Mermaid: Difference between revisions

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{{NavSpeciesBasic|open=2}}----
{{NavSpeciesBasic|open=2}}----
{{Verbox|small=yes|text=This article was updated for version 0.18.0.1|version=0.18.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.25.0.1|version=0.25.0.1}}

{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = MermaidSafe.png<!-- Use the "Add photo" button, search for the species and check the full-size option -->
| image = MermaidSafe.png
| health = 25
| health = 25
| mana = 10
| mana = 10
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| attype = Basic (Basic)
| attype = Basic (Basic)
| lvtype = Average
| lvtype = Average
| mvtype = Semi aquatic/Move<!-- Example: Normal/Jump -->
| mvtype = SemiAquatic/Move
| skills = <!-- Skills separated by / --> [[Dive]]/[[CreateWater]]
| skills = [[Dive]]/[[CreateWater]]
| pskills = <!-- Potential skills, also separated by / --> [[WaterBolt]]/[[Regenerate]]
| pskills = [[WaterBolt]]/[[Regenerate]]
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| traits = <!-- Same here --> [[Aquatic]]
| traits = [[Aquatic]]
| fert = 35
| fert = 35
| tits = 1300
| tits = 1300
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| vir = 20
| vir = 20
| cock = 17
| cock = 17
| ener = 5 (+2)
| energy = 5 (+2)
| beauty = 60
| beauty = 60
| species = Mermaid/Mermaid<!-- Species separated by /, species names should be the same as they are in the gallery -->
| species = Mermaid/Mermaid
| prod = <!-- production items separated by / -->Nothing
| prod = Nothing
| drop = <!-- combat drop items separated by / -->Nothing
| drop = Nothing
}}<!--
}}

-->{{Spirit Evolution
'''Mermaids''' are the premier aquatic species. They are tough, fast, and strong; they use their native terrain to great effect; and they cannot be engaged in battle in water by land-based units. Their problem, of course, is that they are fish out of water on anything but water tiles. Though the lack of water does not prohibit them from using most of their skills, Mermaids' combat capacity is still crippled by being on land.
| name =

| image =
== Overview ==
| element = Water

| fxskills = Dive
| sizebonus =
| reqstr =
| reqhealth =
| reqlust =
| reqmlvl =
| evinto =
}}<!--
-->{{Spirit Evolution Part
| name =
| evosource =
| evoname = Endurance
| evotype = Endurance
| evoskills = Regenerate
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive =
}}<!--
-->{{Spirit Evolution Part
| name =
| evosource =
| evoname = Average
| evotype = Average
| evoskills = CreateWater/WaterPath
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive =
}}<!--
-->{{Spirit Evolution Part
| name =
| evosource =
| evoname = Strength
| evotype = Strength
| evoskills = Drown/Push
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive =
}}<!--
-->{{Spirit Evolution Part
| name =
| evosource =
| evoname = Support
| evotype = Support
| evoskills = CreateWater/Strengthen
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive =
}}== Strategies ==
=== Combat ===
=== Combat ===
Without an aquatic team, Mermaids are the terrors of the depths. They have unmatched agility in water and they are inherently tough with a large HP pool. They are extremely slow on dry land, however, and they are not that great of magicians.
Very fast movement in water, slow movement on land. High HP but poor magic.<br><br>

With the best health of any base species and good strength, mermaids are decent fighters even on land, but they're deadly against non-[[Aquatic]] enemies in the water. The mermaid's [[Aquatic]] trait effectively gives them [[Agile]] while fighting non-[[Aquatic]] enemies from the water, frequently allowing them to attack twice in a turn, particularly on the turn after they [[Dive]] to a water tile next to an enemy, or catch them in the zone of [[CreateWater]]. Non-[[Aquatic]] enemies lured into the water will also be afflicted with [[Soaked]], weakening their attacks and reducing their armor.<br><br>
Among all base species, Mermaids have the best health rating. Their health and Strength don't disappear on land and they remain decent fighters. But their performance in water tiles and water maps is another level - Mermaids' [[Aquatic]] trait turns them semi-[[Agile]] in water, allowing them to recover 2 APs per turn when no enemy in engagement is Aquatic themselves. Their [[Dive]] allows them to teleport to another water tile with a long range. Further they can create their own water with [[CreateWater]]. With how being [[Soaked]] weakens the offense and defense of other enemies, dealing with Mermaids that should be on similar power level in their native habitat will be a bitter lesson to learn.
Mermaids naturally excel on water maps, but can struggle to maneuver into combat and position themselves on other map types. Mermaids can make their own water tiles if necessary at the cost of some of their scarce mana by using [[CreateWater]], but using them in combination with a water-element MC, certain water spirits, or water-creating hybrids like the [[PlantMermaid]] can make positioning themselves properly in combat much easier. With just one water tile placed in the right spot next to an enemy, a mermaid can reach it by using [[Dive]] and enable their [[Aquatic]] trait.<br><br>

Mermaids have high HP pools and can even sometimes have a 0 AP self-heal ability in [[Regenerate]], so they're great at absorbing damage, but they have no natural armor and still need support from a healer in long combats and expeditions.<br><br>
Conversely, the terrain-based boosts Mermaids enjoy are, of course, not there without water. On land Mermaids have their speed severely limited, which exposes them to hit-and-run tactics or ranged attacks. [[CreateWater]] can flood tiles around them but mobility is still affected by the lack of large bodies of water. Water-related Skills and water spirits can alleviate some of these hindrances.
Some mermaids get [[WaterBolt]], but unless they have good genes and traits for it, they might not be very powerful mages. A low power [[WaterBolt]] can still be devastating against lava-type enemies, though, and it can soak armored or heavy-hitting enemies to debuff them.

Aside their excellent interaction with water, Mermaids can use [[Regenerate]] - a 0 AP self-healing Skill. This further empowers their long-term durability. They can also learn [[WaterBolt]]. While Mermaids do not tend to have magically inclined genes, [[WaterBolt]] can still devastate lava-type enemies and debuff hard-hitting enemies and/or damage sponges, reducing their offense and defense at once.

=== Overworld ===
=== Overworld ===
Mermaids' Aquatic movement type allows them to quickly traverse water, but slows the party down on land unless a [[LandMount]] or [[AirMount]] of the proper size is in the party.<br><br>
Mermaids' Aquatic movement type gives them excellent travel speed in water, but slows the party down on land unless a [[LandMount]] or [[AirMount]] of the proper size is in the party. Their [[CreateWater]] Skill can turn a plains tile into water tile or a lava tile into a stone tile from a range of 2, at the cost of 7 mana.

[[Regenerate]] is usable for self-healing while on the overworld map, healing 25% of HP for 4 mana.<br><br>
[[CreateWater]] can turn a plains tile into water or a lava tile into stone at a range of 2, at the cost of 7 mana.
=== Breeding ===
=== Breeding ===
Mermaids are the most fertile of all the base and (non-special) hybrid aquatic species, and female mermaids have arguably the highest reproductive potential of any base species unit once the fact that aquatic eggs hatch twins is taken into account.<br><br>
Among all non-special aquatic species, Mermaids are the most fertile. Female Mermaids have arguably the highest reproductive potential among all base species once the fact that Aquatic eggs hatch twins is taken into account.

Mermaids generally don't have the magical ability to use their [[WaterBolt]] and [[Regenerate]] skills very effectively, but mermaid hybrids with better magic like the [[Siren]] or [[Water Angel]] can put them to good use if they inherit them.
Mermaids generally don't have the magical genes to use their [[WaterBolt]] and [[Regenerate]] skills very effectively, but Mermaid hybrids with better magic such as [[Siren]]s or [[Water Angel]]s can put them to good use if they inherit them.

=== Moneymaking ===
=== Moneymaking ===
Mermaids' beauty is above average but not outstanding, and their only quirk with training sex skills is that they're unable to give footjobs (which doesn't really matter), so they can fill open slots in the brothel just fine but will be outshone there by other species.<br><br>
Mermaids' beauty is above average but not outstanding, and their only quirk with training sex skills is that they can't give footjobs (which doesn't really matter). They can fill open slots in the [[Brothel]] just fine but will be outshone there by other species.

They have no particular advantage useful for collecting money or resources at home, but their aquatic nature makes them suited to exploring ocean portals for crystals.
They have no particular advantage toward collecting money or resources at home, but their Aquatic nature makes them suited to exploring ocean portals for crystals.

== Notes ==
== Notes ==


== Trivia ==
== Trivia ==
*Their vaginas are a lot more lubricated than normal, so the effect works even underwater. This makes it possible to insert even the biggest cocks with relative ease into their tight pussy.
* Their vaginas are a lot more lubricated than normal, so the effect works even underwater. This makes it possible to insert even the biggest cocks with relative ease into their tight pussy.

Latest revision as of 20:28, 6 November 2023


This article was updated for version 0.25.0.1

Mermaids are the premier aquatic species. They are tough, fast, and strong; they use their native terrain to great effect; and they cannot be engaged in battle in water by land-based units. Their problem, of course, is that they are fish out of water on anything but water tiles. Though the lack of water does not prohibit them from using most of their skills, Mermaids' combat capacity is still crippled by being on land.

Overview[ | ]

Combat[ | ]

Without an aquatic team, Mermaids are the terrors of the depths. They have unmatched agility in water and they are inherently tough with a large HP pool. They are extremely slow on dry land, however, and they are not that great of magicians.

Among all base species, Mermaids have the best health rating. Their health and Strength don't disappear on land and they remain decent fighters. But their performance in water tiles and water maps is another level - Mermaids' Aquatic trait turns them semi-Agile in water, allowing them to recover 2 APs per turn when no enemy in engagement is Aquatic themselves. Their Dive allows them to teleport to another water tile with a long range. Further they can create their own water with CreateWater. With how being Soaked weakens the offense and defense of other enemies, dealing with Mermaids that should be on similar power level in their native habitat will be a bitter lesson to learn.

Conversely, the terrain-based boosts Mermaids enjoy are, of course, not there without water. On land Mermaids have their speed severely limited, which exposes them to hit-and-run tactics or ranged attacks. CreateWater can flood tiles around them but mobility is still affected by the lack of large bodies of water. Water-related Skills and water spirits can alleviate some of these hindrances.

Aside their excellent interaction with water, Mermaids can use Regenerate - a 0 AP self-healing Skill. This further empowers their long-term durability. They can also learn WaterBolt. While Mermaids do not tend to have magically inclined genes, WaterBolt can still devastate lava-type enemies and debuff hard-hitting enemies and/or damage sponges, reducing their offense and defense at once.

Overworld[ | ]

Mermaids' Aquatic movement type gives them excellent travel speed in water, but slows the party down on land unless a LandMount or AirMount of the proper size is in the party. Their CreateWater Skill can turn a plains tile into water tile or a lava tile into a stone tile from a range of 2, at the cost of 7 mana.

Breeding[ | ]

Among all non-special aquatic species, Mermaids are the most fertile. Female Mermaids have arguably the highest reproductive potential among all base species once the fact that Aquatic eggs hatch twins is taken into account.

Mermaids generally don't have the magical genes to use their WaterBolt and Regenerate skills very effectively, but Mermaid hybrids with better magic such as Sirens or Water Angels can put them to good use if they inherit them.

Moneymaking[ | ]

Mermaids' beauty is above average but not outstanding, and their only quirk with training sex skills is that they can't give footjobs (which doesn't really matter). They can fill open slots in the Brothel just fine but will be outshone there by other species.

They have no particular advantage toward collecting money or resources at home, but their Aquatic nature makes them suited to exploring ocean portals for crystals.

Notes[ | ]

Trivia[ | ]

  • Their vaginas are a lot more lubricated than normal, so the effect works even underwater. This makes it possible to insert even the biggest cocks with relative ease into their tight pussy.