! colspan="3" style="font-size: |
! colspan="3" style="font-size:135%; font-family:Georgia;" |Free play |
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| colspan="3"| |
| colspan="3"| |
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=== |
=== Farm Focus === |
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Usually "Both" is the best option. |
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'''NOTE1:''' '''Trait inheritance''' = Chance to inherit each genetic trait individually |
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'''NOTE2: Fusion trait selection''' = How many traits player can select based on how many traits character has. |
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'''NOTE3: Fusion''' focus lets you increase genes by fusing 2 equal values, while '''Fusion+''' lets you increase genes by fusing 2 values with difference of one. |
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{| |
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! style="font-size:125%; font-family:Georgia;" |Breeding+ |
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! style="font-size:125%; font-family:Georgia;" |Breeding |
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! style="font-size:125%; font-family:Georgia;" |Both |
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! style="font-size:125%; font-family:Georgia;" |Fusion |
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! style="font-size:125%; font-family:Georgia;" |Fusion+ |
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*Focus on breeding characters to create stronger ones. |
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*Emphasize breeding over fusion. |
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*Combine breeding and fusion. |
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* Emphasize fusion over breeding. |
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*Focus on recruiting and fusing characters to create stronger ones. |
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*'''Trait inheritance:''' 75% |
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*'''Trait inheritance:''' 50% |
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* '''Trait inheritance:''' 35% |
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*'''Trait inheritance:''' 25% |
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*'''Trait inheritance:''' None |
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*'''Fusion trait selection:''' None |
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*'''Fusion trait selection:''' Amount/2 |
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* '''Fusion trait selection:''' 1 + Amount/2 |
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*'''Fusion trait selection:''' 2 + Amount/2 |
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*'''Fusion trait selection:''' 3 + Amount/2 |
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*Can increase egg genes by up to 3. |
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*Increase genes through fusion. |
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*Increase genes through fusion. |
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* +1 roll for egg stats. (keep highest) |
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*Can only increase egg genes by 1. |
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*Fused characters inherit additional learned traits. |
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*'''You can't fuse characters!''' |
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*'''Fusion uses more crystals''' |
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*'''Fusion uses less crystals''' |
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* '''Farm pairs can't create eggs! Also less control over egg genes.''' |
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*'''+5 main character points to spend.''' |
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*'''+5 starter points to spend.''' |
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|} |
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===Difficulty modifiers === |
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These options apply the most impact on the game's difficulty. They affect the difficulty rating in a multiplicative fashion - piling easier or harder choices will have compounding effects. Here, the options will have a difficulty factor noted within parentheses next to them. The factor of x1.0 indicates the recommended choice for new players. |
These options apply the most impact on the game's difficulty. They affect the difficulty rating in a multiplicative fashion - piling easier or harder choices will have compounding effects. Here, the options will have a difficulty factor noted within parentheses next to them. The factor of x1.0 indicates the recommended choice for new players. |
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==== |
====Penalty==== |
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This option determines what happens to a character who falls in battle. |
This option determines what happens to a character who falls in battle. |
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{| |
{| |
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!'''Death (x1.3)''' |
! style="font-size:115%;" |'''Death (x1.3)''' |
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!'''Injury (x1)''' |
! style="font-size:115%;" |'''Injury (x1)''' |
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!'''Nothing (x0.7)''' |
! style="font-size:115%;" |'''Nothing (x0.7)''' |
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|- |
|- |
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| style="width: 20%;" | Removes the unit permanently. |
| style="width: 20%;" | Removes the unit permanently. |
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| style="width: 40%;" | |
| style="width: 40%;" |Makes the unit (I)njured and no longer able to participate in combat until their injury heals. |
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| style="width: 40%;" | Still takes them out of the fight but they can be healed afterward to rejoin another fight. |
| style="width: 40%;" | Still takes them out of the fight but they can be healed afterward to rejoin another fight. |
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|} |
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==== |
====Mc-points==== |
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This option determines how many points the player can distribute for their Main Character. |
This option determines how many points the player can distribute for their Main Character. |
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{| style="width: 100%; text-align:center" |
{| style="width: 100%; text-align:center" |
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! '''0 (x1.6)''' |
! style="font-size:115%;" |'''0 (x1.6)''' |
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! '''10 (x1.4)''' |
! style="font-size:115%;" |'''10 (x1.4)''' |
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! '''20 (x1.0)''' |
! style="font-size:115%;" |'''20 (x1.0)''' |
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! '''30 (x0.7)''' |
! style="font-size:115%;" |'''30 (x0.7)''' |
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! '''50 (x0.5)''' |
! style="font-size:115%;" | '''50 (x0.5)''' |
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|- |
|- |
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| style="width: 20%;" | |
| style="width: 20%;" |No Mc-points |
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| style="width: 20%;" | |
| style="width: 20%;" |10 Mc-points |
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| style="width: 20%;" | |
| style="width: 20%;" |20 Mc-points |
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| style="width: 20%;" | |
| style="width: 20%;" |30 Mc-points |
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| style="width: 20%;" | |
| style="width: 20%;" |50 Mc-points |
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|} |
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==== |
====Starter points ==== |
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This option determines how many points the player's two Starter units receive. Here, the Starters refer to the girls the player can configure under the Starters option to the right of the screen. Like with Mc-points, this option ranges from 0 to 50 albeit with different difficulty factors. |
This option determines how many points the player's two Starter units receive. Here, the Starters refer to the girls the player can configure under the Starters option to the right of the screen. Like with Mc-points, this option ranges from 0 to 50 albeit with different difficulty factors. |
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{| style="width: 100%; text-align:center" |
{| style="width: 100%; text-align:center" |
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! '''0 (x1.2)''' |
! style="font-size:115%;" |'''0 (x1.2)''' |
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! '''10 (x1.1)''' |
! style="font-size:115%;" |'''10 (x1.1)''' |
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! '''20 (x1.0)''' |
! style="font-size:115%;" |'''20 (x1.0)''' |
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! '''30 (x0.8)''' |
! style="font-size:115%;" |'''30 (x0.8)''' |
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! '''50 (x0.6)''' |
! style="font-size:115%;" |'''50 (x0.6)''' |
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|- |
|- |
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| style="width: 20%;" | |
| style="width: 20%;" |No Starter points |
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| style="width: 20%;" | |
| style="width: 20%;" |10 Starter points |
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| style="width: 20%;" | |
| style="width: 20%;" |20 Starter points |
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| style="width: 20%;" | |
| style="width: 20%;" |30 Starter points |
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| style="width: 20%;" | |
| style="width: 20%;" |50 Starter points |
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|} |
|} |
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==== |
====Starting money==== |
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The Main Character will have access to money at the start of the game depending on this option. |
The Main Character will have access to money at the start of the game depending on this option. |
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{| style="width: 100%; text-align:center" |
{| style="width: 100%; text-align:center" |
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! '''-1000 (x1.3)''' |
! style="font-size:115%;" |'''-1000 (x1.3)''' |
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! '''100 (x1.15)''' |
! style="font-size:115%;" |'''100 (x1.15)''' |
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! '''500 (x1.0)''' |
! style="font-size:115%;" |'''500 (x1.0)''' |
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! '''1000 (x0.9)''' |
! style="font-size:115%;" |'''1000 (x0.9)''' |
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! '''2000 (x0.8)''' |
! style="font-size:115%;" |'''2000 (x0.8)''' |
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|- |
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| style="width: 20%;" | |
| style="width: 20%;" |Start 1000 gold in debt |
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| style="width: 20%;" | |
| style="width: 20%;" |Start with 100 gold |
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| style="width: 20%;" | Start with 500 gold |
| style="width: 20%;" | Start with 500 gold |
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| style="width: 20%;" | |
| style="width: 20%;" |Start with 1000 gold |
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| style="width: 20%;" | |
| style="width: 20%;" |Start with 2000 gold |
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|} |
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==== Save type |
==== Save type==== |
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This option configures how the player can save and load their progress and interact with the chosen game mode. |
This option configures how the player can save and load their progress and interact with the chosen game mode. |
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{| |
{| |
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! '''Limited (x1.3)''' |
! style="font-size:115%;" |'''Limited (x1.3)''' |
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! '''In Town (x1.0)''' |
! style="font-size:115%;" |'''In Town (x1.0)''' |
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! '''Always (x0.8)''' |
! style="font-size:115%;" |'''Always (x0.8)''' |
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|- |
|- |
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| style="width: 40%; padding: 10" | |
| style="width: 40%; padding: 10" |Player can ''load'' up to: |
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3 times in Short,<br> |
3 times in Short,<br> |
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5 times in Normal,<br> |
5 times in Normal,<br> |
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50 times in Free Play. |
50 times in Free Play. |
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Each time a save file is loaded, the counter goes down by 1, when it reaches 0, the player may ''not'' save that particular game anymore. |
Each time a save file is loaded, the counter goes down by 1, when it reaches 0, the player may ''not'' save that particular game anymore. |
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| style="width: 30%; vertical-align:top; padding: 10" | |
| style="width: 30%; vertical-align:top; padding: 10" |Player can save and load as many times as they want, but only while they are in Town. |
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| style="width: 30%; vertical-align:top; padding: 10" | |
| style="width: 30%; vertical-align:top; padding: 10" |Allows the player to save even within portals outside of Town. |
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|} |
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=== |
===King's Quests=== |
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Four toggles to the top right of the screen show what types of King's quests you will receive in the game. |
Four toggles to the top right of the screen show what types of King's quests you will receive in the game. |
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{| style="text-align:left;" cellpadding="5" |
{| style="text-align:left;" cellpadding="5" |
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! scope="col" |
! scope="col" style="font-size:110%;" |'''Breeding''' |
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|Require you to raise a character that fits the King's demands, either as a soldier with combat stats or a breeder with breeding stats. |
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! scope="row" |
! scope="row" style="font-size:110%;" |'''Portal-Exploration/Fights''' |
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|Require you to enter random portals to explore a certain percentage of it or conduct a certain number of battles there. |
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! scope="row" |
! scope="row" style="font-size:110%;" |'''Combat/Arena''' |
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|Requires you to fight in the Arena, either in daily random battles or in ranked battles with one of the King's soldiers. |
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! scope="row" |
! scope="row" style="font-size:110%;" |'''Training''' |
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|Requires you to raise the King's units in certain ways, such as up to a specific level or sex skill competency. |
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It is impossible to choose none even if King's quests are rendered optional. |
It is impossible to choose none even if King's quests are rendered optional. |
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=== |
===Bonus=== |
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The list of options here forms the main bulk of difficulty boosts. The percent numbers here are additive instead of multiplicative. The list here is up to date as of v0.22.01. |
The list of options here forms the main bulk of difficulty boosts. The percent numbers here are additive instead of multiplicative. The list here is up to date as of v0.22.01. |
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{| class="mw-collapsible" style="text-align:left;" cellspacing="10" |
{| class="mw-collapsible" style="text-align:left;" cellspacing="10" |
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|+ style="width: 100%" | |
|+ style="width: 100%; font-size:150%" |'''Modifier list''' |
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! colspan="2" style="text-align:center;" |Modifier |
! colspan="2" style="text-align:center;" |Modifier |
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! style="text-align:center;" |Description |
! style="text-align:center;" |Description |
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!'''Gacha''' |
!'''Gacha''' |
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!(+0%) |
!(+0%) |
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|The player will receive a random character each day, but recruiting characters in other ways or hatching eggs will become extraordinarily difficult. |
| The player will receive a random character each day, but recruiting characters in other ways or hatching eggs will become extraordinarily difficult. |
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!'''Easy''' |
!'''Easy''' |
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!(+0%) |
! (+0%) |
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|The Main Character's stamina regeneration will double. Other characters are unaffected. |
| The Main Character's stamina regeneration will double. Other characters are unaffected. |
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!'''UniqueStarter''' |
!'''UniqueStarter''' |
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!'''Armored''' |
!'''Armored''' |
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!(+20%) |
!(+20%) |
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|All enemies receive +2 armor. |
| All enemies receive +2 armor. |
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!'''Wild''' |
!'''Wild''' |
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! |
!(+15%) |
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|Every fight, the enemy party will receive an additional creature that does not factor into experience gain. |
|Every fight, the enemy party will receive an additional creature that does not factor into experience gain. |
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!'''Dangerous''' |
!'''Dangerous''' |
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!'''Resolve''' |
!'''Resolve''' |
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!(+10%) |
!(+10%) |
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|Enemies start combat with the high morale bonus. |
|Enemies start combat with the high morale bonus. |
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|- |
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!'''UnPrepared''' |
!'''UnPrepared''' |
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!(+30%) |
!(+30%) |
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|The player's team will always start battle with only 1 AP as if they were ambushed. |
|The player's team will always start battle with only 1 AP as if they were ambushed. |
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|None of the player's units may never retreat from battle. No arena fights may be forfeited. |
|None of the player's units may never retreat from battle. No arena fights may be forfeited. |
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!'''Rivalry''' |
!'''Rivalry''' |
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!(+20%) |
!(+20%) |
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|Rivals' power grows 50% faster. |
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!'''Taxes''' |
!'''Taxes''' |
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!(+15%) |
! (+15%) |
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|The player begins with a 100 gold per day expenditure, which rises by 20 gold each day. |
| The player begins with a 100 gold per day expenditure, which rises by 20 gold each day. |
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|- |
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!'''Wasteful''' |
! '''Wasteful''' |
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!(+10%) |
!(+10%) |
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|The cost of home upgrades is doubled. |
|The cost of home upgrades is doubled. |
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!'''Hostile''' |
!'''Hostile''' |
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!(+10%) |
! (+10%) |
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|Characters above Lv. 1 cannot be recruited in combat. |
|Characters above Lv. 1 cannot be recruited in combat. |
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! |
!'''HighStandards''' |
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!(+10%) |
!(+10%) |
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|The brothel score for all characters is reduced as their appeal is halved. |
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!'''Sparse''' |
!'''Sparse''' |
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!(+15%) |
!(+15%) |
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|New portals spawn far less frequently. |
|New portals spawn far less frequently. |
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|Portals have more enemy parties and they attack each other less frequently. |
|Portals have more enemy parties and they attack each other less frequently. |
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! |
!'''Raiders''' |
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!(+15%) |
!(+15%) |
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|Frequency and intensity of events near the portal entrance are drastically reduced. |
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!'''Sleepless''' |
!'''Sleepless''' |
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!(+30%) |
! (+30%) |
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|Characters restore only half as much stamina per day. |
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!'''Unlimited''' |
! '''Unlimited''' |
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!(+0%) |
!(+0%) |
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|Limits on hostility, enemy scaling, genes and level caps are removed. Not recommended for a first playthrough. |
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!'''Harsh''' |
!'''Harsh''' |
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! |
!(+15%) |
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|All portals spawn with difficult terrain, such as oceans, caves, and floating islands. Early King's quests will not be floating islands, however. |
|All portals spawn with difficult terrain, such as oceans, caves, and floating islands. Early King's quests will not be floating islands, however. |
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!'''Advancing''' |
!'''Advancing''' |
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!(+3%) |
!(+3%) |
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|Natural portal generation is disabled and portal hostility does not increase over time. Once the player cleared 50% of each portal's goals, a new one with a higher hostility rating will open. |
|Natural portal generation is disabled and portal hostility does not increase over time. Once the player cleared 50% of each portal's goals, a new one with a higher hostility rating will open. |
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!'''ElementalLock''' |
!'''ElementalLock''' |
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!'''Diminished''' |
!'''Diminished''' |
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! |
!(+0%) |
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|All characters' base stats and growth are halved and the Main Character's skill nodes cost twice as much. |
|All characters' base stats and growth are halved and the Main Character's skill nodes cost twice as much. |
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== |
==Traits/Profession== |
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You can choose your Main Characters profession, traits and genes here. |
You can choose your Main Characters profession, traits and genes here. |
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{| class=" |
{| class="article-table sortable mw-collapsible" style="text-align:left;" cellspacing="15" border="black" |
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|+ style="width: 100%" |'''Professions''' |
|+ style="width: 100%; font-size:175%" |'''Professions''' |
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! style="text-align:center; |
! style="text-align:center; width: 7%" |Profession |
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! style="text-align:center; |
! style="text-align:center; width: 3%" |Cost |
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! style="text-align:center; |
! style="text-align:center; width: 45%" |Description |
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! style="text-align:center; |
! style="text-align:center; width: 45%" | Unlock requirement |
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|- |
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|'''Farmer''' |
|'''Farmer''' |
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|'''3p''' |
|'''3p''' |
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*Higher egg production |
*Higher egg production |
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* Start with farm upgrade, 2 fields |
* Start with farm upgrade, 2 fields |
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*+5 farm capacity |
*+5 farm capacity |
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* |
*+1 capacity for hatchery upgrades |
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|Unlocked by Default |
|Unlocked by Default |
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|- |
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*Higher chances of rare events/loot. |
*Higher chances of rare events/loot. |
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* |
*Enemies notice your party less |
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*Less bad events. |
*Less bad events. |
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*+1 vision to everyone |
*+1 vision to everyone |
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|Unlocked by Default |
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|'''Doctor''' |
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|'''0p''' |
|'''0p''' |
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*50% chance for characters to not get injured |
* 50% chance for characters to not get injured |
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* |
*(if permadeath is on, you get a 50% chance for characters to only get injured) |
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*Injuries will be removed when returning home |
*Injuries will be removed when returning home |
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*Heal all characters for 20% after a won battle |
*Heal all characters for 20% after a won battle |
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|'''0p''' |
|'''0p''' |
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*Gain money by exploring/discovering new things. |
* Gain money by exploring/discovering new things. |
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*Fusion requires much less stamina. |
*Fusion requires much less stamina. |
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*+1 option when choosing essences. |
*+1 option when choosing essences. |
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|Unlocked by Default |
|Unlocked by Default |
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|- |
|- |
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|'''Merchant''' |
|'''Merchant''' |
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|'''2p''' |
|'''2p''' |
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* Better prices for buying/selling Stuff. |
* Better prices for buying/selling Stuff. |
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*Better/more items at the shop. |
* Better/more items at the shop. |
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*More loot from fighting enemies. |
*More loot from fighting enemies. |
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*Carrying capacity of all characters increased by 50%. |
*Carrying capacity of all characters increased by 50%. |
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*50% lower costs for all buildings/home upgrades etc. |
*50% lower costs for all buildings/home upgrades etc. |
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*Start with home upgrade |
* Start with home upgrade |
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*+1 capacity for hatchery upgrades |
*+1 capacity for hatchery upgrades |
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|Unlocked by Default |
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|- |
|- |
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|'''Trainer''' |
|'''Trainer''' |
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|Unlocked by Default |
|Unlocked by Default |
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|- |
|- |
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|'''Madam''' |
|'''Madam''' |
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|'''3p''' |
|'''3p''' |
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*+50% global bonus to appeal in the brothel |
*+50% global bonus to appeal in the brothel |
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*+50% brothel value to each character |
*+50% brothel value to each character |
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*Know all likes/dislikes of your characters. |
*Know all likes/dislikes of your characters. |
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*Start with 2 rooms in the brothel |
*Start with 2 rooms in the brothel |
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|Unlocked by Default |
|Unlocked by Default |
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|- |
|- |
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|'''Quester''' |
|'''Quester''' |
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|'''0p''' |
|'''0p''' |
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*Own SexSkills start at 3. |
*Own SexSkills start at 3. |
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*Easier to train sexSkills of characters. |
* Easier to train sexSkills of characters. |
||
* |
*Pairing with you increases partners interests quicker. |
||
*+1 energy drained from enemies |
*+1 energy drained from enemies |
||
*50% bonus to servicing cum-chance |
*50% bonus to servicing cum-chance |
||
* |
*For dates: +5 lust to all sexual actions involving your partner |
||
|Unlocked by Default |
|Unlocked by Default |
||
|- |
|- |
||
|'''Entertainer''' |
|'''Entertainer''' |
||
|'''2p''' |
|'''2p''' |
||
| |
| |
||
*Much easier to increase relations. |
*Much easier to increase relations. |
||
* |
*Characters are more attracted to you. |
||
* |
*Bonus to recruit/service characters for all allies |
||
* For dates: +5 fun to non-sexual actions. Start with 3 casual/lewd skillpoints. |
* For dates: +5 fun to non-sexual actions. Start with 3 casual/lewd skillpoints. |
||
*Progress for town-character objectives increases twice as fast |
*Progress for town-character objectives increases twice as fast |
||
| |
|Unlocked by Default |
||
|- |
|- |
||
|'''Biologist''' |
|'''Biologist''' |
||
|'''8p''' |
|'''8p''' |
||
| |
| |
||
*Gain twice as many skillpoints |
*Gain twice as many skillpoints |
||
|Unlocked by Default |
|Unlocked by Default |
||
|- |
|- |
||
|'''Knight''' |
|'''Knight''' |
||
|'''2p''' |
|'''2p''' |
||
| |
| |
||
Line 404: | Line 491: | ||
*Good starting equipment. |
*Good starting equipment. |
||
*+50 max stamina |
*+50 max stamina |
||
|Unlocked by Default |
|Unlocked by Default |
||
|- |
|- |
||
|'''Tamer''' |
|'''Tamer''' |
||
|'''5p''' |
| '''5p''' |
||
| |
| |
||
*Higher chance of taming non humanoid creatures. |
*Higher chance of taming non humanoid creatures. |
||
Line 422: | Line 509: | ||
*FarmPotions are 50% cheaper. |
*FarmPotions are 50% cheaper. |
||
*Higher effect of most farmPotions (by about 50%) |
*Higher effect of most farmPotions (by about 50%) |
||
*Starts with many consumables |
*Starts with many consumables |
||
|Unlocked by Default |
|Unlocked by Default |
||
|- |
|- |
||
|'''Magician''' |
|'''Magician''' |
||
|'''2p''' |
|'''2p''' |
||
| |
| |
||
Line 433: | Line 520: | ||
|Unlocked by Default |
|Unlocked by Default |
||
|- |
|- |
||
|'''Hero''' |
|'''Hero''' |
||
|'''0p''' |
|'''0p''' |
||
| |
| |
||
Line 439: | Line 526: | ||
*Essence portals won't open |
*Essence portals won't open |
||
*Special reward for beating the game |
*Special reward for beating the game |
||
|FirstWin Achievement |
|FirstWin Achievement |
||
*Beat the game for the first time with any character. |
*Beat the game for the first time with any character. |
||
|- |
|- |
||
|'''God''' |
|'''God''' |
||
|'''10p''' |
| '''10p''' |
||
| |
| |
||
*Start with 10 skillpoints in everything |
*Start with 10 skillpoints in everything |
||
Line 456: | Line 543: | ||
|- |
|- |
||
|'''Noble''' |
| '''Noble''' |
||
|'''3p''' |
|'''3p''' |
||
| |
| |
||
*Start with 5.000 money |
*Start with 5.000 money |
||
*Get 5% interest each day |
*Get 5% interest each day |
||
|Reliable Achievement |
|Reliable Achievement |
||
*Beat the game without ever ending a day with negative money. |
*Beat the game without ever ending a day with negative money. |
||
Line 468: | Line 555: | ||
|'''8p''' |
|'''8p''' |
||
| |
| |
||
*You have 25% more health, +2 str, +1 Lres and +1 speed. |
* You have 25% more health, +2 str, +1 Lres and +1 speed. |
||
*You have 25% more mana, +2 magic |
* You have 25% more mana, +2 magic |
||
*Good starting equipment. |
*Good starting equipment. |
||
*+50 max Stamina |
*+50 max Stamina |
||
Line 480: | Line 567: | ||
| |
| |
||
*Can summon any type of spirit (regardless of starting affinity) |
*Can summon any type of spirit (regardless of starting affinity) |
||
*Summoned spirits start with an additional random trait and +5 total genes |
* Summoned spirits start with an additional random trait and +5 total genes |
||
*Get the starting skills for all affinities |
*Get the starting skills for all affinities |
||
*Unique evolution ([[Laquas]]) |
*Unique evolution ([[Laquas]]) |
||
Line 492: | Line 579: | ||
| |
| |
||
*Income from submitting species to the library is increased. |
*Income from submitting species to the library is increased. |
||
*(50g per species (instead of 20g) |
* (50g per species (instead of 20g) |
||
*Start the game with one character of each base species |
*Start the game with one character of each base species |
||
*(In addition to your starters) |
*(In addition to your starters) |
||
|Researcher Achievement |
|Researcher Achievement |
||
*Send 10 lv 10+ characters to the library within the first 30 days. |
* Send 10 lv 10+ characters to the library within the first 30 days. |
||
*Not available in Free mode. |
|||
|- |
|- |
||
|'''Explorer''' |
|'''Explorer''' |
||
Line 504: | Line 590: | ||
| |
| |
||
*Unstable portals spawn more frequently |
*Unstable portals spawn more frequently |
||
*They have tripled wealth |
* They have tripled wealth |
||
*Exp bonus of them is increased |
*Exp bonus of them is increased |
||
|Explorer Achievement |
|Explorer Achievement |
||
*Successfully return from an unstable portal. |
*Successfully return from an unstable portal. |
||
|- |
|- |
||
|'''ZooKeeper''' |
|'''ZooKeeper''' |
||
|'''1p''' |
|'''1p''' |
||
| |
| |
||
*Start with various exotic creatures (always the same) |
*Start with various exotic creatures (always the same) |
||
*(Including large flying and land mount) |
*(Including large flying and land mount) |
||
*Creatures gain some exp each day |
*Creatures gain some exp each day |
||
|ZooKeeper Achievement |
|ZooKeeper Achievement |
||
*Have 15+ unique non-humanoid creatures at home. |
*Have 15+ unique non-humanoid creatures at home. |
||
Line 528: | Line 614: | ||
*Craft 100 items. |
*Craft 100 items. |
||
*Not available in Free mode. |
|||
|- |
|- |
||
|'''Ascended''' |
|'''Ascended''' |
||
Line 534: | Line 619: | ||
| |
| |
||
*Get a divine favour every other day. |
*Get a divine favour every other day. |
||
*(Can be turned into powerful effects.) |
*(Can be turned into powerful effects.) |
||
|Ascended Achievement |
|Ascended Achievement |
||
*Beat challenge rank 10. |
*Beat challenge rank 10. |
||
Line 541: | Line 626: | ||
|'''PortalShaper''' |
|'''PortalShaper''' |
||
|'''0p''' |
|'''0p''' |
||
| |
| |
||
*Grants the ability to create/manipulate portals. |
*Grants the ability to create/manipulate portals. |
||
*+5 stabilised portal capacity. |
*+5 stabilised portal capacity. |
||
Line 547: | Line 632: | ||
|Revolution Achievement |
|Revolution Achievement |
||
*Alternate ending. |
* Alternate ending. |
||
|- |
|- |
||
|'''Mechanist''' |
| '''[[Mechanist]]''' |
||
|'''1p''' |
|'''1p''' |
||
| |
| |
||
*Can build and upgrade robots using various materials. |
* Can build and upgrade robots using various materials. |
||
*Mechanical units grow stronger (+25%) |
* Mechanical units grow stronger (+25%) |
||
|Mechanical Achievement |
| Mechanical Achievement |
||
*Find a [[AN 3|Robot]]'s home. |
*Find a [[AN 3|Robot]]'s home. |
||
|} |
|} |
||
{| class="article-table sortable mw-collapsible" style="text-align:left;" cellspacing="15" border="black" |
|||
Traits |
|||
|+ style="width: 100%; font-size:175%" |'''Traits''' |
|||
'''WIP''' |
|||
! style="text-align:center; width: 7%" |Trait |
|||
! style="text-align:center; width: 3%" | Cost |
|||
! style="text-align:center; width: 45%" |Description |
|||
! style="text-align:center; width: 45%" |Unlock Requirement |
|||
|- |
|||
|'''Perceptive''' |
|||
|'''4p''' |
|||
| |
|||
*More events. |
|||
|Unlocked by Default |
|||
|- |
|||
|'''Swimmer''' |
|||
|'''3p''' |
|||
| |
|||
*Faster movement on water. |
|||
*Allows access to deep water without mount. |
|||
|Unlocked by Default |
|||
|- |
|||
|'''Lucky''' |
|||
|'''3p''' |
|||
| |
|||
*Slightly increased positive chances. |
|||
|Unlocked by Default |
|||
|- |
|||
|'''Endurance''' |
|||
| '''2p''' |
|||
| |
|||
*Doubles max/starting stamina (but not regeneration). |
|||
|Unlocked by Default |
|||
|- |
|||
|'''MagicAdapt''' |
|||
|'''3p''' |
|||
| |
|||
*30% more mana. |
|||
| Unlocked by Default |
|||
|- |
|||
| '''Focused''' |
|||
|'''3p''' |
|||
| |
|||
*LRes +2. |
|||
|Unlocked by Default |
|||
|- |
|||
| '''Potential''' |
|||
|'''5p''' |
|||
| |
|||
*Start with +5 MaxLevel. |
|||
|Unlocked by Default |
|||
|- |
|||
|'''Experienced''' |
|||
|'''4p''' |
|||
| |
|||
*Start with all base species unlocked. |
|||
** ([[Evolution]] + [[Creation]] maincharacter only). |
|||
|Unlocked by Default |
|||
|- |
|||
|'''Herbalist''' |
|||
|'''2p''' |
|||
| |
|||
*Allows your party to find herbs while scavenging. |
|||
|Unlocked by Default |
|||
|- |
|||
|'''Cook''' |
|||
|'''3p''' |
|||
| |
|||
*Allows the maincharacter to cook while camping (food bonus*2). |
|||
| Unlocked by Default |
|||
|- |
|||
|'''Intelligent''' |
|||
|'''4p''' |
|||
| |
|||
*Start with the [[Intelligent]] genetic trait: |
|||
**Mana growth +0.2 |
|||
**Exp gain * 1.5 |
|||
|Unlocked by Default |
|||
|- |
|||
|'''EagleEyed''' |
|||
|'''5p''' |
|||
| |
|||
* Start with the [[EagleEyed]] genetic trait: |
|||
**Vision+ |
|||
***Party vision is equal to highest characters vision |
|||
***Affects characters scouting/scavenging ability |
|||
|Unlocked by Default |
|||
|- |
|||
|'''Strong''' |
|||
|'''5p''' |
|||
| |
|||
*+2 strength. |
|||
*Start with the [[Strong]] genetic trait: |
|||
**+0.3 strength growth |
|||
**CarryCapacity+ 50% |
|||
|Unlocked by Default |
|||
|- |
|||
| '''Beautiful''' |
|||
|'''6p''' |
|||
| |
|||
*+2 lDmg |
|||
*Start with the [[Beautiful]] genetic trait: |
|||
**+0.3 lust growth |
|||
**Attractiveness *1.4 |
|||
|Unlocked by Default |
|||
|- |
|||
|'''Fast''' |
|||
|'''6p''' |
|||
| |
|||
*Start with the [[Fast]] genetic trait: |
|||
**Speed + 1 |
|||
|Unlocked by Default |
|||
|- |
|||
|'''Resilient''' |
|||
|'''5p''' |
|||
| |
|||
*+5 max hp. |
|||
*Start with the Resilient genetic trait: |
|||
**+0.3 hp growth |
|||
|Unlocked by Default |
|||
|- |
|||
|'''Adaptable''' |
|||
|'''4p''' |
|||
| |
|||
*You can use twice as many stat increasing effects on yourself. |
|||
**Transforming still removes them |
|||
|Unlocked by Default |
|||
|- |
|||
|'''Protector''' |
|||
|'''3p''' |
|||
| |
|||
*Start with the [[Protect]] skill available. |
|||
|Protector Achievement |
|||
*Beat the game without letting any ally get injured/die and never abandon any character. |
|||
|- |
|||
|'''HardMode''' |
|||
|'''-5p''' |
|||
| |
|||
*Enemy strength/hostility scales quicker. |
|||
*Increased enemy limits. |
|||
|HardMode Achievement |
|||
*Beat the game with 200%+ difficulty. |
|||
|- |
|||
|'''Evolved''' |
|||
|'''7p''' |
|||
| |
|||
*All your genes +1 (applied after selected genes) |
|||
|EvoWin Achievement |
|||
*Beat the game with [[Evolution]] Main Character. |
|||
|- |
|||
|'''Seedlings''' |
|||
| '''5p''' |
|||
| |
|||
*Start with 2 [[seedling]] companions |
|||
*1 with the [[Strong]] trait |
|||
*1 with [[Intelligent]] trait |
|||
|DruidWin Achievement |
|||
*Beat the game with [[Prince|Druid]] Main Character. |
|||
|- |
|||
|'''Tentacle''' |
|||
|'''3p''' |
|||
| |
|||
*Start with a MaxLevel 10 [[Tentacle]] companion. |
|||
|CreaWin Achievement |
|||
*Beat the game with [[Creation]] Main Character. |
|||
|- |
|||
|'''Fragile''' |
|||
|'''-4p''' |
|||
| |
|||
*Max Hp/Mana gets halved everytime your hp reaches 0. |
|||
|Undying Achievement |
|||
*Beat the game without ever letting your main character fall in combat. |
|||
|- |
|||
|'''HeadStart''' |
|||
|'''6p''' |
|||
| |
|||
*Start with an offspring of your starter characters. |
|||
|AllSpecies Achievement |
|||
*Learn genetic information of all base species and hybrids. |
|||
|- |
|||
|'''Favored''' |
|||
|'''5p''' |
|||
| |
|||
*Kings quests are optional. |
|||
|QuestCompleter Achievement |
|||
*Complete 10 Kings quests in the first 30 days. |
|||
|- |
|||
|'''Purity''' |
|||
|'''5p''' |
|||
| |
|||
*LRes +10. |
|||
| Pure Achievement |
|||
*Beat the game with every sex skill 3 or lower. |
|||
|- |
|||
|'''Established''' |
|||
|'''5p''' |
|||
| |
|||
*Start with 3 fields/quarries/lumbercamps and 1 crystal farm |
|||
|NoUpgrades Achievement |
|||
*Beat the game without buying any home upgrades (in the upgrade tab). |
|||
|- |
|||
|'''LoneWolf''' |
|||
|'''-4p''' |
|||
| |
|||
*Start with 0 home capacity for other characters |
|||
*Only one farm capacity |
|||
*Maximum capacity also lowered |
|||
|LoneWolf Achievement |
|||
*Beat the game without ever entering a portal expedition with any ally. |
|||
*Recruiting characters inside/coming back is okay. |
|||
|- |
|||
|'''Ruthless''' |
|||
|'''2p''' |
|||
| |
|||
*Start with max morale +50 |
|||
** (High morale is still 75+) |
|||
|KingSlayer Achievement |
|||
*Kill the King in the first 15 days. |
|||
|- |
|||
|'''Famous''' |
|||
|'''5p''' |
|||
| |
|||
*Start with relation of 30 with every recruitable [[Town NPCs|Town NPC]] |
|||
| Famous Achievement |
|||
*Recruit every Town NPC. |
|||
|- |
|||
|'''Anomaly''' |
|||
|'''10p''' |
|||
| |
|||
*[[Special Hybrids|Special hybrids]] may spawn instead of other random/native species |
|||
|SpecialHybrid Achievement |
|||
*Hatch a special hybrid. |
|||
|- |
|||
|'''StrongerStarters''' |
|||
|'''15p''' |
|||
| |
|||
* Your 2 starter characters have a max level of +5 |
|||
**Genetic MaxLevel as well |
|||
|GodForm Achievement |
|||
*Transform into [[GodForm]]. |
|||
|- |
|||
|'''KrakenAlly''' |
|||
|'''10p''' |
|||
| |
|||
*Start with a MaxLevel 10 small [[Kraken]]. |
|||
| KrakenSlayer Achievement |
|||
*Defeat a giant [[Kraken]] in the first 30 days. |
|||
|- |
|||
|'''LavaImmunity''' |
|||
| '''3p''' |
|||
| |
|||
*Start with permanent [[Lava Immune|lava immunity]]. |
|||
|LavaFishSlayer Achievement |
|||
*Defeat a giant [[Lava Fish]] in the first 30 days. |
|||
|- |
|||
|'''MushroomFarm''' |
|||
|'''3p''' |
|||
| |
|||
* Start with a MushroomFarm |
|||
*Food production +50/day. |
|||
* +1 KingShroom/day. |
|||
|MushroomSlayer Achievement |
|||
*Defeat a giant [[MushroomCore]] in the first 30 days. |
|||
|- |
|||
|'''Teleporter''' |
|||
|'''3p''' |
|||
| |
|||
*Start with a reusable TeleportStone |
|||
**(20 uses) |
|||
|Claiming [[Sylvie|Sylvie's]] final objective. (Claim 100 portal rewards) |
|||
|- |
|||
|'''TavernPoints''' |
|||
|'''5p''' |
|||
| |
|||
*Start at tavern rank D |
|||
|Claiming [[Mya|Mya's]] final objective. (Complete 30 tavern requests) |
|||
|- |
|||
|'''GiantHunter''' |
|||
| '''3p''' |
|||
| |
|||
*Start with 100 uses of boss bait |
|||
|BossSlayer Achievement |
|||
*Defeat any giant boss. |
|||
|- |
|||
| '''Summoner''' |
|||
|'''5p''' |
|||
| |
|||
*Allows you to summon [[Wisp|Wisps]] |
|||
**(selectable skill in character menu) |
|||
|FoxSlayer Achievement |
|||
*Defeat a giant [[Kitsune]] boss in the first 30 days. |
|||
|- |
|||
|'''LifeRoot''' |
|||
|'''4p''' |
|||
| |
|||
* Have access to all plant [[Summoned|summons]] |
|||
*Mana +5 |
|||
|TreeSlayer Achievement |
|||
*Defeat a giant [[Life Root]] in the first 30 days. |
|||
|- |
|||
|'''Hatcher''' |
|||
|'''10p''' |
|||
| |
|||
*All eggs start with 1 day worth of progress |
|||
*(can be 100%) |
|||
|Hatcher Achievement |
|||
*Hatch 20 eggs in the first 30 days. |
|||
|- |
|||
|'''Bonus''' |
|||
|'''-10p''' |
|||
| |
|||
*Free points to use earned by the doing the extreme achievement |
|||
|Extreme Achievement |
|||
*Beat the game with 600%+ difficulty. |
|||
|- |
|||
| '''Prepared''' |
|||
|'''8p''' |
|||
| |
|||
*Your starters start at MaxLevel |
|||
*You gain some additional starting equipment |
|||
**(a strength and a magic set of common items) |
|||
|Prepared Achievement |
|||
*Get 5 other characters to lv 20 in the first 20 days. |
|||
|- |
|||
|'''Familiar''' |
|||
|'''10p''' |
|||
| |
|||
*Loyal characters' stats grow more than usual |
|||
**(similar to being a size bigger) |
|||
*Hatched characters gain the [[Loyal]] trait |
|||
|Native Achievement |
|||
*Win the game and never let a newly joined character stay after combat. |
|||
*Just recruited/some event characters must be removed before ending battles. |
|||
|- |
|||
|'''Artificer''' |
|||
|'''3p''' |
|||
| |
|||
*Artifact uses are doubled |
|||
|Artificer Achievement |
|||
*Obtain an artifact. |
|||
|- |
|||
|'''Partner''' |
|||
| '''5p''' |
|||
| |
|||
*Can immediately recruit one of the [[Town NPCs]] |
|||
**(Choose in your character menu ("D")) |
|||
|Partner Achievement |
|||
*Befriend and recruit a Town NPC. |
|||
|- |
|||
|'''Breeder''' |
|||
|'''5p''' |
|||
| |
|||
*+10% base fertility/virility. |
|||
*Start with the [[Breeder]] genetic trait: |
|||
**Fertility +25% |
|||
**Virility +25% |
|||
**Energy/CumStorage +2. Regen +1 |
|||
|Breeder Achievement |
|||
*Produce an egg with the Main Character. |
|||
|- |
|||
|'''Relaxed''' |
|||
|'''4p''' |
|||
| |
|||
*Rival strength starts lower and increases slower. |
|||
| Purify Achievement |
|||
* Recruit [[Creation|Siena]] during the final battle. |
|||
|- |
|||
|'''Recruiter''' |
|||
|'''5p''' |
|||
| |
|||
*When failing to recruit an enemy set it's lust to the recruitment chance. |
|||
|Recruiter Achievement |
|||
*Recruit a lv 10+ character. |
|||
|- |
|||
|'''Equipped''' |
|||
| '''3p''' |
|||
| |
|||
*Start with a basic set of equipment. |
|||
|Combatant Achievement |
|||
*Win a difficulty 100+ battle. |
|||
|- |
|||
|'''Knowing''' |
|||
|'''5p''' |
|||
| |
|||
*Start the game with 3 divine favors. |
|||
** Can be turned into powerful effects. |
|||
| Compliance Achievement |
|||
*Alternate ending. |
|||
|- |
|||
|'''RadiationImmunity''' |
|||
|'''3p''' |
|||
| |
|||
*Start with the [[RadiationImmunity]] genetic trait: |
|||
**Immune to radiation. (weather and combat) |
|||
|Chosen Achievement |
|||
*Recruit [[Terranva]] |
|||
*Path to alternate endings. Requires unique infos from all 3 main characters. |
|||
|- |
|||
|'''Floating''' |
|||
| '''4p''' |
|||
| |
|||
*Start with the [[Floating]] genetic trait: |
|||
**Access to air portals. Counts as flying on the overworld |
|||
**(No effect in combat. Mounts get flying mount trait) |
|||
**-25% mana |
|||
|SkyWormSlayer Achievement |
|||
*Defeat a giant [[Sky Worm]] in the first 30 days. |
|||
|- |
|||
|'''Lover''' |
|||
|'''3p''' |
|||
| |
|||
*Doubled chance to generate relation quests. |
|||
*Characters at 90%+ relation start battles with 3 strength/magic charges |
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|Lover Achievement |
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*Reach 200+ score on a date. |
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|- |
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|'''HiddenPower''' |
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|'''5p''' |
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| |
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*Special effect for each Main Character. |
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**Evolution: Can freely change element and damage type of any character. |
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**Creation: [[TentacleSwarm]] skill. |
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**Druid: +1 skilltree node for each category. |
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**Other: Double starting genes. |
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|God Achievement |
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*Defeat ???. |
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|- |
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|'''Robots''' |
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| '''3p''' |
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| |
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*Robots may spawn in the wild. |
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|Mechanical Achievement |
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*Find a [[AN 3|Robot]]'s home. |
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|- |
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|'''Unknown''' |
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|'''10p''' |
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| |
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*Start with an "[[Unknown]]" character. |
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**She has the starter trait and doesn't count as elite. |
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*You can use more potions than usual. |
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| Unknown Achievement |
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*Hatch a special egg. Combined powers. |
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|- |
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|'''Synergist''' |
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|'''5p''' |
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| |
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*You can change the primary genetic species of [[spirits]] to any [[Base Species|base species]]. |
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|Synergist Achievement |
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*Start a fight with 2 full rank 5 species synergies. |
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|- |
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|'''Rebirth''' |
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|'''5p''' |
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| |
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*Allow rebirth once per game. |
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*Select a character to upgrade genes/growth and reset them. |
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| NeutralWin Achievement |
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* Win with none of the 3 Main Characters. |
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|- |
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|'''Natural''' |
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|'''-5p''' |
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| |
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*You can't fuse or hatch characters. |
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*All characters have doubled stamina regeneration. |
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*All characters can increase max level similar to starters. |
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|Natural Achievement |
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*Win without ever fusing or hatching. |
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|- |
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|'''Delayed''' |
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|'''-3p''' |
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| |
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*Your rivals start with +40 power. |
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|War Achievement |
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*Hidden end (Creation) |
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|- |
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|'''FungalCompanions''' |
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|'''5p''' |
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| |
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*Start with 2 max-level 10 [[Fungal Spirit|Fungal Spirits]]. |
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|FungalBond Achievement |
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*Trigger rank 6 of the [[Passives#FungalBond|Fungal Bond]] passive ability. |
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|} |
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== |
==Starters== |
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You can choose your starters species, genes and traits. |
You can choose your starters species, genes and traits. |
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Line 573: | Line 1,177: | ||
Additionally you can see your starters species description, base stats and possible, as well as guaranteed skills. |
Additionally you can see your starters species description, base stats and possible, as well as guaranteed skills. |
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== |
==Challenge Rank == |
||
Challenge Ranks provide additional difficulty increases that do not affect other unlockable settings. Instead of allowing more flexible options, Challenge Ranks simply make the game harder. However, there exists a rare Achievement at clearing a Challenge Rank 10 game with a powerful reward. |
Challenge Ranks provide additional difficulty increases that do not affect other unlockable settings. Instead of allowing more flexible options, Challenge Ranks simply make the game harder. However, there exists a rare Achievement at clearing a Challenge Rank 10 game with a powerful reward. |
||
Line 580: | Line 1,184: | ||
With a brand new game, the Challenge Rank is limited to 0. Each time the player clears a game in the highest Challenge Rank, the next rank is unlocked for future playthroughs. |
With a brand new game, the Challenge Rank is limited to 0. Each time the player clears a game in the highest Challenge Rank, the next rank is unlocked for future playthroughs. |
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=== |
===Rank Details=== |
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* |
*'''1''': Enemies have +25% strength/magic/LDmg. The player cannot flee on the first turn. |
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* |
*'''2''': Portals spawn less frequently and cost +400% more gold to enter. |
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* |
*'''3''': Unstable portals' hostility increases by 2. |
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* |
*'''4''': Brothel work earns half as much. Enemies' LRes inccreases by 2. |
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* |
*'''5''': King's quests remain active for 1 less day. The King is stronger. |
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* |
*'''6''': Enemies have +1 speed and armor. |
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* |
*'''7''': Shop, tavern, and market purchases cost increases by 100%. |
||
* |
*'''8''': Enemies have +25% HP and an additional genetic trait. |
||
* |
*'''9''': Enemies start battles defending. |
||
* |
*'''10''': King's quests remain active for 1 less day. The King is even stronger. |
||
* |
*After clearing a Challenge Rank 10 game, the player may play even higher CR games with repeating bonuses for enemies. |
||
* |
*'''11+''': All enemy stats increase by 2% for every additional rank. |
||
* |
*'''11, 16, 21...''': Hostility of everything increases by 1. |
||
* |
*'''12, 17, 22...''': Enemy strength and magic increase by 1. |
||
* |
*'''13, 18, 23...''': Enemy armor increases by 1. |
||
* |
*'''14, 19, 24...''': Rival power increases by 10. |
||
* |
*'''15, 20, 25...''': Enemy LDmg and LRes increases by 1. (Note: CR15 does not increase enemy LRes; the effect kicks in with CR20 and above). |
||
== |
==New Game+== |
||
You can only start NG+ by starting a new run and winning the game. It allows you to carry over 5 characters and equipped items. It will also increase the difficulty. |
You can only start NG+ by starting a new run and winning the game. It allows you to carry over 5 characters and equipped items. It will also increase the difficulty. |
||
Latest revision as of 06:30, 5 September 2023
Maincharacter[ | ]
You can choose one out of four Main Characters, their elemental affinity, dating interests and your saved loadouts.
Difficulty[ | ]
You can change the game length and difficulty modifier here. Many toggles, choices and selections can vary the difficulty modifier from the minimum of 8% to the maximum of 774% - but to unlock Achievements and new gallery entries, which provide new start options, the difficulty modifier for that playthrough must be at or above 100%.
Game mode[ | ]
Game modes largely affect how long the game being set up will be. On the last day of the game mode, the final mission portal will spawn which you must clear within its time limit to win the game. Each mode also has separate effects, such as for how long the King's quests remain active, how many times they can be failed without game over, and so on.
Fast | Normal | Long |
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Free play | ||
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Farm Focus[ | ]
Usually "Both" is the best option.
NOTE1: Trait inheritance = Chance to inherit each genetic trait individually
NOTE2: Fusion trait selection = How many traits player can select based on how many traits character has.
NOTE3: Fusion focus lets you increase genes by fusing 2 equal values, while Fusion+ lets you increase genes by fusing 2 values with difference of one.
Breeding+ | Breeding | Both | Fusion | Fusion+ |
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Difficulty modifiers[ | ]
These options apply the most impact on the game's difficulty. They affect the difficulty rating in a multiplicative fashion - piling easier or harder choices will have compounding effects. Here, the options will have a difficulty factor noted within parentheses next to them. The factor of x1.0 indicates the recommended choice for new players.
Penalty[ | ]
This option determines what happens to a character who falls in battle.
Death (x1.3) | Injury (x1) | Nothing (x0.7) |
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Removes the unit permanently. | Makes the unit (I)njured and no longer able to participate in combat until their injury heals. | Still takes them out of the fight but they can be healed afterward to rejoin another fight. |
Mc-points[ | ]
This option determines how many points the player can distribute for their Main Character.
0 (x1.6) | 10 (x1.4) | 20 (x1.0) | 30 (x0.7) | 50 (x0.5) |
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No Mc-points | 10 Mc-points | 20 Mc-points | 30 Mc-points | 50 Mc-points |
Starter points[ | ]
This option determines how many points the player's two Starter units receive. Here, the Starters refer to the girls the player can configure under the Starters option to the right of the screen. Like with Mc-points, this option ranges from 0 to 50 albeit with different difficulty factors.
0 (x1.2) | 10 (x1.1) | 20 (x1.0) | 30 (x0.8) | 50 (x0.6) |
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No Starter points | 10 Starter points | 20 Starter points | 30 Starter points | 50 Starter points |
Starting money[ | ]
The Main Character will have access to money at the start of the game depending on this option.
-1000 (x1.3) | 100 (x1.15) | 500 (x1.0) | 1000 (x0.9) | 2000 (x0.8) |
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Start 1000 gold in debt | Start with 100 gold | Start with 500 gold | Start with 1000 gold | Start with 2000 gold |
Save type[ | ]
This option configures how the player can save and load their progress and interact with the chosen game mode.
Limited (x1.3) | In Town (x1.0) | Always (x0.8) |
---|---|---|
Player can load up to:
3 times in Short, Each time a save file is loaded, the counter goes down by 1, when it reaches 0, the player may not save that particular game anymore. |
Player can save and load as many times as they want, but only while they are in Town. | Allows the player to save even within portals outside of Town. |
King's Quests[ | ]
Four toggles to the top right of the screen show what types of King's quests you will receive in the game.
Breeding | Require you to raise a character that fits the King's demands, either as a soldier with combat stats or a breeder with breeding stats. |
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Portal-Exploration/Fights | Require you to enter random portals to explore a certain percentage of it or conduct a certain number of battles there. |
Combat/Arena | Requires you to fight in the Arena, either in daily random battles or in ranked battles with one of the King's soldiers. |
Training | Requires you to raise the King's units in certain ways, such as up to a specific level or sex skill competency. |
Choosing all 4 applies a x1.2 multiplier to the difficulty,
Choosing 3 applies a x1.0 multiplier,
Choosing 2 applies a x0.9 multiplier,
Choosing only 1 will apply x0.6 multiplier.
It is impossible to choose none even if King's quests are rendered optional.
Bonus[ | ]
The list of options here forms the main bulk of difficulty boosts. The percent numbers here are additive instead of multiplicative. The list here is up to date as of v0.22.01.
Modifier | Description | |
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Gacha | (+0%) | The player will receive a random character each day, but recruiting characters in other ways or hatching eggs will become extraordinarily difficult. |
Easy | (+0%) | The Main Character's stamina regeneration will double. Other characters are unaffected. |
UniqueStarter | (+10%) | The Main Character cannot summon spirits, but they will receive a base spirit without the associated affinity trait at the start. |
Dating | (+5%) | The player must date Town NPCs before they can be recruited. |
Armored | (+20%) | All enemies receive +2 armor. |
Wild | (+15%) | Every fight, the enemy party will receive an additional creature that does not factor into experience gain. |
Dangerous | (+10%) | Encounter hostilities increase. |
Resolve | (+10%) | Enemies start combat with the high morale bonus. |
UnPrepared | (+30%) | The player's team will always start battle with only 1 AP as if they were ambushed. |
Adamant | (+10%) | None of the player's units may never retreat from battle. No arena fights may be forfeited. |
Rivalry | (+20%) | Rivals' power grows 50% faster. |
Taxes | (+15%) | The player begins with a 100 gold per day expenditure, which rises by 20 gold each day. |
Wasteful | (+10%) | The cost of home upgrades is doubled. |
Hostile | (+10%) | Characters above Lv. 1 cannot be recruited in combat. |
HighStandards | (+10%) | The brothel score for all characters is reduced as their appeal is halved. |
Sparse | (+15%) | New portals spawn far less frequently. |
Teeming | (+10%) | Portals have more enemy parties and they attack each other less frequently. |
Raiders | (+15%) | Frequency and intensity of events near the portal entrance are drastically reduced. |
Sleepless | (+30%) | Characters restore only half as much stamina per day. |
Unlimited | (+0%) | Limits on hostility, enemy scaling, genes and level caps are removed. Not recommended for a first playthrough. |
Harsh | (+15%) | All portals spawn with difficult terrain, such as oceans, caves, and floating islands. Early King's quests will not be floating islands, however. |
Advancing | (+3%) | Natural portal generation is disabled and portal hostility does not increase over time. Once the player cleared 50% of each portal's goals, a new one with a higher hostility rating will open. |
ElementalLock | (+10%) | All party members, except the Main Character, must share the same type to enter portals. |
Diminished | (+0%) | All characters' base stats and growth are halved and the Main Character's skill nodes cost twice as much. |
Traits/Profession[ | ]
You can choose your Main Characters profession, traits and genes here.
Profession | Cost | Description | Unlock requirement |
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Farmer | 3p |
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Unlocked by Default |
Scout | 0p |
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Unlocked by Default |
Doctor | 0p |
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Unlocked by Default |
Scientist | 0p |
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Unlocked by Default |
Merchant | 2p |
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Unlocked by Default |
Architect | 0p |
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Unlocked by Default |
Trainer | 1p |
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Unlocked by Default |
Madam | 3p |
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Unlocked by Default |
Quester | 0p |
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Unlocked by Default |
Prostitute | 3p |
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Unlocked by Default |
Entertainer | 2p |
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Unlocked by Default |
Biologist | 8p |
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Unlocked by Default |
Knight | 2p |
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Unlocked by Default |
Tamer | 5p |
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Unlocked by Default |
Alchemist | 3p |
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Unlocked by Default |
Magician | 2p |
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Unlocked by Default |
Hero | 0p |
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FirstWin Achievement
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God | 10p |
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HeroWin Achievement
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Noble | 3p |
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Reliable Achievement
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BattleMaster | 8p |
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HundredBattles Achievement
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Elementalist | 5p |
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Elementalist Achievement
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Researcher | 10p |
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Researcher Achievement
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Explorer | 1p |
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Explorer Achievement
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ZooKeeper | 1p |
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ZooKeeper Achievement
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SoulReaper | 1p |
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Crafter Achievement
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Ascended | 5p |
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Ascended Achievement
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PortalShaper | 0p |
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Revolution Achievement
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Mechanist | 1p |
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Mechanical Achievement
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Trait | Cost | Description | Unlock Requirement |
---|---|---|---|
Perceptive | 4p |
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Unlocked by Default |
Swimmer | 3p |
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Unlocked by Default |
Lucky | 3p |
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Unlocked by Default |
Endurance | 2p |
|
Unlocked by Default |
MagicAdapt | 3p |
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Unlocked by Default |
Focused | 3p |
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Unlocked by Default |
Potential | 5p |
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Unlocked by Default |
Experienced | 4p | Unlocked by Default | |
Herbalist | 2p |
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Unlocked by Default |
Cook | 3p |
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Unlocked by Default |
Intelligent | 4p |
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Unlocked by Default |
EagleEyed | 5p |
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Unlocked by Default |
Strong | 5p |
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Unlocked by Default |
Beautiful | 6p |
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Unlocked by Default |
Fast | 6p |
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Unlocked by Default |
Resilient | 5p |
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Unlocked by Default |
Adaptable | 4p |
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Unlocked by Default |
Protector | 3p |
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Protector Achievement
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HardMode | -5p |
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HardMode Achievement
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Evolved | 7p |
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EvoWin Achievement
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Seedlings | 5p |
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DruidWin Achievement
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Tentacle | 3p |
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CreaWin Achievement
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Fragile | -4p |
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Undying Achievement
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HeadStart | 6p |
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AllSpecies Achievement
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Favored | 5p |
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QuestCompleter Achievement
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Purity | 5p |
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Pure Achievement
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Established | 5p |
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NoUpgrades Achievement
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LoneWolf | -4p |
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LoneWolf Achievement
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Ruthless | 2p |
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KingSlayer Achievement
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Famous | 5p |
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Famous Achievement
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Anomaly | 10p |
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SpecialHybrid Achievement
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StrongerStarters | 15p |
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GodForm Achievement
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KrakenAlly | 10p |
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KrakenSlayer Achievement
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LavaImmunity | 3p |
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LavaFishSlayer Achievement
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MushroomFarm | 3p |
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MushroomSlayer Achievement
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Teleporter | 3p |
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Claiming Sylvie's final objective. (Claim 100 portal rewards) |
TavernPoints | 5p |
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Claiming Mya's final objective. (Complete 30 tavern requests) |
GiantHunter | 3p |
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BossSlayer Achievement
|
Summoner | 5p |
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FoxSlayer Achievement
|
LifeRoot | 4p |
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TreeSlayer Achievement
|
Hatcher | 10p |
|
Hatcher Achievement
|
Bonus | -10p |
|
Extreme Achievement
|
Prepared | 8p |
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Prepared Achievement
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Familiar | 10p |
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Native Achievement
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Artificer | 3p |
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Artificer Achievement
|
Partner | 5p |
|
Partner Achievement
|
Breeder | 5p |
|
Breeder Achievement
|
Relaxed | 4p |
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Purify Achievement
|
Recruiter | 5p |
|
Recruiter Achievement
|
Equipped | 3p |
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Combatant Achievement
|
Knowing | 5p |
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Compliance Achievement
|
RadiationImmunity | 3p |
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Chosen Achievement
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Floating | 4p |
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SkyWormSlayer Achievement
|
Lover | 3p |
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Lover Achievement
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HiddenPower | 5p |
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God Achievement
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Robots | 3p |
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Mechanical Achievement
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Unknown | 10p |
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Unknown Achievement
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Synergist | 5p |
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Synergist Achievement
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Rebirth | 5p |
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NeutralWin Achievement
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Natural | -5p |
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Natural Achievement
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Delayed | -3p |
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War Achievement
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FungalCompanions | 5p |
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FungalBond Achievement
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Starters[ | ]
You can choose your starters species, genes and traits.
Initially you can only pick from Base Species.
After you unlock a Hybrid Species in the gallery you can also pick them.
You will receive starting Essence based on what primary species you've picked for your starters. If you choose hybrid species make sure that you've chosen the right primary species, as Centaur/Mermaid and Mermaid/Centaur starters will have different essence.
Additionally you can see your starters species description, base stats and possible, as well as guaranteed skills.
Challenge Rank[ | ]
Challenge Ranks provide additional difficulty increases that do not affect other unlockable settings. Instead of allowing more flexible options, Challenge Ranks simply make the game harder. However, there exists a rare Achievement at clearing a Challenge Rank 10 game with a powerful reward.
Each CR up to 10 has a unique global modifier that complicate a playthrough in its own ways. Beginning with CR11, more general, numerical bonuses begin to apply to enemies. There appears no limit to how many Challenge Ranks can pile up.
With a brand new game, the Challenge Rank is limited to 0. Each time the player clears a game in the highest Challenge Rank, the next rank is unlocked for future playthroughs.
Rank Details[ | ]
- 1: Enemies have +25% strength/magic/LDmg. The player cannot flee on the first turn.
- 2: Portals spawn less frequently and cost +400% more gold to enter.
- 3: Unstable portals' hostility increases by 2.
- 4: Brothel work earns half as much. Enemies' LRes inccreases by 2.
- 5: King's quests remain active for 1 less day. The King is stronger.
- 6: Enemies have +1 speed and armor.
- 7: Shop, tavern, and market purchases cost increases by 100%.
- 8: Enemies have +25% HP and an additional genetic trait.
- 9: Enemies start battles defending.
- 10: King's quests remain active for 1 less day. The King is even stronger.
- After clearing a Challenge Rank 10 game, the player may play even higher CR games with repeating bonuses for enemies.
- 11+: All enemy stats increase by 2% for every additional rank.
- 11, 16, 21...: Hostility of everything increases by 1.
- 12, 17, 22...: Enemy strength and magic increase by 1.
- 13, 18, 23...: Enemy armor increases by 1.
- 14, 19, 24...: Rival power increases by 10.
- 15, 20, 25...: Enemy LDmg and LRes increases by 1. (Note: CR15 does not increase enemy LRes; the effect kicks in with CR20 and above).
New Game+[ | ]
You can only start NG+ by starting a new run and winning the game. It allows you to carry over 5 characters and equipped items. It will also increase the difficulty.
For more information look here.